ui基本完毕,修了一大把的bug

This commit is contained in:
2026-07-13 02:28:39 +08:00
parent 1e20d73e90
commit fd22501f71
958 changed files with 378289 additions and 41038 deletions
@@ -0,0 +1,24 @@
using System;
using UnityEngine;
using UnityEngine.Events;
[Serializable]
public class CallbackOptions
{
[Tooltip("This callback is invoked when a fracture has been triggered. Not called for slicing and prefracturing.")]
public UnityEvent<Collider, GameObject, Vector3> onFracture;
[Tooltip("This callback is invoked when the fracturing/slicing process has been completed.")]
public UnityEvent onCompleted;
public CallbackOptions()
{
this.onCompleted = null;
}
public void CallOnFracture(Collider instigator, GameObject fracturedObject, Vector3 point)
{
onFracture?.Invoke(instigator, fracturedObject, point);
}
}