ui基本完毕,修了一大把的bug

This commit is contained in:
FloatGaming
2026-07-13 02:28:39 +08:00
parent 1e20d73e90
commit fd22501f71
958 changed files with 378289 additions and 41038 deletions
+34 -3
View File
@@ -9,6 +9,9 @@ public class eula_and_warnings : MonoBehaviour
{
private const string MainSceneName = "Main_main";
private const string RankingConsentPrefKey = "before_everything_agree_ranking";
private const string FirstLaunchCompletedPrefKey = "before_everything_first_launch_completed";
private const string LightWarningAcceptedPrefKey = "before_everything_light_warning_accepted";
private const string UserInfoAcceptedPrefKey = "before_everything_user_info_accepted";
private const float LightWarningMinimumSeconds = 5f;
private const float FadeDuration = 0.3f;
private const float RequiredScrollReadThreshold = 0.1f;
@@ -44,6 +47,9 @@ public class eula_and_warnings : MonoBehaviour
private bool _isTransitioning;
private bool _mainScenePreloadRequested;
private bool _mainScenePreloadReady;
private bool _hasCompletedFirstLaunch;
private bool _hasAcceptedLightWarning;
private bool _hasAcceptedUserInfoEula;
private readonly List<GameObject> _hiddenMainSceneRoots = new List<GameObject>();
private void Awake()
@@ -55,6 +61,14 @@ public class eula_and_warnings : MonoBehaviour
private void Start()
{
LoadPersistedConsentState();
if (ShouldSkipConfirmationFlow())
{
ActivateMainScene();
return;
}
PlayLightWarningIntro();
}
@@ -96,6 +110,18 @@ public class eula_and_warnings : MonoBehaviour
_isTransitioning = false;
}
private void LoadPersistedConsentState()
{
_hasCompletedFirstLaunch = PlayerPrefs.GetInt(FirstLaunchCompletedPrefKey, 0) == 1;
_hasAcceptedLightWarning = PlayerPrefs.GetInt(LightWarningAcceptedPrefKey, 0) == 1;
_hasAcceptedUserInfoEula = PlayerPrefs.GetInt(UserInfoAcceptedPrefKey, 0) == 1;
}
private bool ShouldSkipConfirmationFlow()
{
return _hasCompletedFirstLaunch && _hasAcceptedLightWarning && _hasAcceptedUserInfoEula;
}
private void PlayLightWarningIntro()
{
if (lightWarningObj == null || lightWarningCG == null)
@@ -203,6 +229,10 @@ public class eula_and_warnings : MonoBehaviour
return;
}
_hasAcceptedLightWarning = true;
PlayerPrefs.SetInt(LightWarningAcceptedPrefKey, 1);
PlayerPrefs.Save();
TransitionCanvasGroup(lightWarningObj, lightWarningCG, false, () =>
{
BeginPreloadMainScene();
@@ -235,6 +265,10 @@ public class eula_and_warnings : MonoBehaviour
}
bool agreeRanking = uie_agreeRanking != null && uie_agreeRanking.isOn;
_hasAcceptedUserInfoEula = true;
_hasCompletedFirstLaunch = true;
PlayerPrefs.SetInt(UserInfoAcceptedPrefKey, 1);
PlayerPrefs.SetInt(FirstLaunchCompletedPrefKey, 1);
PlayerPrefs.SetInt(RankingConsentPrefKey, agreeRanking ? 1 : 0);
PlayerPrefs.Save();
@@ -248,9 +282,6 @@ public class eula_and_warnings : MonoBehaviour
private static void MarkPolicyRejectedAndQuit()
{
PlayerPrefs.SetInt(RankingConsentPrefKey, 0);
PlayerPrefs.Save();
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else