ui基本完毕,修了一大把的bug
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{
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"name": "com.dgreenheck.openfracture",
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"version": "1.0.2",
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"displayName": "OpenFracture",
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"description": "Open source tool for slicing/fracturing meshes in Unity during runtime or in the editor.",
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"unity": "2021.1",
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"keywords": [
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"mesh",
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"slice",
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"fracture"
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],
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"author": {
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"name": "Dan Greenheck",
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"email": "dgreenheck@gmail.com",
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"url": "https://www.unity3d.com"
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},
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"dependencies": {
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"com.unity.test-framework": "1.1.30",
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"com.unity.testtools.codecoverage": "1.0.1"
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},
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"samples": [
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{
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"displayName": "FractureDemo",
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"description": "Demo scene for the Fracture script",
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"path": "Samples~/FractureDemo"
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},
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{
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"displayName": "PrefractureDemo",
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"description": "Demo scene for the Prefracture script",
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"path": "Samples~/PrefractureDemo"
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},
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{
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"displayName": "SliceDemo",
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"description": "Demo scene for the Slice script",
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"path": "Samples~/SliceDemo"
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}
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]
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}
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