ui基本完毕,修了一大把的bug
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using NUnit.Framework;
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using UnityEngine;
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public class MeshVertexTests
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{
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[Test]
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public void EqualPositionsEqual()
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{
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MeshVertex vertexA = new MeshVertex(new Vector3(1, 2, 3), Vector3.up, Vector2.zero);
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MeshVertex vertexB = new MeshVertex(new Vector3(1, 2, 3), Vector3.up, Vector2.zero);
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Assert.True(vertexA == vertexB);
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}
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[Test]
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public void DifferentPositionsNotEqual()
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{
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MeshVertex vertexA = new MeshVertex(new Vector3(1, 2, 3), Vector3.up, Vector2.zero);
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MeshVertex vertexB = new MeshVertex(new Vector3(1, 2, 3), Vector3.up, Vector2.zero);
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Assert.True(vertexA == vertexB);
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}
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}
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