ui基本完毕,修了一大把的bug

This commit is contained in:
2026-07-13 02:28:39 +08:00
parent 1e20d73e90
commit fd22501f71
958 changed files with 378289 additions and 41038 deletions
+83 -16
View File
@@ -1,8 +1,10 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
using System.Threading;
using UnityEngine;
public static class GameplaySkillLogger
@@ -18,6 +20,24 @@ public static class GameplaySkillLogger
private const float RapidDuplicateSkillThresholdSeconds = 0.05f;
// Off-thread writer: judge/skill events push formatted lines into this queue and a
// single background thread writes them to disk in FIFO order. This keeps the
// synchronous file I/O off the gameplay hot path (first-note hitch) while producing
// byte-identical output: the queue preserves enqueue order (enqueues happen under
// s_fileLock), and the writer thread is the sole owner of the file so a session
// truncate (header) can never interleave with an append.
private struct LogMessage
{
public bool Truncate; // true => WriteAllText (new session header); false => AppendAllText
public string Text;
}
private static readonly ConcurrentQueue<LogMessage> s_pendingLines = new ConcurrentQueue<LogMessage>();
private static readonly AutoResetEvent s_writeSignal = new AutoResetEvent(false);
private static Thread s_writerThread;
private static volatile bool s_writerRunning;
private static readonly object s_writerStartLock = new object();
public static string LogFilePath
{
get { return EnsureLogFilePath(); }
@@ -256,14 +276,9 @@ public static class GameplaySkillLogger
"# Format: [elapsedSec] [CATEGORY] key=value | key=value" + Environment.NewLine +
Environment.NewLine;
try
{
File.WriteAllText(path, header, s_utf8NoBom);
}
catch (Exception ex)
{
Debug.LogWarning("[GameplaySkillLogger] Failed to create session log: " + ex.Message);
}
EnsureWriterThread();
s_pendingLines.Enqueue(new LogMessage { Truncate = true, Text = header });
s_writeSignal.Set();
}
private static float AppendEventLineLocked(string category, string payload)
@@ -286,18 +301,70 @@ public static class GameplaySkillLogger
.Append("] ")
.AppendLine(payload);
try
{
File.AppendAllText(EnsureLogFilePath(), builder.ToString(), s_utf8NoBom);
}
catch (Exception ex)
{
Debug.LogWarning("[GameplaySkillLogger] Failed to append log: " + ex.Message);
}
EnsureWriterThread();
s_pendingLines.Enqueue(new LogMessage { Truncate = false, Text = builder.ToString() });
s_writeSignal.Set();
return elapsed;
}
private static void EnsureWriterThread()
{
if (s_writerRunning)
return;
lock (s_writerStartLock)
{
if (s_writerRunning)
return;
s_writerRunning = true;
s_writerThread = new Thread(WriterLoop)
{
Name = "GameplaySkillLoggerWriter",
IsBackground = true
};
s_writerThread.Start();
}
}
private static void WriterLoop()
{
while (s_writerRunning)
{
s_writeSignal.WaitOne(200);
DrainPendingLines();
}
// Final drain so nothing queued right before shutdown is lost.
DrainPendingLines();
}
private static void DrainPendingLines()
{
while (s_pendingLines.TryDequeue(out LogMessage message))
{
// Read the cached path directly: it is always resolved on the main thread
// (BeginSessionInternal -> EnsureLogFilePath) before the writer thread starts,
// so we must never call Application.dataPath from this background thread.
string path = s_logFilePath;
if (string.IsNullOrEmpty(path))
continue;
try
{
if (message.Truncate)
File.WriteAllText(path, message.Text, s_utf8NoBom);
else
File.AppendAllText(path, message.Text, s_utf8NoBom);
}
catch (Exception ex)
{
Debug.LogWarning("[GameplaySkillLogger] Failed to write log: " + ex.Message);
}
}
}
private static void EnsureSessionLocked()
{
if (!s_sessionActive)