ui基本完毕,修了一大把的bug
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@@ -223,6 +223,13 @@ public class friendCardPrefab : MonoBehaviour
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ReleaseRuntimeAvatarResources();
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string resolvedAvatarUrl = NetworkManager.ResolveAvatarUrl(data.AvatarUrl, data.SteamId);
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if (playerMessagePrefab.TryGetCachedAvatarSprite(data.SteamId, resolvedAvatarUrl, out Sprite cachedSprite) && cachedSprite != null)
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{
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friendProfile.sprite = cachedSprite;
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_avatarLoadRoutine = null;
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yield break;
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}
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bool loaded = false;
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if (NetworkManager.IsUsableAvatarUrl(resolvedAvatarUrl)
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@@ -132,7 +132,14 @@ public class friendRequestPrefab : MonoBehaviour
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}
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bool loaded = false;
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if (NetworkManager.IsUsableAvatarUrl(avatarUrl)
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if (playerMessagePrefab.TryGetCachedAvatarSprite(steamId, avatarUrl, out Sprite cachedSprite) && cachedSprite != null)
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{
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profileImage.sprite = cachedSprite;
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loaded = true;
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}
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if (!loaded
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&& NetworkManager.IsUsableAvatarUrl(avatarUrl)
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&& !avatarUrl.StartsWith(NetworkManager.SteamAvatarUrlPrefix, StringComparison.OrdinalIgnoreCase))
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{
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using (UnityWebRequest request = UnityWebRequestTexture.GetTexture(avatarUrl))
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@@ -124,7 +124,14 @@ public class friendSearchPrefab : MonoBehaviour
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}
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bool loaded = false;
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if (NetworkManager.IsUsableAvatarUrl(avatarUrl)
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if (playerMessagePrefab.TryGetCachedAvatarSprite(steamId, avatarUrl, out Sprite cachedSprite) && cachedSprite != null)
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{
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profileImage.sprite = cachedSprite;
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loaded = true;
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}
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if (!loaded
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&& NetworkManager.IsUsableAvatarUrl(avatarUrl)
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&& !avatarUrl.StartsWith(NetworkManager.SteamAvatarUrlPrefix, StringComparison.OrdinalIgnoreCase))
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{
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using (UnityWebRequest request = UnityWebRequestTexture.GetTexture(avatarUrl))
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