ui基本完毕,修了一大把的bug

This commit is contained in:
FloatGaming
2026-07-13 02:28:39 +08:00
parent 1e20d73e90
commit fd22501f71
958 changed files with 378289 additions and 41038 deletions
@@ -16,6 +16,8 @@ class UI_Panel_Character : MonoBehaviour
{
[SerializeField] float anim_Time = 0.5f;
[SerializeField, Range(0f, 1f)] float illustrationFadeStartAlpha = 0.25f;
[SerializeField] float illustrationBgTargetXOffset = 0f;
[SerializeField] float illustrationBgTargetYOffset = 0f;
float Anim_Speed => 1f / anim_Time;
[SerializeField] List<Animator> ui_Anim;
@@ -287,6 +289,8 @@ class UI_Panel_Character : MonoBehaviour
Vector2 targetPosBG = hasCachedPositions
? originalIllustrationBGPos
: Image_Character_Illustration_BG.rectTransform.anchoredPosition;
targetPosBG.x += illustrationBgTargetXOffset;
targetPosBG.y += illustrationBgTargetYOffset;
Image_Character_Illustration_BG.sprite = data.ally_hero_HD_image;
float startXBG = targetPosBG.x - 200;