ui基本完毕,修了一大把的bug

This commit is contained in:
FloatGaming
2026-07-13 02:28:39 +08:00
parent 1e20d73e90
commit fd22501f71
958 changed files with 378289 additions and 41038 deletions
+6 -1
View File
@@ -1,4 +1,8 @@
using System.Diagnostics;
// NOTE: Windows-only. Launches an external Flutter .exe via Process.Start and
// controls its native window. Wrapped in UNITY_STANDALONE_WIN so the Windows
// build/logic is unchanged while Android compiles this class out.
#if UNITY_STANDALONE_WIN
using System.Diagnostics;
using System.IO;
using UnityEngine;
using System;
@@ -713,3 +717,4 @@ public class WebViewLauncher : MonoBehaviour
WebViewReady?.Invoke();
}
}
#endif
@@ -1,4 +1,8 @@
using UnityEngine;
// NOTE: Windows-only. Depends on WebViewWin32 (user32.dll) and WebViewLauncher,
// which are Windows-only. Wrapped in UNITY_STANDALONE_WIN so the Windows
// build/logic is unchanged while Android compiles this class out.
#if UNITY_STANDALONE_WIN
using UnityEngine;
using Bansonic;
public class WebViewPanelFollower : MonoBehaviour
@@ -154,3 +158,4 @@ public class WebViewPanelFollower : MonoBehaviour
return a.Left == b.Left && a.Top == b.Top && a.Right == b.Right && a.Bottom == b.Bottom;
}
}
#endif
+6 -1
View File
@@ -1,4 +1,8 @@
using System;
// NOTE: Windows-only. Uses user32.dll P/Invoke, which does not compile on Android.
// Wrapped in UNITY_STANDALONE_WIN so the Windows build/logic is unchanged while
// Android simply compiles this class out.
#if UNITY_STANDALONE_WIN
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using UnityEngine;
@@ -268,3 +272,4 @@ public static class WebViewWin32
}
}
}
#endif
@@ -1,3 +1,7 @@
// NOTE: Windows-only. Depends on WebViewLauncher (external Flutter .exe launcher),
// which is Windows-only. Wrapped in UNITY_STANDALONE_WIN so the Windows
// build/logic is unchanged while Android compiles this class out.
#if UNITY_STANDALONE_WIN
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
@@ -193,3 +197,4 @@ public class game_card_Prefab : MonoBehaviour, IPointerClickHandler
}
}
#endif
@@ -1,3 +1,7 @@
// NOTE: Windows-only. Depends on WebViewLauncher (external Flutter .exe / native
// window control), which is Windows-only. Wrapped in UNITY_STANDALONE_WIN so the
// Windows build/logic is unchanged while Android compiles this class out.
#if UNITY_STANDALONE_WIN
using UnityEngine;
using UnityEngine.UI;
using System.IO;
@@ -287,3 +291,4 @@ public class loadLittleGamesPrefab : MonoBehaviour
return raw.Replace("-", "\n").Replace("/", "\n").Replace("_", "\n");
}
}
#endif