ui基本完毕,修了一大把的bug
@@ -213,6 +213,17 @@ namespace KD.Destro2D{
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SpriteRenderer sr = chunk.AddComponent<SpriteRenderer>();
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sr.sprite = sprend.sprite;
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sr.color = sprend.color;
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sr.flipX = sprend.flipX;
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sr.flipY = sprend.flipY;
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sr.drawMode = sprend.drawMode;
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sr.size = sprend.size;
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sr.tileMode = sprend.tileMode;
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sr.maskInteraction = sprend.maskInteraction;
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sr.spriteSortPoint = sprend.spriteSortPoint;
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sr.sortingLayerID = sprend.sortingLayerID;
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sr.sortingOrder = sprend.sortingOrder;
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sr.renderingLayerMask = sprend.renderingLayerMask;
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chunk.layer = gameObject.layer;
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chunk.transform.position = transform.position;
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chunk.transform.localScale = transform.localScale;
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chunk.transform.rotation = transform.rotation;
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@@ -0,0 +1,383 @@
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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/// <summary>
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/// 打包前一键初始化工具:把随包发布的玩家进度状态恢复到默认(零)值。
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///
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/// 只重置“玩家进度状态”,绝不改动业务/配置数据。具体范围见菜单确认框。
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/// 明确不碰:isUnlocked(角色/歌曲/剧情解锁)、itemPurchaseQuota(限购配置)、
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/// equippedSkillGroupIDs(技能配装)、associatedAllyHero 等引用、DLC 配置、
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/// 拥有权账本 .own.dat、以及技能/羁绊/皮肤等定义资产。
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/// </summary>
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public static class PackagingResetTool
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{
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private const string GeneratedEquipmentFolder = "Assets/Resources/so/uEquip";
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private const string NextGeneratedIdPrefsKey = "bansonic_equipment_next_id_v1";
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// .cache_bridge 下按固定文件名持久化的本机测试存档(不进包,但编辑器 Play 会回写 .asset)。
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// 注意:故意不含 .own.dat / .own.bak(拥有权账本),以免影响解锁业务逻辑。
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private static readonly string[] CacheBridgeSaveFiles =
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{
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".eco.dat", ".eco.bak", ".eco.tmp", // PlayerEconomyStorage(货币)
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".ahd.dat", ".ahd.bak", ".ahd.tmp", // AllyHeroDeployLedgerStorage(英雄成长)
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};
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[MenuItem("Tools/Packaging/一键初始化打包设置(恢复默认)", false, 0)]
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public static void ResetForPackaging()
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{
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bool confirmed = EditorUtility.DisplayDialog(
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"一键初始化打包设置",
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"将执行以下重置(仅玩家进度,不改配置/解锁/技能配装):\n\n" +
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"1. 玩家:金币、材料、经验、等级清零\n" +
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"2. 英雄:经验、成长阶位、自动突破、等级锁、出战/完成/MVP 统计、入队日期清零\n" +
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"3. 装备:删除 " + GeneratedEquipmentFolder + " 下所有生成装备,清除英雄已装备引用\n" +
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"4. 商店:所有物品 purchasedCount、user_has_read 清零(限购配置 itemPurchaseQuota 不动)\n" +
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"5. 清理本机测试存档(.cache_bridge 货币/成长/装备/商店存档,不含拥有权账本)与相关 PlayerPrefs\n\n" +
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"此操作会修改并保存资产文件,建议在版本控制下执行。是否继续?",
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"执行重置",
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"取消");
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if (!confirmed)
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{
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return;
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}
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var report = new StringBuilder();
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||||
int errors = 0;
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||||
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||||
try
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||||
{
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AssetDatabase.StartAssetEditing();
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errors += ResetPlayers(report);
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||||
errors += ResetHeroes(report);
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errors += DeleteGeneratedEquipmentAssets(report);
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errors += ResetStoreItems(report);
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}
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catch (Exception ex)
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{
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errors++;
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report.AppendLine("资产重置阶段异常:" + ex.Message);
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}
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finally
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{
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AssetDatabase.StopAssetEditing();
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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// 运行时存档 / PlayerPrefs 清理(放在资产保存之后,避免被回写覆盖)。
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errors += ClearRuntimeSaves(report);
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errors += ClearPlayerPrefs(report);
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report.Insert(0, errors == 0
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? "打包初始化完成,未发现错误。\n\n"
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: "打包初始化完成,但有 " + errors + " 处警告/错误,请查看下方明细。\n\n");
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Debug.Log("[PackagingReset]\n" + report);
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EditorUtility.DisplayDialog(
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errors == 0 ? "初始化完成" : "初始化完成(有警告)",
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report.ToString(),
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"好");
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}
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private static int ResetPlayers(StringBuilder report)
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||||
{
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int errors = 0;
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int count = 0;
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foreach (var guid in AssetDatabase.FindAssets("t:Player_SO"))
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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var so = AssetDatabase.LoadAssetAtPath<Player_SO>(path);
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if (so == null)
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{
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continue;
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}
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var serialized = new SerializedObject(so);
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SetIntIfPresent(serialized, "player_coins", 0);
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SetIntIfPresent(serialized, "player_material", 0);
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SetIntIfPresent(serialized, "player_currentEXP", 0);
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SetIntIfPresent(serialized, "player_currentLevel", 0);
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SetFloatIfPresent(serialized, "uRankingScore", 0f);
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// 经验瓶 / 突破材料等消耗品库存也一并清零(属于玩家进度,非配置)。
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SetIntIfPresent(serialized, "commonExpBottle78001", 0);
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SetIntIfPresent(serialized, "mediumExpBottle78002", 0);
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SetIntIfPresent(serialized, "superiorExpBottle78003", 0);
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SetIntIfPresent(serialized, "supremeExpBottle78004", 0);
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SetIntIfPresent(serialized, "extraordinaryExpBottle78005", 0);
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SetIntIfPresent(serialized, "celestialExpBottle78006", 0);
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SetIntIfPresent(serialized, "dushMaterial78021", 0);
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SetIntIfPresent(serialized, "dushMaterial78022", 0);
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SetIntIfPresent(serialized, "dushMaterial78023", 0);
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SetIntIfPresent(serialized, "dushMaterial78024", 0);
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serialized.ApplyModifiedPropertiesWithoutUndo();
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EditorUtility.SetDirty(so);
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count++;
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}
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report.AppendLine("玩家资产已重置:" + count + " 个 Player_SO。");
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return errors;
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}
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private static int ResetHeroes(StringBuilder report)
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||||
{
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int count = 0;
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foreach (var guid in AssetDatabase.FindAssets("t:AllyHero_SO"))
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{
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||||
string path = AssetDatabase.GUIDToAssetPath(guid);
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var so = AssetDatabase.LoadAssetAtPath<AllyHero_SO>(path);
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||||
if (so == null)
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{
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continue;
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||||
}
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var serialized = new SerializedObject(so);
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||||
// 成长进度(不动 isUnlocked / equippedSkillGroupIDs)。
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||||
SetIntIfPresent(serialized, "ally_currentEXP", 0);
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SetIntIfPresent(serialized, "ally_growthUnlockedTierIndex", 0);
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||||
SetBoolIfPresent(serialized, "ally_autoBreakthroughEnabled", false);
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SetBoolIfPresent(serialized, "level_lock", false);
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// 战斗统计。
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SetIntIfPresent(serialized, "ally_battleDeployCount", 0);
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SetIntIfPresent(serialized, "ally_finishCount", 0);
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SetIntIfPresent(serialized, "ally_mvpCount", 0);
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SetLongIfPresent(serialized, "ally_joinDateUtcTicks", 0L);
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// 装备引用:因为要删除全部生成装备,这里同步清空引用避免悬空。
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SetObjectIfPresent(serialized, "equippedEquipment", null);
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SetStringIfPresent(serialized, "equippedEquipmentId", string.Empty);
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||||
serialized.ApplyModifiedPropertiesWithoutUndo();
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||||
EditorUtility.SetDirty(so);
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||||
count++;
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}
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report.AppendLine("英雄资产已重置:" + count + " 个 AllyHero_SO(经验/阶位/统计/装备引用)。");
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return 0;
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||||
}
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||||
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private static int DeleteGeneratedEquipmentAssets(StringBuilder report)
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||||
{
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||||
if (!AssetDatabase.IsValidFolder(GeneratedEquipmentFolder))
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||||
{
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||||
report.AppendLine("装备目录不存在,跳过删除:" + GeneratedEquipmentFolder);
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return 0;
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}
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||||
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int errors = 0;
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||||
int deleted = 0;
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foreach (var guid in AssetDatabase.FindAssets("t:equipmentSO", new[] { GeneratedEquipmentFolder }))
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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if (AssetDatabase.DeleteAsset(path))
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{
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deleted++;
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}
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else
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{
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errors++;
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report.AppendLine("删除装备失败:" + path);
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}
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}
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report.AppendLine("已删除生成装备资产:" + deleted + " 个(目录 " + GeneratedEquipmentFolder + ")。");
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return errors;
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||||
}
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||||
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||||
private static int ResetStoreItems(StringBuilder report)
|
||||
{
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||||
int count = 0;
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foreach (var guid in AssetDatabase.FindAssets("t:storeItemSO"))
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{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
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||||
var so = AssetDatabase.LoadAssetAtPath<storeItemSO>(path);
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||||
if (so == null)
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||||
{
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continue;
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||||
}
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||||
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||||
var serialized = new SerializedObject(so);
|
||||
// 只清运行时计数,不动 itemPurchaseQuota / isOnShelf / 关联引用等配置。
|
||||
SetIntIfPresent(serialized, "purchasedCount", 0);
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||||
SetBoolIfPresent(serialized, "user_has_read", false);
|
||||
serialized.ApplyModifiedPropertiesWithoutUndo();
|
||||
EditorUtility.SetDirty(so);
|
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count++;
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||||
}
|
||||
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report.AppendLine("商店物品已重置:" + count + " 个 storeItemSO(purchasedCount / user_has_read 清零)。");
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static int ClearRuntimeSaves(StringBuilder report)
|
||||
{
|
||||
int errors = 0;
|
||||
|
||||
// 商店 purchasedCount 存档(SecureSaveVault + 旧版明文文件)。
|
||||
try
|
||||
{
|
||||
string legacyStorePath = Path.Combine(Application.persistentDataPath, "storeSystem_state.json");
|
||||
SecureSaveVault.Delete("store_state", "runtime", legacyStorePath);
|
||||
report.AppendLine("已清理商店运行时存档(store_state/runtime)。");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
errors++;
|
||||
report.AppendLine("清理商店存档失败:" + ex.Message);
|
||||
}
|
||||
|
||||
// 生成装备运行时存档。
|
||||
try
|
||||
{
|
||||
SecureSaveVault.Delete("runtime_equipment", "generated_list");
|
||||
report.AppendLine("已清理生成装备运行时存档(runtime_equipment/generated_list)。");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
errors++;
|
||||
report.AppendLine("清理装备存档失败:" + ex.Message);
|
||||
}
|
||||
|
||||
// 货币 / 英雄成长的独立加密存档(按固定文件名)。
|
||||
string cacheBridge = Path.Combine(Application.persistentDataPath, ".cache_bridge");
|
||||
int fileDeleted = 0;
|
||||
foreach (var fileName in CacheBridgeSaveFiles)
|
||||
{
|
||||
try
|
||||
{
|
||||
string full = Path.Combine(cacheBridge, fileName);
|
||||
if (File.Exists(full))
|
||||
{
|
||||
File.Delete(full);
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||||
fileDeleted++;
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||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
errors++;
|
||||
report.AppendLine("删除存档文件失败(" + fileName + "):" + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
report.AppendLine("已清理 .cache_bridge 货币/成长存档文件:" + fileDeleted + " 个(保留拥有权账本 .own.*)。");
|
||||
return errors;
|
||||
}
|
||||
|
||||
private static int ClearPlayerPrefs(StringBuilder report)
|
||||
{
|
||||
PlayerPrefs.DeleteKey(NextGeneratedIdPrefsKey);
|
||||
|
||||
int equipKeysCleared = 0;
|
||||
int debtKeysCleared = 0;
|
||||
foreach (var guid in AssetDatabase.FindAssets("t:AllyHero_SO"))
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
var so = AssetDatabase.LoadAssetAtPath<AllyHero_SO>(path);
|
||||
if (so == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var serialized = new SerializedObject(so);
|
||||
var idProp = serialized.FindProperty("ally_heroID");
|
||||
if (idProp == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int heroId = idProp.intValue;
|
||||
// 已装备装备的本机记录会指向被删装备,需清理(不动技能配装记录)。
|
||||
string equipKey = "ally_equippedEquipment_" + heroId;
|
||||
if (PlayerPrefs.HasKey(equipKey))
|
||||
{
|
||||
PlayerPrefs.DeleteKey(equipKey);
|
||||
equipKeysCleared++;
|
||||
}
|
||||
|
||||
// 升阶欠账镜像键(idolUpgrade 用):属于成长进度残留。
|
||||
string debtKey = "idol_upgrade_pending_debt_" + heroId;
|
||||
if (PlayerPrefs.HasKey(debtKey))
|
||||
{
|
||||
PlayerPrefs.DeleteKey(debtKey);
|
||||
debtKeysCleared++;
|
||||
}
|
||||
}
|
||||
|
||||
// 队伍槽位经验镜像键(selected_heroSlot0X_exp)。不动 _heroID 槽位编队本身,
|
||||
// 仅把已归零英雄对应的槽位经验一并清零,避免下次启动被读回覆盖 .asset。
|
||||
int slotExpCleared = 0;
|
||||
for (int slot = 1; slot <= 5; slot++)
|
||||
{
|
||||
string expKey = "selected_heroSlot0" + slot + "_exp";
|
||||
if (PlayerPrefs.HasKey(expKey))
|
||||
{
|
||||
PlayerPrefs.DeleteKey(expKey);
|
||||
slotExpCleared++;
|
||||
}
|
||||
}
|
||||
|
||||
PlayerPrefs.Save();
|
||||
report.AppendLine("已清理 PlayerPrefs:next-id 键 + " + equipKeysCleared + " 个已装备记录 + "
|
||||
+ debtKeysCleared + " 个升阶欠账键 + " + slotExpCleared + " 个槽位经验键。");
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static void SetIntIfPresent(SerializedObject so, string field, int value)
|
||||
{
|
||||
var prop = so.FindProperty(field);
|
||||
if (prop != null)
|
||||
{
|
||||
prop.intValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetLongIfPresent(SerializedObject so, string field, long value)
|
||||
{
|
||||
var prop = so.FindProperty(field);
|
||||
if (prop != null)
|
||||
{
|
||||
prop.longValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetFloatIfPresent(SerializedObject so, string field, float value)
|
||||
{
|
||||
var prop = so.FindProperty(field);
|
||||
if (prop != null)
|
||||
{
|
||||
prop.floatValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetBoolIfPresent(SerializedObject so, string field, bool value)
|
||||
{
|
||||
var prop = so.FindProperty(field);
|
||||
if (prop != null)
|
||||
{
|
||||
prop.boolValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetStringIfPresent(SerializedObject so, string field, string value)
|
||||
{
|
||||
var prop = so.FindProperty(field);
|
||||
if (prop != null)
|
||||
{
|
||||
prop.stringValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetObjectIfPresent(SerializedObject so, string field, UnityEngine.Object value)
|
||||
{
|
||||
var prop = so.FindProperty(field);
|
||||
if (prop != null)
|
||||
{
|
||||
prop.objectReferenceValue = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5c70360031a60640b952e6203ff59dd
|
||||
@@ -0,0 +1,70 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Editor utility that builds ready-to-use materials from the Rainbow-Cats
|
||||
/// "Unity Dissolve HDR Shaders" pack. We resolve shaders through Shader.Find so
|
||||
/// Unity fills in each graph's real fileID + default property values — hand-writing
|
||||
/// a .mat's shader reference is error-prone and usually ends in a pink material.
|
||||
/// Menu: Tools > Rainbow Dissolve > Create Materials
|
||||
/// </summary>
|
||||
public static class RainbowDissolveMaterialCreator
|
||||
{
|
||||
// Shader Graph registers its shader name as "<m_Path>/<asset file name>".
|
||||
private const string DissolveUrpShaderName = "Shader Graphs/Dissolve Lit URP Shader";
|
||||
private const string OutlineUrpShaderName = "Shader Graphs/HDR Outline Lit URP Shader";
|
||||
private const string DissolveHdrpShaderName = "Shader Graphs/Dissolve Lit HDRP Shader";
|
||||
|
||||
private const string OutputFolder = "Assets/Rainbow-Cats-Unity-Dissolve-HDR-Shaders-main/Materials";
|
||||
|
||||
[MenuItem("Tools/Rainbow Dissolve/Create Materials")]
|
||||
public static void CreateMaterials()
|
||||
{
|
||||
EnsureFolder(OutputFolder);
|
||||
|
||||
// URP shaders (this project is URP 17). HDRP variant is created only if that
|
||||
// shader compiles in the current pipeline, otherwise it would be pink.
|
||||
CreateMaterial(DissolveUrpShaderName, "M_Dissolve_URP");
|
||||
CreateMaterial(OutlineUrpShaderName, "M_HDROutline_URP");
|
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CreateMaterial(DissolveHdrpShaderName, "M_Dissolve_HDRP");
|
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|
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AssetDatabase.SaveAssets();
|
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AssetDatabase.Refresh();
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}
|
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private static void CreateMaterial(string shaderName, string materialName)
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{
|
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Shader shader = Shader.Find(shaderName);
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if (shader == null)
|
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{
|
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Debug.LogWarning($"[RainbowDissolve] Shader not found: \"{shaderName}\". " +
|
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"Skipped (likely a different render pipeline or the graph hasn't imported yet).");
|
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return;
|
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}
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|
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string path = $"{OutputFolder}/{materialName}.mat";
|
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var material = new Material(shader) { name = materialName };
|
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AssetDatabase.CreateAsset(material, AssetDatabase.GenerateUniqueAssetPath(path));
|
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Debug.Log($"[RainbowDissolve] Created material {path} using shader \"{shaderName}\".", material);
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}
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private static void EnsureFolder(string assetFolder)
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{
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if (AssetDatabase.IsValidFolder(assetFolder))
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{
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return;
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}
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string parent = Path.GetDirectoryName(assetFolder).Replace('\\', '/');
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string leaf = Path.GetFileName(assetFolder);
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if (!AssetDatabase.IsValidFolder(parent))
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{
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EnsureFolder(parent);
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}
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AssetDatabase.CreateFolder(parent, leaf);
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#endif
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using System;
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using System.Linq;
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using UnityEditor;
|
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using UnityEngine;
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||||
|
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public static class TempHeroLevelDump
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{
|
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[MenuItem("Tools/Temp/Dump Hero Levels")]
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public static void Run()
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{
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var guids = AssetDatabase.FindAssets("t:AllyHero_SO", new[]{"Assets/Resources/so/ally"});
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{
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var path = AssetDatabase.GUIDToAssetPath(g);
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var so = AssetDatabase.LoadAssetAtPath<AllyHero_SO>(path);
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if (so == null) continue;
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Debug.Log($"{so.ally_heroID} | {so.ally_heroName} | exp={so.ally_currentEXP} | unlockedTier={so.ally_growthUnlockedTierIndex} | display={so.GetDisplayLevelRatingKey()} | levelStats={(so.levelStats!=null?so.levelStats.Count:0)}");
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@@ -0,0 +1,10 @@
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labels:
|
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|
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- Toon
|
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- Particles
|
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- Magic
|
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- Aura
|
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%TAG !u! tag:unity3d.com,2011:
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@@ -0,0 +1,7 @@
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# Unity-Dissolve-HDR-Shaders
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Shaders made by shader graphs, suitable for URP and HDRP.
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||||
equippedEquipmentId:
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||||
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||||
@@ -19,13 +19,14 @@ MonoBehaviour:
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||||
allyType: 0
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||||
obsessionTag: "\u8FC7\u6FC0\u884C\u4E3A"
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||||
sourceDlcId:
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||||
ally_heroImage: {fileID: 21300000, guid: fa69f284f28193840826d323711b2ce1, type: 3}
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||||
ally_heroProfile: {fileID: 21300000, guid: fa69f284f28193840826d323711b2ce1, type: 3}
|
||||
ally_heroImage: {fileID: 21300000, guid: 92d84aec8bc325549bc86e20ef310b9e, type: 3}
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||||
ally_heroProfile: {fileID: 21300000, guid: 92d84aec8bc325549bc86e20ef310b9e, type: 3}
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||||
ally_heroSelectIcon: {fileID: 21300000, guid: b10782ed7cd519a408bcb7b8b4dfc884, type: 3}
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||||
ally_heroIcon: {fileID: 0}
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||||
ally_heroPoster: {fileID: 21300000, guid: 64d978f672317b14e9b21f7f6a555f0e, type: 3}
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||||
ally_hero_HD_image: {fileID: 21300000, guid: f27edc042c98f264492ea474acb525e8, type: 3}
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||||
ally_hero_squareProfile: {fileID: 21300000, guid: 47e3bed563854b248b684b071ccafe38, type: 3}
|
||||
ally_hero_settleDisplay: {fileID: 21300000, guid: 971b271c3b69c25478ca3cd39adae7f4, type: 3}
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||||
ally_heroSpineData: {fileID: 0}
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||||
selectedSkinId:
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||||
ally_heroThemeColor: {r: 0.10980393, g: 0.10588236, b: 0.1254902, a: 1}
|
||||
@@ -99,12 +100,12 @@ MonoBehaviour:
|
||||
damageMultiplierGreat: 1
|
||||
damageMultiplierPerfect: 1.1
|
||||
missHpLossBase: 10
|
||||
ally_currentEXP: 200
|
||||
ally_currentEXP: 0
|
||||
ally_growthUnlockedTierIndex: 0
|
||||
level_lock: 1
|
||||
level_lock: 0
|
||||
ally_autoBreakthroughEnabled: 0
|
||||
ally_battleDeployCount: 4
|
||||
ally_finishCount: 4
|
||||
ally_battleDeployCount: 12
|
||||
ally_finishCount: 12
|
||||
ally_mvpCount: 1
|
||||
ally_joinDateUtcTicks: 0
|
||||
behaviourAxes:
|
||||
|
||||
@@ -19,13 +19,14 @@ MonoBehaviour:
|
||||
allyType: 0
|
||||
obsessionTag: "\u9898\u6D77\u6218\u672F"
|
||||
sourceDlcId:
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||||
ally_heroImage: {fileID: 21300000, guid: 020978e2a1e2a9f4f99531aa424d1c9c, type: 3}
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||||
ally_heroProfile: {fileID: 21300000, guid: 020978e2a1e2a9f4f99531aa424d1c9c, type: 3}
|
||||
ally_heroImage: {fileID: 21300000, guid: 1482ec2642664674f9ec31a7cb9fec90, type: 3}
|
||||
ally_heroProfile: {fileID: 21300000, guid: 1482ec2642664674f9ec31a7cb9fec90, type: 3}
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||||
ally_heroSelectIcon: {fileID: 21300000, guid: d7a0c040fbb447a49a2c77b9d75d024d, type: 3}
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||||
ally_heroIcon: {fileID: 0}
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||||
ally_heroPoster: {fileID: 21300000, guid: 002d0a9177c24084bb8b5d5e095c481b, type: 3}
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||||
ally_hero_HD_image: {fileID: 21300000, guid: 27674f87fe8456249889decddd506e19, type: 3}
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||||
ally_hero_squareProfile: {fileID: 21300000, guid: 0d8f9374f5f4bc84699bfd32abc1e538, type: 3}
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||||
ally_hero_settleDisplay: {fileID: 21300000, guid: 1658d48c19760004f900b9dbebd69718, type: 3}
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||||
ally_heroSpineData: {fileID: 0}
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||||
selectedSkinId:
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||||
ally_heroThemeColor: {r: 0.6021716, g: 0.6021716, b: 0.6415094, a: 1}
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||||
@@ -103,8 +104,8 @@ MonoBehaviour:
|
||||
ally_growthUnlockedTierIndex: 0
|
||||
level_lock: 0
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||||
ally_autoBreakthroughEnabled: 0
|
||||
ally_battleDeployCount: 4
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||||
ally_finishCount: 4
|
||||
ally_battleDeployCount: 0
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||||
ally_finishCount: 0
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||||
ally_mvpCount: 0
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||||
ally_joinDateUtcTicks: 0
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||||
behaviourAxes:
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||||
@@ -257,6 +258,6 @@ MonoBehaviour:
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||||
skillDescriptionsText: "\u3010\u8D70\u5411\u672B\u8DEF\u3011\u6D88\u8017\u6CD5\u529B\u503C\u65F6\uFF0C\u83B7\u53D6\u7B49\u540C\u4E8E\u81EA\u8EAB\u6CD5\u529B\u503C\u4E0A\u9650100%\u7684\u5076\u50CF\u5206\u6570\uFF1B\u6D88\u8017\u5168\u90E8\u7684\u6CD5\u529B\u503C\u65F6\uFF0C\u989D\u5916\u83B7\u5F97200%\u3002"
|
||||
thisSkill_levelLimit: 4
|
||||
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|
||||
equippedSkillGroupIDs:
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||||
equippedSkillGroupIDs: 4ae4cc01
|
||||
equippedEquipment: {fileID: 0}
|
||||
equippedEquipmentId: type0_20260531_00000252
|
||||
|
||||
@@ -15,16 +15,18 @@ MonoBehaviour:
|
||||
ally_heroName: "\u7231\u7433\u8FBE\u96C5"
|
||||
ally_heroDesignation: "\u7433\u7405\u7F00\u7389\u767B\u96C5\u9601"
|
||||
ally_heroID: 30206
|
||||
isUnlocked: 0
|
||||
isUnlocked: 1
|
||||
allyType: 0
|
||||
obsessionTag: "\u9898\u6D77\u6218\u672F"
|
||||
ally_heroImage: {fileID: 21300000, guid: 6fc190983329ff94bbc57da124144a25, type: 3}
|
||||
ally_heroProfile: {fileID: 21300000, guid: 6fc190983329ff94bbc57da124144a25, type: 3}
|
||||
sourceDlcId:
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||||
ally_heroImage: {fileID: 21300000, guid: 09a8dd532919ad74daabf8e2cd345d26, type: 3}
|
||||
ally_heroProfile: {fileID: 21300000, guid: 09a8dd532919ad74daabf8e2cd345d26, type: 3}
|
||||
ally_heroSelectIcon: {fileID: 21300000, guid: de8218d6b3882874f9ef628b364db638, type: 3}
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||||
ally_heroIcon: {fileID: 0}
|
||||
ally_heroPoster: {fileID: 21300000, guid: 686269cdfb8d8974a9a78b052960de44, type: 3}
|
||||
ally_hero_HD_image: {fileID: 21300000, guid: fb192fc3071c95b4a9514f331a9ffa28, type: 3}
|
||||
ally_hero_squareProfile: {fileID: 21300000, guid: a2753bc864b1ff84093beb30d9d04892, type: 3}
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||||
ally_hero_settleDisplay: {fileID: 21300000, guid: f66dd961dfd96f744b4060f5285a7de6, type: 3}
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||||
ally_heroSpineData: {fileID: 0}
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||||
selectedSkinId:
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||||
ally_heroThemeColor: {r: 0.20000002, g: 0.53333336, b: 0.77647066, a: 1}
|
||||
@@ -100,11 +102,12 @@ MonoBehaviour:
|
||||
missHpLossBase: 10
|
||||
ally_currentEXP: 0
|
||||
ally_growthUnlockedTierIndex: 0
|
||||
level_lock: 0
|
||||
ally_autoBreakthroughEnabled: 0
|
||||
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||||
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|
||||
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||||
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||||
ally_joinDateUtcTicks: 639193639302687480
|
||||
behaviourAxes:
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||||
- axisName: "\u9898\u6D77\u6218\u672F"
|
||||
value: 0
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||||
@@ -255,6 +258,6 @@ MonoBehaviour:
|
||||
skillDescriptionsText: "\u3010\u534F\u5FC3\u5408\u4F5C\u3011\u76F8\u90BB\u5076\u50CF\u91CA\u653E\u6280\u80FD\u65F6\uFF0C\u81EA\u8EAB\u83B7\u53D6\u7B49\u540C\u4E8E\u6CD5\u529B\u503C\u4E0A\u96502%\u7684\u6CD5\u529B\u503C\uFF1B\u81EA\u8EAB\u83B7\u5F97\u201C\u4EA4\u7ED9\u4F60\uFF01\u201D\u3002\n\n\u201C\u4EA4\u7ED9\u4F60\uFF01\u201D\uFF1A\u5C06\u81EA\u8EAB\u4E0B\u4E00\u6B21\u53D7\u5230\u7684\u4F24\u5BB3\u6216\u83B7\u5F97\u7684\u589E\u76CA\u8F6C\u79FB\u7ED9\u76F8\u90BB\u5076\u50CF\u3002"
|
||||
thisSkill_levelLimit: 4
|
||||
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||||
equippedSkillGroupIDs:
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||||
equippedSkillGroupIDs: 31e8cc01
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||||
equippedEquipment: {fileID: 0}
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||||
equippedEquipmentId: type0_20260325_00000008
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||||
|
||||
@@ -24,7 +24,7 @@ MonoBehaviour:
|
||||
isOnShelf: 1
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||||
canbepurchased: 1
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||||
isHot: 1
|
||||
user_has_read: 1
|
||||
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||||
itemType: 0
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||||
associatedAllyHero: {fileID: 11400000, guid: 593c39b83808fb742851fb93eaa05963, type: 2}
|
||||
associatedSong: {fileID: 0}
|
||||
@@ -40,4 +40,4 @@ MonoBehaviour:
|
||||
- currencyType: 0
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||||
amount: 4000
|
||||
unlockRequirements: []
|
||||
purchasedCount: 1
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||||
purchasedCount: 0
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||||
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||||
@@ -21,7 +21,7 @@ MonoBehaviour:
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||||
itemDescription:
|
||||
itemDetailedDescription:
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||||
itemUsageTag: 0
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||||
isOnShelf: 1
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||||
isOnShelf: 0
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||||
canbepurchased: 0
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||||
isHot: 1
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||||
user_has_read: 1
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||||
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||||
@@ -21,8 +21,8 @@ MonoBehaviour:
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||||
itemDescription: "\u74F6\u5B50\u91CC\u4EC0\u4E48\u90FD\u6CA1\u6709\uFF0C\u4F60\u4F3C\u4E4E\u4E70\u691F\u8FD8\u73E0\u4E86\u3002"
|
||||
itemDetailedDescription: "\u74F6\u5B50\u91CC\u4EC0\u4E48\u90FD\u6CA1\u6709\uFF0C\u4F60\u4F3C\u4E4E\u4E70\u691F\u8FD8\u73E0\u4E86\u3002\u53EF\u4F5C\u4E3A\u4E00\u5B9A\u7684\u6536\u85CF\u54C1\u3002\n\n\u201C\u4F60\u90A3\u6709\u6CA1\u6709\u6536\u7834\u70C2\u7684\u7535\u8BDD\u53F7\u7801\uFF1F\u201D"
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||||
itemUsageTag: 0
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||||
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||||
isHot: 1
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||||
user_has_read: 1
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||||
itemType: 3
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||||
@@ -38,6 +38,6 @@ MonoBehaviour:
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||||
associatedSelectableEquipmentRewardIndex: -1
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||||
costRequirements:
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||||
- currencyType: 0
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||||
amount: 2
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||||
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unlockRequirements: []
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@@ -19,7 +19,7 @@ MonoBehaviour:
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itemSinglePurchaseQty: 1
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itemPurchaseQuota: -1
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itemDescription: "C\u9605\u5386\u8D44\u683C\u5076\u50CF\u53EF\u7528\uFF0C\u63D0\u5347\u517620\u7ECF\u9A8C\u503C\u3002"
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itemDetailedDescription: "\u53EF\u4EE5\u5E2E\u52A9<b>C</b>\u7EA7\u9605\u5386\u5076\u50CF\u63D0\u9AD8\u5176<b>20</b>\u7ECF\u9A8C\uFF0C\u6709\u52A9\u4E8E\u5076\u50CF\u8FBE\u5230\u66F4\u5F3A\u6C34\u5E73\uFF0C\u53EF\u7531<b>1</b>\u4E2A<b><color=#4A86B8>\u7ADE\u8D5B\u590D\u6F14\u5355\u5143</color></b>\u62C6\u89E3\u5F97\u5230<b>4</b>\u4E2A\u3002\n\n\u201C\u6709\u6CA1\u6709\u4EC0\u4E48\u526F\u4F5C\u7528\uFF1F\u201D"
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||||
itemDetailedDescription: "\u53EF\u4EE5\u5E2E\u52A9<b>C</b>\u7EA7\u9605\u5386\u5076\u50CF\u63D0\u9AD8\u5176<b>20</b>\u7ECF\u9A8C\uFF0C\u6709\u52A9\u4E8E\u5076\u50CF\u8FBE\u5230\u66F4\u5F3A\u6C34\u5E73\u3002\n\n\u201C\u6709\u6CA1\u6709\u4EC0\u4E48\u526F\u4F5C\u7528\uFF1F\u201D"
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itemUsageTag: 0
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@@ -38,6 +38,6 @@ MonoBehaviour:
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associatedSelectableEquipmentRewardIndex: -1
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costRequirements:
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- currencyType: 0
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||||
amount: 3
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||||
amount: 200
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unlockRequirements: []
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||||
purchasedCount: 1654
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||||
@@ -19,7 +19,7 @@ MonoBehaviour:
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itemSinglePurchaseQty: 1
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itemPurchaseQuota: -1
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itemDescription: "B\u9605\u5386\u8D44\u683C\u5076\u50CF\u53EF\u7528\uFF0C\u63D0\u5347\u517680\u7ECF\u9A8C\u503C\u3002"
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itemDetailedDescription: "\u53EF\u4EE5\u5E2E\u52A9<b>B</b>\u7EA7\u9605\u5386\u5076\u50CF\u63D0\u9AD8\u5176<b>80</b>\u7ECF\u9A8C\uFF0C\u6709\u52A9\u4E8E\u8FBE\u5230\u66F4\u5F3A\u6C34\u5E73\u3002\u6548\u679C\u6BD4<b><color=#5F9B6B>\u5165\u95E8\u590D\u6F14\u5355\u5143</color></b>\u66F4\u5F3A\uFF0C\u53EF\u7531<b>4</b>\u74F6<b><color=#5F9B6B>\u5165\u95E8\u590D\u6F14\u5355\u5143</color></b>\u5408\u6210\uFF0C\u4E5F\u53EF\u7531<b>1</b>\u74F6<b><color=#6A4C9C>\u8054\u8D5B\u590D\u6F14\u5355\u5143</color></b>\u62C6\u89E3\u5F97\u5230<b>4</b>\u74F6\u3002\n\n\u201C\u8FD9\u53C8\u662F\u54EA\u5BB6\u673A\u6784\u8DDF\u5B83\u7B7E\u4E86\u5408\u540C\uFF01\u201D"
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itemDetailedDescription: "\u53EF\u4EE5\u5E2E\u52A9<b>B</b>\u7EA7\u9605\u5386\u5076\u50CF\u63D0\u9AD8\u5176<b>80</b>\u7ECF\u9A8C\uFF0C\u6709\u52A9\u4E8E\u8FBE\u5230\u66F4\u5F3A\u6C34\u5E73\u3002\u6548\u679C\u6BD4<b><color=#5F9B6B>\u5165\u95E8\u590D\u6F14\u5355\u5143</color></b>\u66F4\u5F3A\u3002\n\n\u201C\u8FD9\u53C8\u662F\u54EA\u5BB6\u673A\u6784\u8DDF\u5B83\u7B7E\u4E86\u5408\u540C\uFF01\u201D"
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@@ -38,6 +38,6 @@ MonoBehaviour:
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amount: 4
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unlockRequirements: []
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purchasedCount: 2518
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@@ -19,7 +19,7 @@ MonoBehaviour:
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itemSinglePurchaseQty: 1
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itemPurchaseQuota: -1
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itemDescription: "A\u9605\u5386\u8D44\u683C\u5076\u50CF\u53EF\u7528\uFF0C\u63D0\u5347\u5176320\u7ECF\u9A8C\u503C\u3002"
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itemDetailedDescription: "\u53EF\u4EE5\u5E2E\u52A9<b>A</b>\u7EA7\u9605\u5386\u5076\u50CF\u63D0\u9AD8\u5176<b>320</b>\u7ECF\u9A8C\uFF0C\u6709\u52A9\u4E8E\u8FBE\u5230\u66F4\u5F3A\u6C34\u5E73\u3002\u6548\u679C\u6BD4<b><color=#4A86B8>\u7ADE\u8D5B\u590D\u6F14\u5355\u5143</color></b>\u66F4\u5F3A\uFF0C\u53EF\u7531<b>4</b>\u74F6<b><color=#4A86B8>\u7ADE\u8D5B\u590D\u6F14\u5355\u5143</color></b>\u5408\u6210\uFF0C\u4E5F\u53EF\u7531<b>1</b>\u74F6<b><color=#B88645>\u673A\u6784\u590D\u6F14\u5355\u5143</color></b>\u62C6\u89E3\u5F97\u5230<b>4</b>\u74F6\u3002\n\n\u201C\u8FD9\u5C06\u4F1A\u662F\u4E00\u4E2A\u53EF\u6015\u7684Autoplay\u4E4B\u591C......\u201D"
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itemDetailedDescription: "\u53EF\u4EE5\u5E2E\u52A9<b>A</b>\u7EA7\u9605\u5386\u5076\u50CF\u63D0\u9AD8\u5176<b>320</b>\u7ECF\u9A8C\uFF0C\u6709\u52A9\u4E8E\u8FBE\u5230\u66F4\u5F3A\u6C34\u5E73\u3002\u6548\u679C\u6BD4<b><color=#4A86B8>\u7ADE\u8D5B\u590D\u6F14\u5355\u5143</color></b>\u66F4\u5F3A\u3002\n\n\u201C\u8FD9\u5C06\u4F1A\u662F\u4E00\u4E2A\u53EF\u6015\u7684Autoplay\u4E4B\u591C......\u201D"
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itemUsageTag: 0
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@@ -38,6 +38,6 @@ MonoBehaviour:
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associatedSelectableEquipmentRewardIndex: -1
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costRequirements:
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||||
amount: 5
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||||
amount: 800
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unlockRequirements: []
|
||||
purchasedCount: 504
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@@ -19,7 +19,7 @@ MonoBehaviour:
|
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itemSinglePurchaseQty: 1
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itemPurchaseQuota: -1
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itemDescription: "S\u9605\u5386\u8D44\u683C\u5076\u50CF\u53EF\u7528\uFF0C\u63D0\u5347\u51761280\u7ECF\u9A8C\u503C\u3002"
|
||||
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|
||||
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|
||||
itemUsageTag: 0
|
||||
isOnShelf: 1
|
||||
canbepurchased: 1
|
||||
@@ -38,6 +38,6 @@ MonoBehaviour:
|
||||
associatedSelectableEquipmentRewardIndex: -1
|
||||
costRequirements:
|
||||
- currencyType: 0
|
||||
amount: 6
|
||||
amount: 1500
|
||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -19,7 +19,7 @@ MonoBehaviour:
|
||||
itemSinglePurchaseQty: 1
|
||||
itemPurchaseQuota: -1
|
||||
itemDescription: "\u4EFB\u610F\u9605\u5386\u8D44\u683C\u5076\u50CF\u53EF\u7528\uFF0C\u7ACB\u523B\u83B7\u5F97\u8DDD\u79BB\u5230\u4E0B\u4E00\u7B49\u7EA7\u7A81\u7834\u6240\u9700\u7684\u5269\u4F59\u7ECF\u9A8C\u503C"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@@ -38,6 +38,6 @@ MonoBehaviour:
|
||||
associatedSelectableEquipmentRewardIndex: -1
|
||||
costRequirements:
|
||||
- currencyType: 0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -19,7 +19,7 @@ MonoBehaviour:
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
@@ -38,6 +38,6 @@ MonoBehaviour:
|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
@@ -38,6 +38,6 @@ MonoBehaviour:
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
@@ -38,6 +38,6 @@ MonoBehaviour:
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
@@ -38,6 +38,6 @@ MonoBehaviour:
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
|
||||
@@ -38,6 +38,6 @@ MonoBehaviour:
|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
@@ -19,7 +19,7 @@ MonoBehaviour:
|
||||
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||||
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||||
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||||
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@@ -38,6 +38,6 @@ MonoBehaviour:
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
@@ -38,6 +38,6 @@ MonoBehaviour:
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
@@ -38,6 +38,6 @@ MonoBehaviour:
|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -19,7 +19,7 @@ MonoBehaviour:
|
||||
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||||
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||||
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itemUsageTag: 0
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isOnShelf: 1
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canbepurchased: 1
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@@ -38,6 +38,6 @@ MonoBehaviour:
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||||
associatedSelectableEquipmentRewardIndex: -1
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costRequirements:
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||||
- currencyType: 0
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amount: 1
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@@ -38,6 +38,6 @@ MonoBehaviour:
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- currencyType: 0
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amount: 1
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amount: 1000
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||||
@@ -38,6 +38,6 @@ MonoBehaviour:
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||||
associatedSelectableEquipmentRewardIndex: -1
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costRequirements:
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||||
- currencyType: 0
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amount: 1
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||||
amount: 2500
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purchasedCount: 11004
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@@ -17,7 +17,7 @@ MonoBehaviour:
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itemRarity: 3
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itemID: 78141
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itemSinglePurchaseQty: 1
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