ui基本完毕,修了一大把的bug
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@@ -16,6 +16,8 @@ class UI_Panel_Character : MonoBehaviour
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{
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[SerializeField] float anim_Time = 0.5f;
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[SerializeField, Range(0f, 1f)] float illustrationFadeStartAlpha = 0.25f;
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[SerializeField] float illustrationBgTargetXOffset = 0f;
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[SerializeField] float illustrationBgTargetYOffset = 0f;
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float Anim_Speed => 1f / anim_Time;
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[SerializeField] List<Animator> ui_Anim;
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@@ -287,6 +289,8 @@ class UI_Panel_Character : MonoBehaviour
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Vector2 targetPosBG = hasCachedPositions
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? originalIllustrationBGPos
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: Image_Character_Illustration_BG.rectTransform.anchoredPosition;
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targetPosBG.x += illustrationBgTargetXOffset;
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targetPosBG.y += illustrationBgTargetYOffset;
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Image_Character_Illustration_BG.sprite = data.ally_hero_HD_image;
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float startXBG = targetPosBG.x - 200;
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