ui基本完毕,修了一大把的bug
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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public class Vector3Tests
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{
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[Test]
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public void PointAbovePlaneReturnsTrue()
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{
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var planeOrigin = Vector3.zero;
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var planeNormal = Vector3.up;
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var testPoint = Vector3.up;
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Assert.True(testPoint.IsAbovePlane(planeNormal, planeOrigin));
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}
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[Test]
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public void PointBelowPlaneReturnsFalse()
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{
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var planeOrigin = Vector3.zero;
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var planeNormal = Vector3.up;
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var testPoint = -Vector3.up;
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Assert.False(testPoint.IsAbovePlane(planeNormal, planeOrigin));
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}
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[Test]
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public void PointOnPlaneReturnsTrue()
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{
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var planeOrigin = Vector3.zero;
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var planeNormal = Vector3.up;
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var testPoint = Vector3.right;
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Assert.True(testPoint.IsAbovePlane(planeNormal, planeOrigin));
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}
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[Test]
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public void PointEqualToPlaneOriginReturnsTrue()
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{
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var planeOrigin = Vector3.one;
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var planeNormal = Vector3.up;
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var testPoint = planeOrigin;
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Assert.True(testPoint.IsAbovePlane(planeNormal, planeOrigin));
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}
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}
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