ui基本完毕,修了一大把的bug

This commit is contained in:
FloatGaming
2026-07-13 02:28:39 +08:00
parent 1e20d73e90
commit fd22501f71
958 changed files with 378289 additions and 41038 deletions
@@ -223,6 +223,13 @@ public class friendCardPrefab : MonoBehaviour
ReleaseRuntimeAvatarResources();
string resolvedAvatarUrl = NetworkManager.ResolveAvatarUrl(data.AvatarUrl, data.SteamId);
if (playerMessagePrefab.TryGetCachedAvatarSprite(data.SteamId, resolvedAvatarUrl, out Sprite cachedSprite) && cachedSprite != null)
{
friendProfile.sprite = cachedSprite;
_avatarLoadRoutine = null;
yield break;
}
bool loaded = false;
if (NetworkManager.IsUsableAvatarUrl(resolvedAvatarUrl)
@@ -132,7 +132,14 @@ public class friendRequestPrefab : MonoBehaviour
}
bool loaded = false;
if (NetworkManager.IsUsableAvatarUrl(avatarUrl)
if (playerMessagePrefab.TryGetCachedAvatarSprite(steamId, avatarUrl, out Sprite cachedSprite) && cachedSprite != null)
{
profileImage.sprite = cachedSprite;
loaded = true;
}
if (!loaded
&& NetworkManager.IsUsableAvatarUrl(avatarUrl)
&& !avatarUrl.StartsWith(NetworkManager.SteamAvatarUrlPrefix, StringComparison.OrdinalIgnoreCase))
{
using (UnityWebRequest request = UnityWebRequestTexture.GetTexture(avatarUrl))
@@ -124,7 +124,14 @@ public class friendSearchPrefab : MonoBehaviour
}
bool loaded = false;
if (NetworkManager.IsUsableAvatarUrl(avatarUrl)
if (playerMessagePrefab.TryGetCachedAvatarSprite(steamId, avatarUrl, out Sprite cachedSprite) && cachedSprite != null)
{
profileImage.sprite = cachedSprite;
loaded = true;
}
if (!loaded
&& NetworkManager.IsUsableAvatarUrl(avatarUrl)
&& !avatarUrl.StartsWith(NetworkManager.SteamAvatarUrlPrefix, StringComparison.OrdinalIgnoreCase))
{
using (UnityWebRequest request = UnityWebRequestTexture.GetTexture(avatarUrl))