ui基本完毕,修了一大把的bug

This commit is contained in:
2026-07-13 02:28:39 +08:00
parent 1e20d73e90
commit fd22501f71
958 changed files with 378289 additions and 41038 deletions
@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public enum TriggerType
{
Collision,
Trigger,
Keyboard
}
[Serializable]
public class TriggerOptions
{
[Tooltip("The type of input that triggers the fracture.")]
public TriggerType triggerType;
[Tooltip("Minimum contact collision force required to cause the object to fracture.")]
public float minimumCollisionForce;
[Tooltip("If true, only objects with the tags 'Allowed Tags' list will trigger a collision.")]
public bool filterCollisionsByTag;
[Tooltip("If 'Filter Collisions By Tag' is set to true, only objects with the tags in this list will trigger the fracture.")]
public List<string> triggerAllowedTags;
[Tooltip("If the trigger type is Keyboard, this is the key code that will trigger a fracture when pressed.")]
public KeyCode triggerKey;
public TriggerOptions()
{
this.triggerType = TriggerType.Collision;
this.minimumCollisionForce = 0f;
this.filterCollisionsByTag = false;
this.triggerAllowedTags = new List<string>();
this.triggerKey = KeyCode.None;
}
/// <summary>
/// Returns true if the specified tag is allowed to trigger the fracture
/// </summary>
/// <param name="tag">The tag to check</param>
/// <returns></returns>
public bool IsTagAllowed(string tag)
{
return triggerAllowedTags.Contains(tag);
}
}