{
"languageCode": "en-US",
"entries": {
"enemy.type.boss": "(Boss)",
"ranking.service_unavailable": "Leaderboard service unavailable",
"daily.refresh_failed": "Refresh failed",
"store.error.item_data_missing": "Item data is missing",
"daily.pool_missing": "Task pool is not configured",
"item.unknown.memory": "Unknown Memory",
"friends.filter.starred": "Starred Friends",
"store.error.selector_required": "This item must be purchased through a selector",
"settings.source.unknown_server": "Unknown Server",
"item.unknown.reward": "Unknown Reward",
"friends.default.empty": "You currently have no friends",
"enemy.type.guardian": "(Ancient Dragon)",
"ranking.room_server": "Ranked by current room results, server: Yalimengli Hi-Tech Industrial Park",
"steam.status.unknown": "Unknown Server",
"store.error.song_data_missing": "Song data is not configured",
"friends.notice.details_not_ready": "Friend detail panel is not connected yet",
"ranking.no_data": "No leaderboard data",
"ranking.room_no_data": "No room ranking data",
"store.error.invalid_purchase_count": "Zero-quantity purchases are not allowed",
"friends.filter.steam": "Steam Friends",
"item.unknown.growth_material": "Unknown Growth Material",
"settings.source.unknown_user": "Unknown User",
"item.unknown.store_item": "Unknown Item",
"store.error.item_not_on_shelf": "Item is not on shelf",
"friends.filter.all": "All Friends",
"store.error.item_already_unlocked": "Item is already unlocked",
"store.error.single_purchase_only": "This item only supports single purchase",
"daily.error.unsupported_reward_type": "This reward type is not supported yet",
"store.error.purchase_quota_exceeded": "Purchase quota exceeded",
"enemy.type.elite": "(Elite Enemy)",
"song.details.bpm": "BPM : {0}",
"song.details.play_time": "PlayTime: {0}s",
"press_start.loading_test_mode": "Banflag detected. Loading test mode...",
"mail.claim_failed": "Failed to claim mail rewards",
"song.button.highest_score": "PR: {0}",
"gameplay.notice.game_start": "Game Start!",
"store.error.cannot_purchase": "Cannot purchase this item",
"ranking.world_title": "World Ranking",
"daily.no_tasks": "No tasks available today",
"daily.error.invalid_definition": "Invalid task definition",
"friends.default.loading": "Loading friend data...",
"song.button.release_info": "Release: {0} | DLC: {1}",
"daily.error.task_not_found": "Task not found",
"song.details.information": "{0} - {1} | Illustration: {2} | Charter: {3} | DLC: {4}",
"friends.status.online": "Online",
"friends.filter.online": "Online Friends",
"press_start.error_reading_banflag": "Error reading banflag",
"friends.search.already_friend": "You are already friends",
"friends.search.network_not_initialized": "Network service is not initialized",
"ranking.your_position_value": "Your score is {0}, currently ranked {1}",
"steam.uid_format": "Uid : {0}",
"song.selected.no_preview": "No preview file found",
"daily.error.invalid_reward_amount": "Invalid reward amount",
"press_start.banflag_found": "Banflag found",
"daily.error.task_not_completed": "Task not completed",
"steam.status.online": "Steam Online",
"friends.status.playing": "In Game",
"store.error.story_chapter_missing": "Story subchapter is not configured",
"song.button.artist_info": "Artist: {0} | Illustrator: {1} | Charter: {2}",
"song.details.play_count": "PlayCount: {0}",
"press_start.idle": "Press Enter to continue.",
"store.error.insufficient_currency": "算力不足",
"press_start.waiting_banflag": "Waiting for banflag...",
"daily.no_claimable_reward": "No claimable rewards",
"press_start.warning_content": "Test phaseUnauthorized build Version: v1.0.0. Please proceed with caution.",
"friends.filter.game": "Game Friends",
"enemy.none": "(No Enemy)",
"store.error.story_data_missing": "Story data is not configured",
"store.error.purchase_limit_per_transaction": "Per-transaction purchase limit reached",
"song.selected.no_song": "No song selected",
"item.unknown.equipment_material": "Unknown Equipment Material",
"friends.status.offline": "Offline",
"press_start.error_path_not_configured": "Error: banflag path not configured",
"daily.error.reward_already_claimed": "Reward already claimed",
"store.error.grant_logic_missing": "Grant logic is not configured",
"item.unknown.exp_bottle": "Unknown EXP Bottle",
"settings.source.steam_public": "(Steam) public",
"store.error.player_data_missing": "Player data is missing",
"ranking.loading": "Loading leaderboard...",
"daily.error.invalid_task_argument": "Invalid task parameter",
"store.error.character_data_missing": "Character data is not configured",
"ranking.room_title": "Room Ranking",
"enemy.type.normal": "(Normal Enemy)",
"enemy.all_defeated": "All enemies have been defeated",
"ranking.your_position_empty": "Your score is --, currently ranked --",
"friends.notice.service_uninitialized": "Friend service is not initialized",
"daily.refresh_limit_reached": "Daily refresh limit reached",
"dlc.no_description": "No DLC description available.",
"song.button.song_id": "Song ID: {0}",
"enemy.type.legend": "(Legendary Beast)",
"song.details.no_song_cover": "Song cover is missing: {0}",
"friends.default.service_unavailable": "Service unavailable",
"friends.notice.private_chat_not_ready": "Private chat panel is not connected yet",
"friends.filter.offline": "Offline Friends",
"steam.status.offline": "Steam Offline",
"song.selected.difficulty_not_found": "No chart found for this difficulty",
"friends.status.in_room": "In Room",
"ranking.load_failed": "Failed to load leaderboard"
},
"literals": {
"再次点击以确认此危险操作": "Click again to confirm this dangerous action",
"货币数量已达到上限": "算力数量已达到上限",
"FINAL SCORE": "FINAL SCORE",
"一键启动/重启动": "One-click Start / Restart",
"排行榜": "Leaderboard",
"历史最高": "Best Record",
"Unknown User": "Unknown User",
"NO.1002001": "NO.1002001",
"此难度下,复演工作将会受到额外效果影响。": "On this difficulty, replay work will be affected by extra modifiers.",
"表现分数": "Performance Score",
"工艺传统": "Craft Tradition",
"作曲:": "作曲:",
"TEAM SYSTEM": "TEAM SYSTEM",
"\"\\u8C03\\u8BD5\\u5DF2\\u542F\\u7528 \\u6A21\\u5F0Fdebug\\n\\u2014\\u2014\\u2014\\u2014\\u2014\\u2014\\u2014\\u2014\\u2014\\u2014\\ndisable": "\"\\u8C03\\u8BD5\\u5DF2\\u542F\\u7528 \\u6A21\\u5F0Fdebug\\n\\u2014\\u2014\\u2014\\u2014\\u2014\\u2014\\u2014\\u2014\\u2014\\u2014\\ndisable",
"好友申请列表": "Friend Requests",
"当前为本地模式": "Currently in local-only mode",
"已选择的歌曲": "Selected Song",
"CHOOSE INSTITUTION": "CHOOSE INSTITUTION",
"专员评估 第二轮": "Specialist Assessment Round 2",
"PAUSED": "PAUSED",
"dlc_name": "dlc_name",
"今 日 计 划": "Today's Plan",
"退出": "Exit",
"爱琳达雅": "Erendira",
"YOUR SELECTION": "YOUR SELECTION",
"歌曲名称": "Song Title",
"输入消息,最多120字符": "Enter a message, up to 120 characters",
"idol_NUM": "idol_NUM",
"受伤基数": "Base Damage Taken",
"Great": "Great",
"功能即将下线,禁止访问": "This feature is going offline and cannot be accessed",
"code(1):操作被拦截": "code(1): operation intercepted",
"暂无可领取奖励": "No claimable rewards",
"暂无预览文件": "No preview file found",
"点击空白处关闭": "Click blank area to close",
"偶 像": "Idol",
"SONG TITLE": "SONG TITLE",
"游戏统计": "游戏统计",
"SELECT DLC PACKAGES": "SELECT DLC PACKAGES",
"好友服务未初始化": "Friend service is not initialized",
"已读取的banflag桥接文件信息:": "Loaded banflag bridge file info:",
"登录系统": "Login System",
"Difficulty Level": "Difficulty Level",
"当前难度": "Current Difficulty",
"tester.testStatus.currentStatusText => 回车键进入测试系统": "tester.testStatus.currentStatusText => 回车键进入测试系统",
"查看完整封面": "View Full Cover",
"装备编号": "Equipment ID",
"选择或选择更多的偶像进行复演工作,将可以在本次工作获取更多的偶像分值,也可为这次工作带来更大的收获。建议您将偶像全部编入复演队列当中。": "Selecting one or more idols for replay work will earn more idol score and greater rewards in this session. We recommend assigning all idols to the replay queue.",
"未选择歌曲": "No song selected",
"左键上下阵技能 / 悬停查看技能详情": "Left-click to equip or remove skills / Hover to view skill details",
"准确度": "Accuracy",
"loadingPercent%": "loadingPercent%",
"LASTSCORE :": "LASTSCORE :",
"IDOLScoreRecord :": "IDOLScoreRecord :",
"ENTER": "ENTER",
"启动房间": "Launch Room",
"steamID_765611991234123412": "steamID_765611991234123412",
"本局成就": "Achievements This Run",
"招牌技能": "Signature Skill",
"攻击能力": "Attack Power",
"未知奖励": "Unknown Reward",
"Steam Online": "Steam Online",
"MVP次数": "MVP次数",
"LEVEL": "LEVEL",
"最终分数": "Final Score",
"可携技能": "Available Skills",
"Easy": "Easy",
"www.floatgaming.com": "www.floatgaming.com",
"Hard": "Hard",
"GRADE LEVEL": "GRADE LEVEL",
"依旧五字神人ID": "Still a Five-Character Legend ID",
"装备槽位空闲中": "Equipment Slot Empty",
"Song Serial Number": "Song Serial Number",
"此后进此谏者 杀无赦!": "Any further remonstrance shall be punished!",
"current/max_Health": "current/max_Health",
"Reselect your team": "Reselect your team",
"Full marks pass the song twice(2/2)": "Full marks pass the song twice(2/2)",
"TIPS:用毒蛇的毒毒毒蛇": "TIPS:用毒蛇的毒毒毒蛇",
"浮动小游戏": "Floating Mini-Games",
"服务器故障": "Server Error",
"“雅莉梦璃原矿”发放失败": "“记忆碎片”发放失败",
"雅莉梦璃风情": "Yalimengli Vibes",
"无法获取玩家信息": "Unable to retrieve player information",
"今日暂无任务": "No tasks available today",
"Enter text...": "Enter text...",
"Space": "Space",
"F I N A L S C O R E": "F I N A L S C O R E",
"你当前没有好友": "You currently have no friends",
"此版本未开放详情查看功能": "Detail view is not available in this version",
"Idol_name": "Idol_name",
"X/X": "X/X",
"PlayerNameHere": "PlayerNameHere",
"专员先生,您确定要不选择执行任何偶像的复演工作?": "Specialist, are you sure you want to proceed without assigning any idols?",
"一键停止核心进程": "One-click Stop Core Process",
"PRESS 'Space' TO ENTER": "PRESS 'Space' TO ENTER",
"重玩本关": "Replay This Stage",
"MVP": "MVP",
"本歌曲之名字": "Song Title",
"设置当前编队": "Set Current Team",
"快速返回主页": "Quick Return Home",
"偶像编队队列设置": "Idol Team Queue Settings",
"无法访问服务": "Service unavailable",
"未配置任务池": "Task pool is not configured",
"暂时没有任务了": "No tasks available for now",
"进入时自启动": "Auto launch on entry",
"Y": "Y",
"关闭并离开": "Close and Leave",
"Score:": "Score:",
"继续游戏": "Continue",
"敬请期待!": "Coming Soon!",
"雅莉梦璃原矿": "记忆碎片",
"Good": "Good",
"\\u2014\\u2014\\u2014\\u2014Main Keybinding List\\u2014\\u2014\\u2014\\u2014\\n\\\"Space\\": "\\u2014\\u2014\\u2014\\u2014Main Keybinding List\\u2014\\u2014\\u2014\\u2014\\n\\\"Space\\",
"官方文档 (请仔细阅读!)": "Official Documentation (Please read carefully!)",
"CHARTScoreRecord :": "CHARTScoreRecord :",
"全部接受": "Accept All",
"伤害倍率": "Damage Multiplier",
"得分效率": "Scoring Efficiency",
"退出游戏": "Quit Game",
"Gamezone": "Gamezone",
"EZ": "EZ",
"IDOL": "IDOL",
"DLC Name": "DLC Name",
"无法发放奖励": "Unable to grant reward",
"作画:": "作画:",
"D A I L Y T A S K S": "D A I L Y T A S K S",
"左键查看记忆详情 / 右键装卸记忆": "Left-click to view memory details / Right-click to equip or remove memory",
"容我三思三思吧": "Let me think it over again",
"order01": "order01",
"PROGRESS :": "PROGRESS :",
"伤害减免": "Damage Reduction",
"NOTEBOOK": "NOTEBOOK",
"故 事 创 作": "Story Creation",
"infomationsHere": "infomationsHere",
"当前编队设置": "Current Team Setup",
"current/max_MANA": "current/max_MANA",
"BPM : 128": "BPM : 128",
"立即复演": "Replay Now",
"请静候系统更新至更高版本后,感谢!": "Please wait for a future system update. Thank you!",
"已暂停": "Paused",
"incredible": "incredible",
"启动\"浮动小游戏\"": "Launch \"Floating Mini-Games\"",
"触发技能": "Trigger Skill",
"最高分数": "Highest Score",
"重玩": "Replay",
"选择复演系列": "Select Replay Series",
"IM": "IM",
"查无此人": "User Not Found",
"返 回": "Back",
"禁用1": "Disabled 1",
"法力回复": "Mana Regen",
"官方游戏": "Official Games",
"这个是DLC名字": "This is the DLC name",
"来自服务端的指令禁用了该难度变量。": "The server has disabled this difficulty variable.",
"I": "I",
"项目总复演次数": "Total Replay Count",
"时装": "Outfits",
"Back to Main Menu": "Back to Main Menu",
"暂无DLC简介信息。": "No DLC description available.",
"您没有编入任何偶像!": "You have not assigned any idols!",
"\"\\u65E0\\u6CD5\\u4ECE\\u670D\\u52A1\\u7AEF\\u62C9\\u53D6 \\u89D2\\u8272\\u65F6\\u88C5\\n\\ncode=err_skin30206::00,": "\"\\u65E0\\u6CD5\\u4ECE\\u670D\\u52A1\\u7AEF\\u62C9\\u53D6 \\u89D2\\u8272\\u65F6\\u88C5\\n\\ncode=err_skin30206::00,",
"专员先生,您可选择执行至多五位偶像的复演工作。": "Specialist, you may assign up to five idols to this replay work.",
"不再弹出此类消息": "Do not show this type of message again",
"COMBO": "COMBO",
"REITERATION OF WILL": "REITERATION OF WILL",
"totalCurrent / totalMax": "totalCurrent / totalMax",
"一键领取": "Claim All",
"你已被踢出房间": "You have been kicked from the room",
"作谱:": "作谱:",
"此版本未开放皮肤切换功能": "Skin switching is not available in this version",
"鼠标右键 / 取消选择": "Right Mouse Button / Cancel Selection",
"本难度最佳总分": "Best Score on This Difficulty",
"此操作将重置存档": "This action will reset your save data",
"分享": "Share",
"未知装备类型": "Unknown Equipment Type",
"New Text": "New Text",
"服务器繁忙": "Server Busy",
"Press Enter to continue.": "Press Enter to continue.",
"“游戏状态统计图”即将开放。": "\"Gameplay Statistics\" is coming soon.",
"AutoPlay": "AutoPlay",
"S E L E C T E D S O N G": "S E L E C T E D S O N G",
"你们已经是好友": "You are already friends",
"搜找好友": "Search Friends",
"F": "F",
"大家好我是说的道理今天来点大家想看的东西": "Hello everyone, today we are bringing something you want to see",
"只看可用": "Available Only",
"输入UID或SteamID": "Enter UID or SteamID",
"连续命中": "Combo Hits",
"”空格“ ”黄色轨道键“ 均可以开始游戏": "Press either \"Space\" or the yellow lane key to start the game",
"进入设置(暂时禁用游戏内设置)": "Enter Settings (In-game settings temporarily disabled)",
"所有人立刻捧腹大笑": "Everyone bursts into laughter",
"AUTOPLAYING": "AUTOPLAYING",
"记忆": "Memory",
"COMPOSER_NAME_HERE": "COMPOSER_NAME_HERE",
"项目详情与准备": "Project Details & Preparation",
"idolScoreSum": "idolScoreSum",
"playtime:": "playtime:",
"已就绪/暂停": "Ready/Paused",
"Button": "Button",
"显示/隐藏用户须知": "Show/Hide User Notice",
"全部拒绝": "Reject All",
"技能": "Skills",
"K": "K",
"EASE LEVEL : 6/6": "EASE LEVEL : 6/6",
"Toggle": "Toggle",
"Steam Offline": "Steam Offline",
"未知追忆等阶": "Unknown Memory Tier",
"Incre.": "Incre.",
"Bansonic": "Bansonic",
"'Difficulty ID:": "'Difficulty ID:",
"entertime:": "entertime:",
"若一切并未发生,你也只是个平平无奇的普通偶像。我将抛去其他“角色”资料的整理工作,首先从你开始研究,遥雪音。": "若一切并未发生,你也只是个平平无奇的普通偶像。我将抛去其他“角色”资料的整理工作,首先从你开始研究,遥雪音。",
"偶像分数": "Idol Score",
"Option A": "Option A",
"服务端已禁止发放奖励": "The server has forbidden reward distribution",
"Auto": "Auto",
"记 事 本": "Notebook",
"角色简介": "Character Profile",
"配音": "Voice",
"文档": "Documentation",
"完赛次数": "Completions",
"世界频道": "World Channel",
"意志复演": "Reiteration of Will",
"服务器维护": "Server Maintenance",
"timeline": "timeline",
"显示页面": "Show Page",
"刷新失败": "Refresh failed",
"现在没人加你": "No one has added you yet",
"已达到今日刷新上限": "Daily refresh limit reached",
"搜找": "Search",
"邮件奖励领取失败": "Failed to claim mail rewards",
"成就系统": "Achievement System",
"CHARTER_NAME_HERE": "CHARTER_NAME_HERE",
"未知物品": "Unknown Item",
"玩家未联网": "Player Offline",
"type01": "type01",
"开 始 游 戏": "Start Game",
"当前好友系统状态": "Friend System Status",
"(点击空白处可关闭此界面)": "(Click blank area to close this panel)",
"您当前还可以编入更多的偶像进入队列": "You can still assign more idols to the queue",
"隐藏页面": "Hide Page",
"好吧,无奈之举": "Well, we have no other choice",
"Steam渠道服": "Steam Channel Server",
"已尝试启动浮动小游戏": "Attempted to launch floating mini-game",
".banflag info": ".banflag info",
"IN": "IN",
"Perfect": "Perfect",
"记录偶像队列": "Record Idol Queue",
"未知培养材料": "Unknown Growth Material",
"loadingObject": "loadingObject",
"房间号不能为空": "Room code cannot be empty",
"按 ESC 返回”快速选曲“界面": "Press ESC to return to Quick Song Select",
"HD": "HD",
"(怪物地位)": "(Enemy Rank)",
"服务器正常": "Server Online",
"关闭聊天": "Close Chat",
"服务端禁用了 偶像记忆系统": "The server has disabled the Idol Memory System",
"U": "U",
"ENEMY": "ENEMY",
"Unknown Server": "Unknown Server",
"开始复演": "Start Replay",
"选择项目": "Select Item",
"未知经验瓶": "Unknown EXP Bottle",
"离开": "Leave",
"本局收益": "Rewards This Run",
"专员先生,欢迎您进入Bansonic偶像复演系统": "Specialist, welcome to the Bansonic Idol Replay System",
"任务拉取失败(403:无法访问浮务器)": "Failed to fetch tasks (403: unable to access server)",
"construction Name": "construction Name",
"总分": "Total Score",
"已完成比率": "Completion Rate",
"这里将展示用户游戏过程中的精确度走向趋势折线图、音符判定平均早/晚偏移折线图等重要统计信息,帮助分析游戏失误和薄弱的位置。": "This panel will show key gameplay statistics such as accuracy trend charts and average early/late hit offset charts to help analyze mistakes and weak points.",
"确认编队": "Confirm Team",
"PAINTER_NAME_HERE": "PAINTER_NAME_HERE",
"J": "J",
"正在拉取好友信息...": "Loading friend data...",
"打开世界聊天": "Open World Chat",
"参测用户须知": "Tester Notice",
"玩家经验": "Player Experience",
"敌人名称": "Enemy Name",
"(开发模式)立刻结算": "(Debug Mode) Settle Immediately",
"S T A R T": "S T A R T",
"pmScoreSum": "pmScoreSum",
"伯勒先生": "Mr. Bowler",
"尝试连接中": "Connecting",
"评估计划#2": "Assessment Plan #2",
"入队时间": "Queue Time",
"A": "A",
"Impo.": "Impo.",
"禁用2": "Disabled 2",
"游戏状态统计图": "Gameplay Statistics",
"“游戏状态统计图”即将开放。\n这里将展示用户游戏过程中的精确度走向趋势折线图、音符判定平均早/晚偏移折线图等重要统计信息,帮助分析游戏失误和薄弱的位置。": "“游戏状态统计图”即将开放。\n这里将展示用户游戏过程中的精确度走向趋势折线图、音符判定平均早/晚偏移折线图等重要统计信息,帮助分析游戏失误和薄弱的位置。",
"S T A R T": "S T A R T",
"version ID Here": "version ID Here",
"未找到此难度的关卡": "No chart found for this difficulty",
"发送": "Send",
"Use a specific character(moyuri) (0/1)": "Use a specific character(moyuri) (0/1)",
"局内成就系统已启用(6.)": "In-match Achievement System Enabled (6.)",
"法力上限": "Mana Limit",
"升级": "Upgrade",
"Miss": "Miss",
"无法发放奖励\ncode(1):操作被拦截\n“雅莉梦璃原矿”发放失败\n\n服务端已禁止发放奖励\n货币数量已达到上限": "无法发放奖励\ncode(1):操作被拦截\n“记忆碎片”发放失败\n\n服务端已禁止发放奖励\n算力数量已达到上限",
"未知装备材料": "Unknown Equipment Material",
"WRITING STORIES": "WRITING STORIES",
"我是专员你是专员?": "I am the specialist, and you are too?",
"服务器维护中": "Server is under maintenance",
"Song Name Here": "Song Name Here",
"游戏开始!": "Game Start!",
"最大生命": "Max HP",
"Press \"P\" to enter the display of the background picture in fullscreen": "Press \"P\" to enter the display of the background picture in fullscreen",
"服务器忙碌中": "Server is busy",
"# Ayano.": "# Ayano.",
"未知记忆": "Unknown Memory",
"songNameHere": "songNameHere",
"立刻结算": "Settle Immediately",
"选服功能暂未开放": "Server selection is not available yet",
"未找到指引信息": "Guide information was not found",
"悬赏": "Bounty",
"D": "D",
"第三方游戏": "Third-Party Games",
"\"\\u65E0\\u6CD5\\u4ECE\\u670D\\u52A1\\u7AEF\\u62C9\\u53D6 \\u5076\\u50CF\\u914D\\u97F3\\n\\ncode=-80,": "\"\\u65E0\\u6CD5\\u4ECE\\u670D\\u52A1\\u7AEF\\u62C9\\u53D6 \\u5076\\u50CF\\u914D\\u97F3\\n\\ncode=-80,",
"未经调查": "Uninvestigated",
"专员先生,系统尚还在测试当中,您还不能进入这里哦。": "Specialist, the system is still under testing, so you cannot enter here yet.",
"(????)": "(Enemy Rank)",
"(????)????": "(Dev Mode) Settle Now",
"??????????????": "\"Gameplay Statistics\" is coming soon.",
"???????????????????????????????/?????????????????????????????": "This panel will show key statistics such as accuracy trend lines and average early/late offset charts to help analyze mistakes and weak points during gameplay.",
"???? ??????? ???????": "Press either \"Space\" or the yellow lane key to start the game",
"???/??": "Ready/Paused",
"MVP??": "MVP Count",
"Steam???": "Steam Server",
"tester.testStatus.currentStatusText => ?????????": "tester.testStatus.currentStatusText => Press Enter to enter the test system",
"TIPS?????????": "TIP: Fight venom with venom.",
"????": "Highest Score",
"???????": "Equipment Slot Empty",
"????????": "Stop Core Process",
"?????? ????": "Any further trespassers will show no mercy!",
"??????": "Unable to grant reward",
"????????????????????": "Hello everyone, let us get to something you actually want to see today.",
"??": "Bounty",
"??1": "Disabled 1",
"??2": "Disabled 2",
"?????": "Completion Rate",
"??????????6.?": "In-game achievement system enabled (6.)",
"????#2": "Evaluation Plan #2",
"?????????????????": "Please wait for a future system update. Thank you!",
"??????????????????????????????????????????????????????": "If none of this had happened, you would have been an ordinary idol. I will set aside the rest of the character files and begin my research with you first, Ayano.",
"???? / ????": "Right Mouse Button / Cancel Selection",
"?????????": "算力数量已达到上限",
"???????????????????????????????????????????????????????????????????": "Selecting one or more idols for replay work will increase the idol score earned from this session and improve the overall rewards. We recommend assigning all available idols to the replay lineup.",
"??????ID": "Still a five-character legend ID",
"????banflag???????": "Loaded banflag bridge file info:",
"???": "Composer: ",
"???DLC??": "This is the DLC name",
"???? ???": "Specialist Evaluation Round 2",
"???????? / ??????": "Left-click to view memory details / Right-click to equip or remove memory",
"??????? / ????????": "Left-click to equip or remove skills / Hover to view skill details",
"code(1):?????": "code(1): operation intercepted",
"??????????": "The server has forbidden reward distribution",
"??????\ncode(1):?????\n????????????\n\n??????????\n?????????": "Unable to grant reward\ncode(1): operation intercepted\nFailed to grant \"记忆碎片\"\n\nThe server has forbidden reward distribution\n算力数量已达到上限",
"??????????????\n???????????????????????????????/?????????????????????????????": "\"Gameplay Statistics\" is coming soon.\nThis panel will show key statistics such as accuracy trend lines and average early/late offset charts to help analyze mistakes and weak points during gameplay.",
"???????? ????\n\ncode=-80,": "Unable to fetch idol voice-over from the server\n\ncode=-80,",
"???????? ????\n\ncode=err_skin30206::00,": "Unable to fetch character outfit from the server\n\ncode=err_skin30206::00,",
"�˹��ܼ������ߣ������ڴ���": "�˹��ܼ������ߣ������ڴ���",
"音频未就绪": "音频未就绪",
"非法的延迟值输入,已重置为 0": "非法的延迟值输入,已重置为 0",
"打开了!但是没有完全打开!": "打开了!但是没有完全打开!",
"需要等级": "需要等级",
"技能槽位已满": "技能槽位已满",
"达到单次购买限额": "达到单次购买限额",
"本店禁止无实物交易": "本店禁止无实物交易",
"该物品仅支持单份购买": "该物品仅支持单份购买",
"当前未配置发放逻辑": "当前未配置发放逻辑",
"商品数据丢失": "商品数据丢失",
"选择器未配置": "选择器未配置",
"装备发放失败": "装备发放失败",
"内容": "内容",
"未选择偶像": "未选择偶像",
"突破成功": "突破成功",
"请选择经验瓶": "请选择经验瓶",
"达到等级技能数量限制": "达到等级技能数量限制",
"未解锁该技能": "未解锁该技能",
"姝ょ増鏈湭寮€鏀捐鍔熻兘": "姝ょ増鏈湭寮€鏀捐鍔熻兘",
"姝ょ増鏈鍔熻兘鏆備笉鍙敤": "姝ょ増鏈鍔熻兘鏆備笉鍙敤",
"Game Paused..": "Game Paused..",
"进入设置": "进入设置",
"IDOL NAME": "IDOL NAME",
"IDOL Score": "IDOL Score",
"+600 EXP": "+600 EXP",
"BASIC": "BASIC",
"IDOL SCORE": "IDOL SCORE",
"IDOL Obsession name": "IDOL Obsession name",
"'Miss": "'Miss",
"Late/Early": "Late/Early",
"PM Score": "PM Score",
"Player's level": "Player's level",
"PERFORMANCE SCORE": "PERFORMANCE SCORE",
"RESULTS": "RESULTS",
"IN 10": "IN 10",
"ADD BONUS": "ADD BONUS",
"Songname": "Songname",
"Acc": "Acc",
"BPM": "BPM",
"八拍模式": "八拍模式",
"启用/关闭参考": "启用/关闭参考",
"不保存并离开": "不保存并离开",
"是的,正如同炸蘑菇是高温杀菌,仓颉是字母,太极是巧克力,哥伦布发现新大陆是西游记,法棍是长寿面,蜂蜜是花生酱,眼镜是士力架,青春痘是面疙瘩,生鱼片是死鱼片,咖啡是豆浆,长生不死是逃亡,茶是蔬菜汤,指南针是方向盘,蜀道是猕猴桃,生前是死前,冷笑话是冰可乐。\n\n—————————————————————————————————\n\n如果你觉得手感诡异,可以在此页面调整音符生成偏移时间,以抵消不同设备产生的差异。推荐你先关闭参考线,听声音去敲打空格,力求令声音与音乐的节拍吻合,直到音乐结束为止。当然你随时可以离开,或自己手动输入偏移数值然后应用。\n\n\n何意味就是什么意思。": "是的,正如同炸蘑菇是高温杀菌,仓颉是字母,太极是巧克力,哥伦布发现新大陆是西游记,法棍是长寿面,蜂蜜是花生酱,眼镜是士力架,青春痘是面疙瘩,生鱼片是死鱼片,咖啡是豆浆,长生不死是逃亡,茶是蔬菜汤,指南针是方向盘,蜀道是猕猴桃,生前是死前,冷笑话是冰可乐。\n\n—————————————————————————————————\n\n如果你觉得手感诡异,可以在此页面调整音符生成偏移时间,以抵消不同设备产生的差异。推荐你先关闭参考线,听声音去敲打空格,力求令声音与音乐的节拍吻合,直到音乐结束为止。当然你随时可以离开,或自己手动输入偏移数值然后应用。\n\n\n何意味就是什么意思。",
"重置": "重置",
"开始测试": "开始测试",
"无法从这一侧打开": "无法从这一侧打开",
"说的道理": "说的道理",
"ms": "ms",
"何移位是什么意思": "何移位是什么意思",
"何移位": "何移位",
"保存并离开": "保存并离开",
"帮助你校准设备差异引起的延迟": "帮助你校准设备差异引起的延迟",
"技能空闲中": "技能空闲中",
"引爆灵感神经元 II": "引爆灵感神经元 II",
"独": "独",
"技能不可用原因": "技能不可用原因",
"技能介绍\n1": "技能介绍\n1",
"技能名字\n名字叫12123": "技能名字\n名字叫12123",
"浮动小小游戏": "浮动小小游戏",
"浮动游戏最神之人": "浮动游戏最神之人",
"WATING FOR BREAK": "WATING FOR BREAK",
"引爆灵感神经元2": "引爆灵感神经元2",
"仙品偶像复演单元": "仙品偶像复演单元",
"邮件发送者之名": "邮件发送者之名",
"yyyy-mm-dd": "yyyy-mm-dd",
"物品名": "物品名",
"\\u7B80\\u4ECB\\xD7N": "\\u7B80\\u4ECB\\xD7N",
"持有数量": "持有数量",
"物品名字七个字": "物品名字七个字",
"物品用途": "物品用途",
"爱情不是白手买卖": "爱情不是白手买卖",
"开始融合": "开始融合",
"选择筛选": "选择筛选",
"记忆系统": "记忆系统",
"\\u5DE1\\u56DE\\u6F14\\u51FA\\xB7\\u9996\\u79C0": "\\u5DE1\\u56DE\\u6F14\\u51FA\\xB7\\u9996\\u79C0",
"已满阶": "已满阶",
"+ 拖动放置主记忆 +": "+ 拖动放置主记忆 +",
"'plz": "'plz",
"\"\"记忆\"系统融合(“记忆融合”)简介:\n\n所有未被装备的“记忆”可以被放入记忆融合器中,融合器可将记忆转化为记忆碎片,被放入的记忆将永久消失,无法恢复。\n\n融合器最多可容纳60个记忆,开始融合后,在融合结束前不能终止融合进度。进行比赛可增加融合进度,或用算力直接完成。融合需要的比赛场次根据投入的记忆数量决定,每放入20个记忆,熔炼时间增加": "\"\"记忆\"系统融合(“记忆融合”)简介:\n\n所有未被装备的“记忆”可以被放入记忆融合器中,融合器可将记忆转化为记忆碎片,被放入的记忆将永久消失,无法恢复。\n\n融合器最多可容纳60个记忆,开始融合后,在融合结束前不能终止融合进度。进行比赛可增加融合进度,或用算力直接完成。融合需要的比赛场次根据投入的记忆数量决定,每放入20个记忆,熔炼时间增加",
"需求材料": "需求材料",
"结果预览": "结果预览",
"梦醒时分": "梦醒时分",
"主记忆": "主记忆",
"追忆": "追忆",
"快速完成": "快速完成",
"巡演": "巡演",
"贵重物品": "贵重物品",
"\\u8BB0\\u5FC6 \\xB7 \\u5631\\u6258": "\\u8BB0\\u5FC6 \\xB7 \\u5631\\u6258",
"选择一个记忆": "选择一个记忆",
"选择梦醒强化": "选择梦醒强化",
"返回": "返回",
"融合": "融合",
"选择一项奖励": "选择一项奖励",
"\\u8BB0\\u5FC6 \\xB7 \\u878D\\u5408": "\\u8BB0\\u5FC6 \\xB7 \\u878D\\u5408",
"\"记忆\"系统嘱托(“属性转移”)简介:\n\n“嘱托”可选择将记忆的“记忆特效”或“巡演属性”从嘱托记忆转移到主记忆上,每次“嘱托”需要消耗一定耗材,并且进行嘱托会消耗嘱托记忆。\n\n“嘱托”必须要求两件记忆类型相同,无法对类型不同的记忆进行嘱托操作。进行“记忆特效”嘱托时,不限制主副记忆等级;进行“巡演特效”嘱托时,主副记忆等级必须相同。\n\n“嘱托”次数不限,所需材料数额不会因次数上涨。\n梦醒时分特效不可嘱托。": "\"记忆\"系统嘱托(“属性转移”)简介:\n\n“嘱托”可选择将记忆的“记忆特效”或“巡演属性”从嘱托记忆转移到主记忆上,每次“嘱托”需要消耗一定耗材,并且进行嘱托会消耗嘱托记忆。\n\n“嘱托”必须要求两件记忆类型相同,无法对类型不同的记忆进行嘱托操作。进行“记忆特效”嘱托时,不限制主副记忆等级;进行“巡演特效”嘱托时,主副记忆等级必须相同。\n\n“嘱托”次数不限,所需材料数额不会因次数上涨。\n梦醒时分特效不可嘱托。",
"+ 拖动记忆到此 +\n(右键可快速投入/取出)": "+ 拖动记忆到此 +\n(右键可快速投入/取出)",
"\\u5DE1\\u56DE\\u6F14\\u51FA\\xB7\\u518D\\u4EAE\\u76F8": "\\u5DE1\\u56DE\\u6F14\\u51FA\\xB7\\u518D\\u4EAE\\u76F8",
"融合进度0/1": "融合进度0/1",
"嘱托记忆": "嘱托记忆",
"领取": "领取",
"+ 拖动记忆到此 +": "+ 拖动记忆到此 +",
"存入": "存入",
"选择强化选项": "选择强化选项",
"需要投入记忆": "需要投入记忆",
"暂无分类": "暂无分类",
"\\u8BB0\\u5FC6 \\xB7 \\u8FFD\\u5FC6": "\\u8BB0\\u5FC6 \\xB7 \\u8FFD\\u5FC6",
"\\u8BB0\\u5FC6 \\xB7 \\u5DE1\\u6F14": "\\u8BB0\\u5FC6 \\xB7 \\u5DE1\\u6F14",
"40 随机记忆": "40 随机记忆",
"下一等阶效果": "下一等阶效果",
"培养耗材": "培养耗材",
"+ 拖动放置副记忆 +": "+ 拖动放置副记忆 +",
"嘱托": "嘱托",
"全部物品": "全部物品",
"获取": "获取",
"\\u8BB0\\u5FC6 \\xB7 \\u68A6\\u9192\\u65F6\\u5206": "\\u8BB0\\u5FC6 \\xB7 \\u68A6\\u9192\\u65F6\\u5206",
"本次记忆融合提供的返回物资": "本次记忆融合提供的返回物资",
"交付嘱托": "交付嘱托",
"唤醒记忆": "唤醒记忆",
"\"记忆\"系统“梦醒时分”(记忆登顶特效)简介:\n\n“梦醒时分”只允许达到20追忆等级的记忆使用,消耗少量材料即可开启,提供一项由你自选的属性加成,允许你从基础属性中任选一个,使其加成额外提高1%。未开启梦醒特效的20级追忆记忆可获得一个自选梦醒特效;已经开启梦醒特效的记忆可重新选择一个梦醒特效。\n\n出现各种原因导致记忆追忆等级下跌的情况时,梦醒时分特效自动消失,不返还任何材料。如果已有一个梦醒时分特效,在重选“梦醒时分”属性特效时若选择与先前同样的效果,效果不会叠加,请谨慎选择。": "\"记忆\"系统“梦醒时分”(记忆登顶特效)简介:\n\n“梦醒时分”只允许达到20追忆等级的记忆使用,消耗少量材料即可开启,提供一项由你自选的属性加成,允许你从基础属性中任选一个,使其加成额外提高1%。未开启梦醒特效的20级追忆记忆可获得一个自选梦醒特效;已经开启梦醒特效的记忆可重新选择一个梦醒特效。\n\n出现各种原因导致记忆追忆等级下跌的情况时,梦醒时分特效自动消失,不返还任何材料。如果已有一个梦醒时分特效,在重选“梦醒时分”属性特效时若选择与先前同样的效果,效果不会叠加,请谨慎选择。",
"这个物品的名字是12123": "这个物品的名字是12123",
"20追忆等级": "20追忆等级",
"\"记忆\"系统升级(“追忆等级”)简介:\n\n“记忆”可为偶像提供百分比入场属性加成,并且可消耗材料进行“追忆”升级。“记忆”按“追忆”等级数目分为5个等阶,每个等阶需要的材料数量和稀有度逐渐递进。\n\n在需升级到5倍数等级(例如从追忆4阶提升到追忆5阶)时,需要进行“记忆巡演”,通过巡演后可自动升级到下一等级,无需额外追忆材料。": "\"记忆\"系统升级(“追忆等级”)简介:\n\n“记忆”可为偶像提供百分比入场属性加成,并且可消耗材料进行“追忆”升级。“记忆”按“追忆”等级数目分为5个等阶,每个等阶需要的材料数量和稀有度逐渐递进。\n\n在需升级到5倍数等级(例如从追忆4阶提升到追忆5阶)时,需要进行“记忆巡演”,通过巡演后可自动升级到下一等级,无需额外追忆材料。",
"梦醒": "梦醒",
"取得随机装备": "取得随机装备",
"\"\"记忆\"系统巡演(“四次巡演”)简介:\n\n“巡演”可为记忆提供新的“巡演词条”,每次需要升级到5倍数等级时,必须进行巡演才可进行下一阶段升级。“记忆巡演”分别在需要升级到5/10/15/20级时进行,每次需要的材料数量和稀有度逐渐递进,并且每次需要消耗一件同类型记忆。\n\n完成首次巡演“首秀”后,会为记忆开启额外的“巡演属性”。之后每次巡演都会使巡演属性增加1条,最多4条。此外,巡演属性包含“巡演技能”的概率将大大增加,并且巡演次数越高,出现技能的概率越高。首次巡演出现巡演技能的概率为20%,若这次巡演没有获得巡演技能,则增加15%下次巡演获得一个巡演技能的概率。记忆最多持有一个巡演技能,若已在前面的巡演得到过了技能,将不再刷新新的巡演技能。\n\n记忆巡演将只刷新正向记忆属性。如果后续巡演时,产生了与先前巡演属性相同的属性,则会令其中较大数值者的属性提高20%,并舍弃较低数值者。\n\n到达19回忆阶数且完成第四次巡演后,记忆升级到20等阶,可以对此记忆进行“": "\"\"记忆\"系统巡演(“四次巡演”)简介:\n\n“巡演”可为记忆提供新的“巡演词条”,每次需要升级到5倍数等级时,必须进行巡演才可进行下一阶段升级。“记忆巡演”分别在需要升级到5/10/15/20级时进行,每次需要的材料数量和稀有度逐渐递进,并且每次需要消耗一件同类型记忆。\n\n完成首次巡演“首秀”后,会为记忆开启额外的“巡演属性”。之后每次巡演都会使巡演属性增加1条,最多4条。此外,巡演属性包含“巡演技能”的概率将大大增加,并且巡演次数越高,出现技能的概率越高。首次巡演出现巡演技能的概率为20%,若这次巡演没有获得巡演技能,则增加15%下次巡演获得一个巡演技能的概率。记忆最多持有一个巡演技能,若已在前面的巡演得到过了技能,将不再刷新新的巡演技能。\n\n记忆巡演将只刷新正向记忆属性。如果后续巡演时,产生了与先前巡演属性相同的属性,则会令其中较大数值者的属性提高20%,并舍弃较低数值者。\n\n到达19回忆阶数且完成第四次巡演后,记忆升级到20等阶,可以对此记忆进行“",
"标题": "标题",
"信息": "信息",
"'ACC: 99.99%": "'ACC: 99.99%",
"这不是快嘴我打开你系统发现你还用的是Windows7": "这不是快嘴我打开你系统发现你还用的是Windows7",
"18_HD": "18_HD",
"表现": "表现",
"近期数据概览": "近期数据概览",
"需要消耗": "需要消耗",
"切换": "切换",
"日期": "日期",
"所选难度": "所选难度",
"还需要3场比赛": "还需要3场比赛",
"评级": "评级",
"关闭": "关闭",
"服务状态": "服务状态",
"游戏记录": "游戏记录",
"关卡名": "关卡名",
"查看等级详情": "查看等级详情",
"关闭等级特技设置": "关闭等级特技设置",
"技能名字最多九个字": "技能名字最多九个字",
"在榜荣誉": "在榜荣誉",
"成就概况": "成就概况",
"数据同步失败": "数据同步失败",
"用户情况报告": "用户情况报告",
"RANKINGSCORE": "RANKINGSCORE",
"查看全球成就": "查看全球成就",
"无法查询排行\n(503Forbidden)\n\n检查服务端API": "无法查询排行\n(503Forbidden)\n\n检查服务端API",
"取消": "取消",
"当前选择的技能": "当前选择的技能",
"召唤师等级23": "召唤师等级23",
"(仅显示最近5场)": "(仅显示最近5场)",
"游戏记录": "游戏记录",
"用户名": "用户名",
"SourceID: 7656123456789012": "SourceID: 7656123456789012",
"根据用户游戏行为动态评价游戏实力指标": "根据用户游戏行为动态评价游戏实力指标",
"(仅显示已获得成就)": "(仅显示已获得成就)",
"服务连接失败": "服务连接失败",
"最多展示100条最近记录。这些数据不会上传,仅在本地供您查看。": "最多展示100条最近记录。这些数据不会上传,仅在本地供您查看。",
"查看最近100场战绩": "查看最近100场战绩",
"允许设置一个自定的百分比黑幕来遮住轨道。最少遮挡20%,最多遮挡90%。每遮挡1%,提供1.5%结算奖励加成。": "允许设置一个自定的百分比黑幕来遮住轨道。最少遮挡20%,最多遮挡90%。每遮挡1%,提供1.5%结算奖励加成。",
"“专员等级特技”\n\n玩家每到达一个等级,可解锁一个特别的专员等级技能,这些技能可作用于各种方面,您可以随意切换已解锁的技能,获得意想不到的奇效。\n\n每次切换,需要花费最大金币的1%\n(最少花费200货币)。更换一次专员技能后,须等待3场比赛冷却后方可再次切换。": "“专员等级特技”\n\n玩家每到达一个等级,可解锁一个特别的专员等级技能,这些技能可作用于各种方面,您可以随意切换已解锁的技能,获得意想不到的奇效。\n\n每次切换,需要花费最大算力的1%\n(最少花费200算力)。更换一次专员技能后,须等待3场比赛冷却后方可再次切换。",
"信息/提示/警告/错误": "信息/提示/警告/错误",
"你已获得": "你已获得",
"\"调试已启用 模式debug\n——————————\ndisable": "\"调试已启用 模式debug\n——————————\ndisable",
"故事创作": "故事创作",
"\"无法从服务端拉取 角色时装\n\ncode=err_skin30206::00,": "\"无法从服务端拉取 角色时装\n\ncode=err_skin30206::00,",
"GREAT": "GREAT",
"任务拉取失败(任务失败原因)": "任务拉取失败(任务失败原因)",
"MISS": "MISS",
"爱琳达雅,题海战术类执念偶像。目前已知的她作为行商之女,从其父亲那学到了不少经商本领,因此她敢于将好不容易争取到的偶像分数再一次“投资”到战斗之中,并尝试在消耗全部法力值时一次性挣个盆满钵满,并继续她的下一次“市场操纵”。\n\n不过,对于她的故事。索尼娅,我们需继续深入,寻找到更多以证明他们存在过的“记忆碎片”,才可了解她的身世全貌......\n\n该角色的执念权重:\n题海战术:低\n完美至上:低\n诛锄异己:一时过虑\n众志成城:一时过虑\n迷茫或凡想:高": "爱琳达雅,题海战术类执念偶像。目前已知的她作为行商之女,从其父亲那学到了不少经商本领,因此她敢于将好不容易争取到的偶像分数再一次“投资”到战斗之中,并尝试在消耗全部法力值时一次性挣个盆满钵满,并继续她的下一次“市场操纵”。\n\n不过,对于她的故事。索尼娅,我们需继续深入,寻找到更多以证明他们存在过的“记忆碎片”,才可了解她的身世全貌......\n\n该角色的执念权重:\n题海战术:低\n完美至上:低\n诛锄异己:一时过虑\n众志成城:一时过虑\n迷茫或凡想:高",
"\"用户须知:\n\n1. 请您仔细甄别创意工坊和第三方H5游戏的内容,切勿浏览和使用对您身心有害或可能造成任何损失的第三方小游戏。\n2.": "\"用户须知:\n\n1. 请您仔细甄别创意工坊和第三方H5游戏的内容,切勿浏览和使用对您身心有害或可能造成任何损失的第三方小游戏。\n2.",
"偶像": "偶像",
"记事本": "记事本",
"今日计划": "今日计划",
"GOOD": "GOOD",
"PERFECT": "PERFECT",
"\"无法从服务端拉取 偶像配音\n\ncode=-80,": "\"无法从服务端拉取 偶像配音\n\ncode=-80,",
"本成就描述": "本成就描述",
"以成就之名": "以成就之名",
"启用全局静音": "启用全局静音",
"显 示 模 式": "显 示 模 式",
"存档管理": "存档管理",
"启用": "启用",
"设置": "设置",
"按键绑定": "按键绑定",
"连携音符提示": "连携音符提示",
"DedicatedServer UID 350234": "DedicatedServer UID 350234",
"设备信息": "设备信息",
"微调音符生成的前后偏移": "微调音符生成的前后偏移",
"点击对应颜色轨道,重新绑定按键": "点击对应颜色轨道,重新绑定按键",
"展示存档高光": "展示存档高光",
"将在多押音符上显示白色高亮提示条,仅影响视觉效果": "将在多押音符上显示白色高亮提示条,仅影响视觉效果",
"角色语音音量": "角色语音音量",
"改变游戏图像设置": "改变游戏图像设置",
"警告信息": "警告信息",
"游戏内音乐音量": "游戏内音乐音量",
"启动偏移测定器": "启动偏移测定器",
"默认(测试混合)": "默认(测试混合)",
"查看存档信息": "查看存档信息",
"云同步功能暂不可用,已开放自由存档功能。": "云同步功能暂不可用,已开放自由存档功能。",
"R": "R",
"游戏设置": "游戏设置",
"UI组件交互音量": "UI组件交互音量",
"音量合成器": "音量合成器",
"总音量": "总音量",
"清空存档": "清空存档",
"技能特效音量": "技能特效音量",
"设置偏移值": "设置偏移值",
"启用超分辨率\n(可能造成卡死!)": "启用超分辨率\n(可能造成卡死!)",
"音符流速缩放倍率": "音符流速缩放倍率",
"关于我们": "关于我们",
"登录渠道": "登录渠道",
"离开设置": "离开设置",
"刷新率": "刷新率",
"改变游戏设置": "改变游戏设置",
"开发团队": "开发团队",
"操控设置": "操控设置",
"当前语言": "当前语言",
"改变游戏声音设置": "改变游戏声音设置",
"全局静音\n\n音量合成器不可用": "全局静音\n\n音量合成器不可用",
"350234\\xD7350235": "350234\\xD7350235",
"读取和导出设备信息": "读取和导出设备信息",
"查看存档完整高光": "查看存档完整高光",
"存档摘要": "存档摘要",
"窗口模式": "窗口模式",
"导出存档": "导出存档",
"分别调整各种音量的大小": "分别调整各种音量的大小",
"启用超分辨率": "启用超分辨率",
"导入存档": "导入存档",
"Steam(Dedicated Server)": "Steam(Dedicated Server)",
"重新读取": "重新读取",
"窗口(自由窗口)": "窗口(自由窗口)",
"索尼娅将在首次启动时读取您的设备信息,仅供参考": "索尼娅将在首次启动时读取您的设备信息,仅供参考",
"audioSlider::unknown": "audioSlider::unknown",
"改变控制器设置": "改变控制器设置",
"导出为txt": "导出为txt",
"游戏外音乐音量": "游戏外音乐音量",
"声音设置": "声音设置",
"存档信息": "存档信息",
"音符击打音量": "音符击打音量",
"分辨率": "分辨率",
"当前偏移:+666 ms": "当前偏移:+666 ms",
"图像设置": "图像设置",
"120fps": "120fps",
"设置音符下落的流速倍率": "设置音符下落的流速倍率",
"单价": "单价",
"无法购买": "无法购买",
"物品之名": "物品之名",
"这里是物品的描述,1\n1\n1\n1\n1\n1": "这里是物品的描述,1\n1\n1\n1\n1\n1",
"购买1个 / 不限购 / 已购1个": "购买1个 / 不限购 / 已购1个",
"SOLD OUT": "SOLD OUT",
"仙品偶像灵丹妙药": "仙品偶像灵丹妙药",
"培养材料": "培养材料",
"离开商店": "离开商店",
"采购此物品": "采购此物品",
"故事碎片": "故事碎片",
"默认排序": "默认排序",
"其余物品": "其余物品",
"只显示可购": "只显示可购",
"歌曲权限": "歌曲权限",
"Banlink复演专项组件中心": "Banlink复演专项组件中心",
"物品之尊姓大名": "物品之尊姓大名",
"偶像信物": "偶像信物",
"近期热销": "近期热销",
"商店百货": "商店百货",
"这是物件的详细简介,没人知道按下按钮的结果是什么": "这是物件的详细简介,没人知道按下按钮的结果是什么",
"Potion bottles used as single image.": "Potion bottles used as single image.",
"Potion bottles used as multiple sprites. One is with stroke, one is without.": "Potion bottles used as multiple sprites. One is with stroke, one is without.",
"Stop": "Stop",
"Play": "Play",
"记忆特效": "记忆特效",
"正在使用此记忆": "正在使用此记忆",
"\"最大生命+21.0% (10.0%+10.0%+1.0%)\n攻击能力+21.0%": "\"最大生命+21.0% (10.0%+10.0%+1.0%)\n攻击能力+21.0%",
"最大生命+0.05%\n攻击能力+0.05%": "最大生命+0.05%\n攻击能力+0.05%",
"最大生命+45 \n攻击能力+17": "最大生命+45 \n攻击能力+17",
"记忆重奏(与偶像相同时生效)": "记忆重奏(与偶像相同时生效)",
"装备编号equipmentID": "装备编号equipmentID",
"type": "type",
"巡演特效技能:彬之晨膳暴论": "巡演特效技能:彬之晨膳暴论",
"\"Miss受伤 -20% \n阶段伤害加强 +5%\n得分效率": "\"Miss受伤 -20% \n阶段伤害加强 +5%\n得分效率",
"心中的记忆": "心中的记忆",
"\\u65E0\\u53CC\\xB7\\u5C0F\\u5B54\\u6668\\u5348\\u5375\\u8BBA": "\\u65E0\\u53CC\\xB7\\u5C0F\\u5B54\\u6668\\u5348\\u5375\\u8BBA",
"今天中午吃什么?早上我将购买鸡蛋一枚。": "今天中午吃什么?早上我将购买鸡蛋一枚。",
"追忆阶数": "追忆阶数",
"梦醒时分": "梦醒时分",
"记忆巡演": "记忆巡演",
"英雄名": "英雄名",
"满级装备加成:+1%最大生命": "满级装备加成:+1%最大生命",
"记忆特效技能:彬之鸡蛋学说": "记忆特效技能:彬之鸡蛋学说",
"没落魔术师的谆谆教诲": "没落魔术师的谆谆教诲",
"你的名字": "你的名字",
"characterName": "characterName",
"我想要说的前人们都说过了": "我想要说的前人们都说过了",
"叮叮当当荡荡丁丁星星在攀爬\r\n\r\n密密麻麻妈妈秘密蚂蚁在搬家\r\n\r\n乒乒乓乓乓乓乒乒棒棒棒棒棒\n\r\n\r积极渣渣扎扎积极急急在干架": "叮叮当当荡荡丁丁星星在攀爬\r\n\r\n密密麻麻妈妈秘密蚂蚁在搬家\r\n\r\n乒乒乓乓乓乓乒乒棒棒棒棒棒\n\r\n\r积极渣渣扎扎积极急急在干架",
"这里将会放置简介信息123123\n最多可以放两行简介1234567": "这里将会放置简介信息123123\n最多可以放两行简介1234567",
"标题文本是12123": "标题文本是12123",
"术语": "术语",
"引言": "引言",
"请输入文本。": "请输入文本。",
"日志": "日志",
"地域": "地域",
"这里是标题": "这里是标题",
"敌人": "敌人",
"组织": "组织",
"子物体简介建议不超一行": "子物体简介建议不超一行",
"这是子物体名字最多10字": "这是子物体名字最多10字",
"BACK": "BACK",
"TEXT": "TEXT",
"write story": "write story",
"STORY": "STORY",
"W A T E R L E S S F I S H": "W A T E R L E S S F I S H",
"Lighthouse": "Lighthouse",
"P A R T 0": "P A R T 0",
"Last": "Last",
"C H A P T E R 0": "C H A P T E R 0",
"Next": "Next",
"熟悉而陌生": "熟悉而陌生",
"聚光灯": "聚光灯",
"___下的她自信地挺起胸膛 正因在几日前她前往了一个_____的地方": "___下的她自信地挺起胸膛 正因在几日前她前往了一个_____的地方",
"凡品偶像灵液": "凡品偶像灵液",
"Amount": "Amount",
"Bloom": "Bloom",
"Use mouse scroll wheel to zoom, middle click to reset view": "Use mouse scroll wheel to zoom, middle click to reset view",
"'Camera": "'Camera",
"'Effects": "'Effects",
"'Slow": "'Slow",
"CFX_VeryLongEffectName (Variant)": "CFX_VeryLongEffectName (Variant)",
"'Show": "'Show",
"'Press LEFT/RIGHT to switch effects": "'Press LEFT/RIGHT to switch effects",
"简介最多也就十个字整": "简介最多也就十个字整",
"成就名字最多八字": "成就名字最多八字",
"偶像大师:赛后感悟": "偶像大师:赛后感悟",
"Full marks pass the song twice(0/2)": "Full marks pass the song twice(0/2)",
"个人资料": "个人资料",
"正在进行游戏/正在房间中": "正在进行游戏/正在房间中",
"发起私聊": "发起私聊",
"以用户之名": "以用户之名",
"雅莉梦璃高新产业园 Steam2区": "雅莉梦璃高新产业园 Steam2区",
"拒绝申请": "拒绝申请",
"玩家名字放在这里如果字数实在是太多": "玩家名字放在这里如果字数实在是太多",
"接受申请": "接受申请",
"点击向其发送好友申请": "点击向其发送好友申请",
"加入房间": "加入房间",
"创建房间并作为房主": "创建房间并作为房主",
"输入房间编号": "输入房间编号",
"创建房间": "创建房间",
"这里是歌曲的名字是12123": "这里是歌曲的名字是12123",
"状态": "状态",
"准备就绪": "准备就绪",
"查看房间排行榜": "查看房间排行榜",
"名称": "名称",
"雅莉梦璃个人赛": "雅莉梦璃个人赛",
"参赛模式": "参赛模式",
"成员列表": "成员列表",
"NaN分钟内不开始游戏将自动关闭": "NaN分钟内不开始游戏将自动关闭",
"编号": "编号",
"操作": "操作",
"退出房间": "退出房间",
"壁上观": "壁上观",
"参与成员的名字是12123": "参与成员的名字是12123",
"目标对象 的 属性值 已达到阈值": "目标对象 的 属性值 已达到阈值",
"diffID": "diffID",
"音乐: artistName | 曲绘: painterName | 制谱: charterName": "音乐: artistName | 曲绘: painterName | 制谱: charterName",
"(最高分数难度)": "(最高分数难度)",
"songid:1002001": "songid:1002001",
"最高评级": "最高评级",
"\"歌曲收录时间:2011年45月14日 |": "\"歌曲收录时间:2011年45月14日 |",
"介绍歌曲的一切侃爷韦斯特特特特特你怎么回事呢呢呢呢呢我到你家去去去去去\n我说说说说说说说说说说说说说直到1234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ": "介绍歌曲的一切侃爷韦斯特特特特特你怎么回事呢呢呢呢呢我到你家去去去去去\n我说说说说说说说说说说说说说直到1234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ",
"songName (Radio Edit)(Explicit)(Extended)": "songName (Radio Edit)(Explicit)(Extended)",
"最大难度评分": "最大难度评分",
"最高总分": "最高总分",
"栏目名": "栏目名",
"dlc出品方": "dlc出品方",
"发行日期:2026-66-66": "发行日期:2026-66-66",
"暂未找到简介信息。": "暂未找到简介信息。",
"关于此DLC的简介:": "关于此DLC的简介:",
"dlcNameHere": "dlcNameHere",
"id": "id",
"GRAYSCALE UI SHADER": "GRAYSCALE UI SHADER",
"URP - BUILT IN": "URP - BUILT IN",
"这是技能的名字": "这是技能的名字",
"效果": "效果",
"题海战术": "题海战术",
"就是它": "就是它",
"已选择 题海战术 (这是技能名字)": "已选择 题海战术 (这是技能名字)",
"自选伴生技能": "自选伴生技能",
"让我再想想": "让我再想想",
"选择记忆类型": "选择记忆类型",
"columnText": "columnText",
"itemAvailableStatus 状态/原因": "itemAvailableStatus 状态/原因",
"简介": "简介",
"itemType 所属类型": "itemType 所属类型",
"简介here\n\n作用对象:友军/敌人/全体\n效果类型:单次伤害/持续伤害/...\n触发条件:满蓝/音击/启动\n数值:formula\n\n最后的轻语:聆听灭绝的死jb": "简介here\n\n作用对象:友军/敌人/全体\n效果类型:单次伤害/持续伤害/...\n触发条件:满蓝/音击/启动\n数值:formula\n\n最后的轻语:聆听灭绝的死jb",
"ItemName品名": "ItemName品名",
"造成伤害倍率": "造成伤害倍率",
"角色称号 角色名": "角色称号 角色名",
"出战角色练度信息快速预览": "出战角色练度信息快速预览",
"还差remainingEXP升级": "还差remainingEXP升级",
"点击左下角一口气看到大结局": "点击左下角一口气看到大结局",
"thisEXP / nextEXP": "thisEXP / nextEXP",
"击打音符回蓝": "击打音符回蓝",
"基础攻击力:\n最大生命值:\n伤害抗性:\n基础法力:\n得分效率:\n技能上限:\nmiss基础受伤:": "基础攻击力:\n最大生命值:\n伤害抗性:\n基础法力:\n得分效率:\n技能上限:\nmiss基础受伤:",
"名字五个字": "名字五个字",
"技能名称": "技能名称",
"孔嘉彬再次更改需求时,额外摸一张牌。\n槽位空闲中。推荐您装配一个可用技能。\n槽位已锁定。升级以解锁该槽位。": "孔嘉彬再次更改需求时,额外摸一张牌。\n槽位空闲中。推荐您装配一个可用技能。\n槽位已锁定。升级以解锁该槽位。",
"技能名 / 空闲槽位 / 锁定槽位": "技能名 / 空闲槽位 / 锁定槽位",
"角色名字": "角色名字",
"Open Manual - Quick Start": "Open Manual - Quick Start",
"UGUIRuntimeJsonInjection BUtton": "UGUIRuntimeJsonInjection BUtton",
"VR: [Active: ####] (####*2)x####@##Hz": "VR: [Active: ####] (####*2)x####@##Hz",
"OS: OS Version [Platform]": "OS: OS Version [Platform]",
"Screen: ####x####@##Hz": "Screen: ####x####@##Hz",
"Window: ####x####@##Hz[###dpi]": "Window: ####x####@##Hz[###dpi]",
"CPU: Processor Model [# cores]": "CPU: Processor Model [# cores]",
"VRAM: ####MB. Max texture size: ####px. Shader level: ##": "VRAM: ####MB. Max texture size: ####px. Shader level: ##",
"Graphics API: Graphics API version [level ##]": "Graphics API: Graphics API version [level ##]",
"GPU: Graphics Card Name": "GPU: Graphics Card Name",
"RAM: #### MB": "RAM: #### MB",
"audio": "audio",
"dB": "dB",
"fps": "fps",
"avg": "avg",
"allocated": "allocated",
"MB": "MB",
"reserved": "reserved",
"mono": "mono",
"ram": "ram",
"\"Click on the ground to spawn the selected effect\r\nUse mouse scroll wheel": "\"Click on the ground to spawn the selected effect\r\nUse mouse scroll wheel",
"Press LEFT/RIGHT to switch effects\r\nPress DEL to delete effects on screen": "Press LEFT/RIGHT to switch effects\r\nPress DEL to delete effects on screen",
"ITEM_NAME": "ITEM_NAME",
"点击任意处以继续": "点击任意处以继续",
"ITEM_NUM": "ITEM_NUM",
"获得了......": "获得了......",
"XXXX/XX/XX": "XXXX/XX/XX",
"EMAIL": "EMAIL",
"receive": "receive",
"正文呵呵": "正文呵呵",
"Bansonic! Team project operation": "Bansonic! Team project operation",
"邮件附件包含的物品:": "邮件附件包含的物品:",
"这里是邮件标题": "这里是邮件标题",
"Receive ALL": "Receive ALL",
"START": "START",
"View Levels": "View Levels",
"I D O L": "I D O L",
"P L A Y E R L E V E L": "P L A Y E R L E V E L",
"Email": "Email",
"XXXX": "XXXX",
"Back to main menu": "Back to main menu",
"player": "player",
"Notice": "Notice",
"SteamID_1145141919810": "SteamID_1145141919810",
"Outline": "Outline",
"L E V E L": "L E V E L",
"WILL EMERISON": "WILL EMERISON",
"N O T E B O O K": "N O T E B O O K",
"W R I T I N G S T O R Y": "W R I T I N G S T O R Y",
"skill_message": "skill_message",
"解锁新决策!": "解锁新决策!",
"Skill_groupname": "Skill_groupname",
"Skill_NAME": "Skill_NAME",
"Ordinary": "Ordinary",
"New TextNew Text": "New TextNew Text",
"CHARACTER": "CHARACTER",
"Attack": "Attack",
"I D O L D I S P L A Y": "I D O L D I S P L A Y",
"Roles panel": "Roles panel",
"Obsession": "Obsession",
"0/114514": "0/114514",
"XXXXXXX": "XXXXXXX",
"Idol Voive": "Idol Voive",
"Break throughs": "Break throughs",
"CV 阿妄": "CV 阿妄",
"XXXXXXXX": "XXXXXXXX",
"ZXXXXXXXXXXXXXXXZXXXXXXXXXXXXXXX": "ZXXXXXXXXXXXXXXXZXXXXXXXXXXXXXXX",
"Pass level XXX": "Pass level XXX",
"XXXXXXXXXXX": "XXXXXXXXXXX",
"When the agenda Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxw": "When the agenda Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxw",
"Yue Tao": "Yue Tao",
"Agenda": "Agenda",
"Change Fashion": "Change Fashion",
"conditions for break throughs": "conditions for break throughs",
"Decided Lt‘s you!": "Decided Lt‘s you!",
"Purge dissidents": "Purge dissidents",
"ALLY HERO LIST": "ALLY HERO LIST",
"HP": "HP",
"PlanC": "PlanC",
"XX": "XX",
"GRADE": "GRADE",
"XX/XXX": "XX/XXX",
"Unlock rewards for the next level": "Unlock rewards for the next level",
"Skill special effects": "Skill special effects",
"NEW": "NEW",
"ERIENCE": "ERIENCE",
"XXXXXXXXXXXXXXXXXX": "XXXXXXXXXXXXXXXXXX",
"EXP": "EXP",
"Current experience value": "Current experience value",
"決死のレイブ~RAVE W!TH ME": "決死のレイブ~RAVE W!TH ME",
"XXXXXXXXXXXXXXXXXXXX": "XXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXX": "XXXXXXXXX",
"XX:XX": "XX:XX",
"NOTICE": "NOTICE",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX": "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"NEW!!!": "NEW!!!",
"这里是公告标题": "这里是公告标题",
"Flexible warning signs": "Flexible warning signs",
"Notice's details here.": "Notice's details here.",
"Vsync": "Vsync",
"English": "English",
"POSSIBLE CONFLICTS WITH OTHER SOFTWARE HOTKEYS": "POSSIBLE CONFLICTS WITH OTHER SOFTWARE HOTKEYS",
"GAME": "GAME",
"master volume": "master volume",
"ESC": "ESC",
"IN-GAME KEY SETTINGS": "IN-GAME KEY SETTINGS",
"ALT": "ALT",
"Hit note": "Hit note",
"ENTER/MOUSE1": "ENTER/MOUSE1",
"Japanese": "Japanese",
"OFF": "OFF",
"music player": "music player",
"Strike special": "Strike special",
"simplified Chinese": "simplified Chinese",
"Agenda Special effects": "Agenda Special effects",
"Resolution": "Resolution",
"ON": "ON",
"RESET": "RESET",
"window": "window",
"LANGUAGE": "LANGUAGE",
"Image quality": "Image quality",
"Pause": "Pause",
"dynamics": "dynamics",
"borderless window": "borderless window",
"E": "E",
"Strike sound effect": "Strike sound effect",
"Select song": "Select song",
"OTHER SETTINGS": "OTHER SETTINGS",
"Audio": "Audio",
"Return to the prevous interface": "Return to the prevous interface",
"1920 x 1080": "1920 x 1080",
"Screen": "Screen",
"F1": "F1",
"S": "S",
"W": "W",
"Multibet assistance": "Multibet assistance",
"1366 x 768": "1366 x 768",
"Cameara shake": "Cameara shake",
"Judgment prompt": "Judgment prompt",
"H": "H",
"Solid Color": "Solid Color",
"Song music": "Song music",
"SHORTCUT KEYS SETTING": "SHORTCUT KEYS SETTING",
"Screenshot": "Screenshot",
"Somplified Chinese": "Somplified Chinese",
"2560 x 1440": "2560 x 1440",
"PLEASE CHOOSE THE APPROPRIATE LANGUAGE": "PLEASE CHOOSE THE APPROPRIATE LANGUAGE",
"O": "O",
"PRESS THE BUTTON OF THE CORRESPONDING COLOR TO CHANGE THE KEY POSITION": "PRESS THE BUTTON OF THE CORRESPONDING COLOR TO CHANGE THE KEY POSITION",
"Difficulty of switching songs": "Difficulty of switching songs",
"SHORTOUT KEYS SETTING": "SHORTOUT KEYS SETTING",
"FPS": "FPS",
"Gaming background": "Gaming background",
"SEARCH SOMTING": "SEARCH SOMTING",
"Automatically release agenda": "Automatically release agenda",
"full screen": "full screen",
"Start countdown": "Start countdown",
"Main interface sound effects": "Main interface sound effects",
"Frame rate display": "Frame rate display",
"Proloque": "Proloque",
"Need write...": "Need write...",
"keywords": "keywords",
"Ayano": "Ayano",
"WRITE": "WRITE",
"story": "story",
"READ": "READ",
"To Be Written": "To Be Written",
"BANSONIC!": "BANSONIC!",
"CHECK": "CHECK",
"Current progress": "Current progress",
"Chapter 0": "Chapter 0",
"Seed": "Seed",
"notebook": "notebook",
"Thinkng Space": "Thinkng Space",
"\"Calm down,and conceive a great epic\"": "\"Calm down,and conceive a great epic\"",
"大侠姓甚名谁": "大侠姓甚名谁",
"排名": "排名",
"拉取排行榜失败": "拉取排行榜失败",
"本歌曲全球历史高分百强": "本歌曲全球历史高分百强",
"在榜期数": "在榜期数",
"达到分数": "达到分数",
"您在本关卡最高得分2000000,目前排名第1位": "您在本关卡最高得分2000000,目前排名第1位",
"\"每3自然日进行一次更新。排行榜版本19700101,下次统计日期19700101": "\"每3自然日进行一次更新。排行榜版本19700101,下次统计日期19700101",
"成绩提交之时": "成绩提交之时",
"狠狠敲打空白区域以关闭排行榜": "狠狠敲打空白区域以关闭排行榜",
"这是歌曲的名字123456789怎么会有这么长的歌曲名": "这是歌曲的名字123456789怎么会有这么长的歌曲名",
"玩家的名字是12123": "玩家的名字是12123",
"品名": "品名",
"玩家的ID放这里": "玩家的ID放这里",
"2025偶像巅峰赛冠军": "2025偶像巅峰赛冠军",
"站在这城市的寂静处 123123123123123123123123123": "站在这城市的寂静处 123123123123123123123123123",
"你好123123123123123123123123123123123123123": "你好123123123123123123123123123123123123123",
"系统消息托管文本": "系统消息托管文本",
"获得经验": "获得经验",
"受到伤害": "受到伤害",
"治疗生命": "治疗生命",
"角色的称号 角色名": "角色的称号 角色名",
"详情": "详情",
"造成伤害": "造成伤害",
"恢复法力": "恢复法力",
"author_name": "author_name",
"'YYYY": "'YYYY",
"CardNameHere": "CardNameHere",
"_isOfficial": "_isOfficial",
"source": "source",
"简介不得超过1234567891011121314151617181920212223242526272829": "简介不得超过1234567891011121314151617181920212223242526272829",
"Level": "Level",
"Click me": "Click me",
"Sign in": "Sign in",
"Sign in with Facebook": "Sign in with Facebook",
"Sign in with Google": "Sign in with Google",
"邮箱": "邮箱",
"SETTINGS": "SETTINGS",
"UID: 76561199232899044": "UID: 76561199232899044",
"100HZ": "100HZ",
"200HZ": "200HZ",
"储存库": "储存库",
"RKS": "RKS",
"音乐": "音乐",
"SOUNDS ONLY": "SOUNDS ONLY",
"组件中心": "组件中心",
"STEAM OFFLINE": "STEAM OFFLINE",
"INFO": "INFO",
"X:XX": "X:XX",
"我知道了": "我知道了",
"USERNAME": "USERNAME",
"300HZ": "300HZ",
"REPOSITORY": "REPOSITORY",
"MUSIC": "MUSIC",
"MAILBOX": "MAILBOX",
"UNIT CENTER": "UNIT CENTER",
"0HZ": "0HZ",
"Kongjiabin Skill": "Kongjiabin Skill",
"animation": "animation",
"Mastery": "Mastery",
"Completed": "Completed",
"SS+": "SS+",
"SS": "SS",
"B": "B",
"C": "C",
"UF": "UF",
"题海破浪": "题海破浪",
"破题如破浪,思路愈战愈开。": "破题如破浪,思路愈战愈开。",
"题渊断潮": "题渊断潮",
"裂海斩": "裂海斩",
"沧溟杀号": "沧溟杀号",
"梦醒·逐浪极意": "梦醒·逐浪极意",
"诛杀号": "诛杀号",
"清异刃": "清异刃",
"断逆锋": "断逆锋",
"灭异裁决": "灭异裁决",
"梦醒·绝灭禁令": "梦醒·绝灭禁令",
"裁决降临,一切目标归零": "裁决降临,一切目标归零",
"同乐契": "同乐契",
"共谋环": "共谋环",
"协律印": "协律印",
"逸乐共振": "逸乐共振",
"梦醒·天和同契": "梦醒·天和同契",
"精修件": "精修件",
"极致核": "极致核",
"完整体": "完整体",
"至上构型": "至上构型",
"梦醒·完美终式": "梦醒·完美终式",
"静心诀": "静心诀",
"养气法": "养气法",
"澄明境": "澄明境",
"心养归一咒": "心养归一咒",
"梦醒·无尘真境": "梦醒·无尘真境",
"同心印": "同心印",
"协力环": "协力环",
"共鸣阵": "共鸣阵",
"众志壁垒": "众志壁垒",
"梦醒·不破城域": "梦醒·不破城域",
"暴怒": "暴怒",
"狂怒": "狂怒",
"崩解": "崩解",
"全力一击": "全力一击",
"梦醒·星辰贯穿": "梦醒·星辰贯穿",
"初构": "初构",
"重构": "重构",
"二重构": "二重构",
"三重构": "三重构",
"梦醒·重重构": "梦醒·重重构",
"40 随机记忆": "40 随机记忆",
"60 自选记忆": "60 自选记忆",
"200 自选高天赋记忆": "200 自选高天赋记忆",
"500 自选珍藏记忆": "500 自选珍藏记忆",
"1000 自选至臻记忆": "1000 自选至臻记忆",
"1500 自选刻骨铭心记忆": "1500 自选刻骨铭心记忆",
"你好": "你好",
"SystemBG": "SystemBG",
"系统旁白": "系统旁白",
"SystemLyrics": "SystemLyrics",
"系统歌词": "系统歌词",
"Sonia": "Sonia",
"角色索尼娅": "角色索尼娅",
"sonia live2d.png": "sonia live2d.png",
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"Remote.LoadPath": "Remote.LoadPath",
"default": "default",
"Locale": "Locale",
"Locale-zh-CN": "Locale-zh-CN",
"Locale-en-US": "Locale-en-US",
"ALL_GAME_CONTENT": "ALL_GAME_CONTENT",
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"Localization-Assets-Shared": "Localization-Assets-Shared",
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"Localization-Locales": "Localization-Locales",
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"English (United States)": "English (United States)",
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"Chinese (Simplified)": "Chinese (Simplified)",
"Localization-String-Tables-Chinese (Simplified)": "Localization-String-Tables-Chinese (Simplified)",
"bcfe80aff8bc5464b99544e406c2d91b": "bcfe80aff8bc5464b99544e406c2d91b",
"833d7b96a4d865f4b8389c2922e8cc53": "833d7b96a4d865f4b8389c2922e8cc53",
"GameLiteralText_zh-CN": "GameLiteralText_zh-CN",
"c527814c3d3902a448c6cc3d9e305dc0": "c527814c3d3902a448c6cc3d9e305dc0",
"GameText_zh-CN": "GameText_zh-CN",
"Localization-String-Tables-English (United States)": "Localization-String-Tables-English (United States)",
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"6231a9e99abff574d8ee8ef01bc5a2a2": "6231a9e99abff574d8ee8ef01bc5a2a2",
"GameText_en-US": "GameText_en-US",
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"GameLiteralText_en-US": "GameLiteralText_en-US",
"Pack assets into asset bundles.": "Pack assets into asset bundles.",
"UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider": "UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider",
"UnityEngine.ResourceManagement.ResourceProviders.SceneProvider": "UnityEngine.ResourceManagement.ResourceProviders.SceneProvider",
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"AiDeep": "AiDeep",
"Bold": "Bold",
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"Blend Style 0": "Blend Style 0",
"Blend Style 1": "Blend Style 1",
"Blend Style 2": "Blend Style 2",
"Blend Style 3": "Blend Style 3",
"background-color": "background-color",
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"-unity-font-style": "-unity-font-style",
"margin-bottom": "margin-bottom",
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"steamworks-section": "steamworks-section",
"steamworks-section__header": "steamworks-section__header",
"steamworks-section__description": "steamworks-section__description",
"steamworks-section__content": "steamworks-section__content",
"bold": "bold",
"Enemy": "Enemy",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX": "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"TERMINOLOGY": "TERMINOLOGY",
"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ": "ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ",
"Character": "Character",
"Yue TaoYue Tao": "Yue TaoYue Tao",
"YYYYYYYYYY\nYYYYYYYYYYYYYY": "YYYYYYYYYY\nYYYYYYYYYYYYYY",
"width": "width",
"height": "height",
"flex-direction": "flex-direction",
"justify-content": "justify-content",
"align-items": "align-items",
"display": "display",
"flex-grow": "flex-grow",
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"demo-group": "demo-group",
"hidden": "hidden",
"demo-row": "demo-row",
"demo-slot": "demo-slot",
"column": "column",
"space-around": "space-around",
"center": "center",
"row": "row",
"UnityEngine.UIElements.UXML": "UnityEngine.UIElements.UXML",
"ui": "ui",
"UnityEngine.UIElements": "UnityEngine.UIElements",
"uie": "uie",
"UnityEditor.UIElements": "UnityEditor.UIElements",
"xsi": "xsi",
"http://www.w3.org/2001/XMLSchema-instance": "http://www.w3.org/2001/XMLSchema-instance",
"engine": "engine",
"editor": "editor",
"noNamespaceSchemaLocation": "noNamespaceSchemaLocation",
"../../../UIElementsSchema/UIElements.xsd": "../../../UIElementsSchema/UIElements.xsd",
"editor-extension-mode": "editor-extension-mode",
"False": "False",
"e861cde205a75e4488e254e1b46027c2": "e861cde205a75e4488e254e1b46027c2",
"Noto Sans SC": "Noto Sans SC",
"BarDemo 4": "BarDemo 4",
"../../../../UIElementsSchema/UIElements.xsd": "../../../../UIElementsSchema/UIElements.xsd",
"UnityEngine.UIElements.Instance": "UnityEngine.UIElements.Instance",
"template": "template",
"name": "name",
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"opacity: 1; position: relative; left: auto; top: 200px; right: auto; flex-direction: column; flex-wrap: nowrap; align-items: center; flex-basis: auto; width: auto; height: auto; overflow: visible; align-self: auto; justify-content: space-between; flex-shrink: 1; flex-grow: 0; -unity-font: url(\"project://database/Library/unity%20default%20resources?fileID=10102&guid=0000000000000000e000000000000000&type=0#LegacyRuntime\"); transform-origin: center;": "opacity: 1; position: relative; left: auto; top: 200px; right: auto; flex-direction: column; flex-wrap: nowrap; align-items: center; flex-basis: auto; width: auto; height: auto; overflow: visible; align-self: auto; justify-content: space-between; flex-shrink: 1; flex-grow: 0; -unity-font: url(\"project://database/Library/unity%20default%20resources?fileID=10102&guid=0000000000000000e000000000000000&type=0#LegacyRuntime\"); transform-origin: center;",
"BarDemo 6": "BarDemo 6",
"Line 3": "Line 3",
"MixDemo": "MixDemo",
"MixDemo 1": "MixDemo 1",
"PieDemo 1": "PieDemo 1",
"PieDemo 5": "PieDemo 5",
"ScatterDemo": "ScatterDemo",
"ScatterDemo 1": "ScatterDemo 1",
"UnityEngine.UIElements.VisualElement": "UnityEngine.UIElements.VisualElement",
"Left": "Left",
"flex-grow: 1; right: auto; position: absolute; top: auto; bottom: auto; justify-content: flex-start; align-self: flex-start; align-items: auto; height: 100%;": "flex-grow: 1; right: auto; position: absolute; top: auto; bottom: auto; justify-content: flex-start; align-self: flex-start; align-items: auto; height: 100%;",
"Right": "Right",
"flex-grow: 1; position: absolute; align-items: auto; align-self: flex-end; justify-content: flex-start; flex-direction: column; flex-wrap: nowrap; height: 100%;": "flex-grow: 1; position: absolute; align-items: auto; align-self: flex-end; justify-content: flex-start; flex-direction: column; flex-wrap: nowrap; height: 100%;",
"Fonts & Materials/": "Fonts & Materials/",
"Sprite Assets/": "Sprite Assets/",
"Text Style Sheets/": "Text Style Sheets/",
"Text Color Gradients/": "Text Color Gradients/",
"BarDemo": "BarDemo",
"fefc344d32024c51b46caa87235c7064": "fefc344d32024c51b46caa87235c7064",
"Series 1": "Series 1",
"7301604f09cb4aab8330f4983fb533b2": "7301604f09cb4aab8330f4983fb533b2",
"7204cf941cb14d3398e4073428b299a5": "7204cf941cb14d3398e4073428b299a5",
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"46db5219caa2488195684a6e521dfdd6": "46db5219caa2488195684a6e521dfdd6",
"6f0e9fa842e54a91a6a69510605f4a25": "6f0e9fa842e54a91a6a69510605f4a25",
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"Serie 2": "Serie 2",
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"BarDemo 2": "BarDemo 2",
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"N2": "N2",
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"3a70297b812a41049bbc45356f893261": "3a70297b812a41049bbc45356f893261",
"Serie 4": "Serie 4",
"settlementChart": "settlementChart",
"Line": "Line",
"销售额度": "销售额度",
"Jobs": "Jobs",
"PieDemo": "PieDemo",
"Others": "Others",
"PieDemo 4": "PieDemo 4",
"PieDemo 6": "PieDemo 6",
"PieDemo 7": "PieDemo 7",
"Recent100RankPie_Profile": "Recent100RankPie_Profile",
"Recent100RankPie": "Recent100RankPie",
"idolRader": "idolRader",
"G": "G",
"RadarDemo": "RadarDemo",
"userRader": "userRader",
"F0": "F0",
"Logo": "Logo",
"ec": "ec",
"EasyChart": "EasyChart",
"EasyChart.ChartElement": "EasyChart.ChartElement",
"profile-name": "profile-name",
"BarDemo 1": "BarDemo 1",
"profile-guid": "profile-guid",
"e3dcfe7f1a8a0cc4ea333479a9d21218": "e3dcfe7f1a8a0cc4ea333479a9d21218",
"width: 450px; height: 300px;": "width: 450px; height: 300px;",
"ce3889b86dc9e7f44992e45f931a3d98": "ce3889b86dc9e7f44992e45f931a3d98",
"ecd15d8f4265f974bbff292fa5b34ea4": "ecd15d8f4265f974bbff292fa5b34ea4",
"fbf4d67aed0463c43ab3451234221ad5": "fbf4d67aed0463c43ab3451234221ad5",
"BarDemo 5": "BarDemo 5",
"8d22fbd2eac8c884d8ba2323b68c0f19": "8d22fbd2eac8c884d8ba2323b68c0f19",
"8b12b7f555f65ce4ead7195b654bfcf0": "8b12b7f555f65ce4ead7195b654bfcf0",
"BarDemo 7": "BarDemo 7",
"9f0cc873c5cb79b499e77cef71860af2": "9f0cc873c5cb79b499e77cef71860af2",
"d4e09bd21c59c1e498ecac4d33458a3a": "d4e09bd21c59c1e498ecac4d33458a3a",
"Line 1": "Line 1",
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"Line 2": "Line 2",
"b831a2b6de7c65f4688037fe58302351": "b831a2b6de7c65f4688037fe58302351",
"1bcf53970f1d4eb42afc6ac4504ad60b": "1bcf53970f1d4eb42afc6ac4504ad60b",
"Line 4": "Line 4",
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"Line 5": "Line 5",
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"a2553aac8e98bbe408b0ada2e8ba01a9": "a2553aac8e98bbe408b0ada2e8ba01a9",
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"25ced96ccce1482448861c06d8e3355b": "25ced96ccce1482448861c06d8e3355b",
"515d64785c016354f8d838101868a26e": "515d64785c016354f8d838101868a26e",
"PieDemo 2": "PieDemo 2",
"e7b76b7aa8731834581f28e3f282c078": "e7b76b7aa8731834581f28e3f282c078",
"PieDemo 3": "PieDemo 3",
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"6ea6291231a31924aba8c019d54f0a7a": "6ea6291231a31924aba8c019d54f0a7a",
"90924d2639f61484c829c4e2b8037164": "90924d2639f61484c829c4e2b8037164",
"RadarDemo 1": "RadarDemo 1",
"aa62d3b1bed0ec145b87f054ee95f21f": "aa62d3b1bed0ec145b87f054ee95f21f",
"RadarDemo 2": "RadarDemo 2",
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"RadarDemo 3": "RadarDemo 3",
"d976bf98f11815a49b9dd1bb5760014b": "d976bf98f11815a49b9dd1bb5760014b",
"RadarDemo 4": "RadarDemo 4",
"a6d7f4c4dfb03084b8a38abab90de3ed": "a6d7f4c4dfb03084b8a38abab90de3ed",
"RadarDemo 5": "RadarDemo 5",
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"061b9dea1e686c44e9e161b4b6955a4d": "061b9dea1e686c44e9e161b4b6955a4d",
"-unity-text-align": "-unity-text-align",
"Label": "Label",
"middle-center": "middle-center",
"Spine/Skeleton": "Spine/Skeleton",
"小怪boss方案1 (2).png": "小怪boss方案1 (2).png",
"Child Fun Sans": "Child Fun Sans",
"Regular": "Regular",
"e57723ec0e2a52a47965d4add9995ebf": "e57723ec0e2a52a47965d4add9995ebf",
"a1a10b42b606fef44bf5d907674259be": "a1a10b42b606fef44bf5d907674259be",
"Jost*": "Jost*",
"Medium": "Medium",
"e439161f3f584754092706591e1b0107": "e439161f3f584754092706591e1b0107",
"Semi": "Semi",
"8b8373b0af11dca46b89be60dbe469f8": "8b8373b0af11dca46b89be60dbe469f8",
"M+ CHS 1p2p NJC Light": "M+ CHS 1p2p NJC Light",
"Light": "Light",
"ec651258a51214d47953d3316e0ce983": "ec651258a51214d47953d3316e0ce983",
"109b26aefe3036b47959f36a7860ad88": "109b26aefe3036b47959f36a7860ad88",
"M+ CHS 1p2p NJC": "M+ CHS 1p2p NJC",
"bc54bd51ea8b84448ba1b65311872862": "bc54bd51ea8b84448ba1b65311872862",
"bd4be44636ad6c24a9b117a7108a75e9": "bd4be44636ad6c24a9b117a7108a75e9",
"box": "box",
"button": "button",
"toggle": "toggle",
"label": "label",
"textfield": "textfield",
"textarea": "textarea",
"horizontalslider": "horizontalslider",
"horizontalsliderthumb": "horizontalsliderthumb",
"verticalslider": "verticalslider",
"verticalsliderthumb": "verticalsliderthumb",
"horizontalscrollbar": "horizontalscrollbar",
"horizontalscrollbarthumb": "horizontalscrollbarthumb",
"horizontalscrollbarleftbutton": "horizontalscrollbarleftbutton",
"horizontalscrollbarrightbutton": "horizontalscrollbarrightbutton",
"verticalscrollbar": "verticalscrollbar",
"verticalscrollbarthumb": "verticalscrollbarthumb",
"verticalscrollbarupbutton": "verticalscrollbarupbutton",
"verticalscrollbardownbutton": "verticalscrollbardownbutton",
"scrollview": "scrollview",
"Header1": "Header1",
"Header2": "Header2",
"!\"#$%&'()*+-/0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^`{|}~,._": "!\"#$%&'()*+-/0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^`{|}~,._",
"L": "L",
"M": "M",
"N": "N",
"P": "P",
"Q": "Q",
"T": "T",
"V": "V",
"X": "X",
"Z": "Z",
"!\"#$%&'()*+/0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^`{|}-~,._": "!\"#$%&'()*+/0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^`{|}-~,._",
"--color-cfxrf": "--color-cfxrf",
"--color-cfxrf-link": "--color-cfxrf-link",
"--color-cfxrf-link-hover": "--color-cfxrf-link-hover",
"color": "color",
"border-bottom-width": "border-bottom-width",
"border-bottom-left-radius": "border-bottom-left-radius",
"border-bottom-right-radius": "border-bottom-right-radius",
"position": "position",
"top": "top",
"left": "left",
"align-self": "align-self",
"border-top-left-radius": "border-top-left-radius",
"border-top-right-radius": "border-top-right-radius",
"cursor": "cursor",
"root": "root",
"VisualElement": "VisualElement",
"main": "main",
"titlebox": "titlebox",
"lbl_welcometo": "lbl_welcometo",
"Image": "Image",
"img_title": "img_title",
"roundedbox": "roundedbox",
"lbl_title": "lbl_title",
"TextElement": "TextElement",
"hyperlink": "hyperlink",
"hover": "hover",
"active": "active",
"absolute": "absolute",
"flex-start": "flex-start",
"middle-left": "middle-left",
"link": "link",
"UnityEngine.UIElements.Label": "UnityEngine.UIElements.Label",
"text": "text",
"Welcome to": "Welcome to",
"UnityEngine.UIElements.Image": "UnityEngine.UIElements.Image",
"class": "class",
"UnityEngine.UIElements.TextElement": "UnityEngine.UIElements.TextElement",
"Cartoon FX Remaster FREE contains sample effects taken from the commercial Cartoon FX Remaster 1,2,3,4 packs!": "Cartoon FX Remaster FREE contains sample effects taken from the commercial Cartoon FX Remaster 1,2,3,4 packs!",
"Feel free to use them for your projects, and please buy any or all of the commercial packs if you want more!": "Feel free to use them for your projects, and please buy any or all of the commercial packs if you want more!",
"height: 10px;": "height: 10px;",
"Effects are taken from:": "Effects are taken from:",
"btn_cfxr1": "btn_cfxr1",
"• Cartoon FX Remaster 1": "• Cartoon FX Remaster 1",
"btn_cfxr2": "btn_cfxr2",
"• Cartoon FX Remaster 2": "• Cartoon FX Remaster 2",
"btn_cfxr3": "btn_cfxr3",
"• Cartoon FX Remaster 3": "• Cartoon FX Remaster 3",
"btn_cfxr4": "btn_cfxr4",
"• Cartoon FX Remaster 4": "• Cartoon FX Remaster 4",
"You can also buy all effects at once at": "You can also buy all effects at once at",
"a reduced price through the": "a reduced price through the",
"btn_cfxrbundle": "btn_cfxrbundle",
"• Cartoon FX Remaster Bundle": "• Cartoon FX Remaster Bundle",
"display:flex; flex-direction: row;": "display:flex; flex-direction: row;",
"Thank you! :)": "Thank you! :)",
"spacer": "spacer",
"flex-grow: 1;": "flex-grow: 1;",
"UnityEngine.UIElements.Button": "UnityEngine.UIElements.Button",
"close_dontshow": "close_dontshow",
"Close and don't show again": "Close and don't show again",
"close": "close",
"Close": "Close",
"True": "True",
"advanced-section": "advanced-section",
"section": "section",
"Advanced Settings": "Advanced Settings",
"section-title": "section-title",
"section-content": "section-content",
"override-row": "override-row",
"UVX Path:": "UVX Path:",
"override-label": "override-label",
"status-indicator-small": "status-indicator-small",
"uv-path-status": "uv-path-status",
"path-override-controls": "path-override-controls",
"UnityEngine.UIElements.TextField": "UnityEngine.UIElements.TextField",
"uv-path-override": "uv-path-override",
"readonly": "readonly",
"true": "true",
"override-field": "override-field",
"browse-uv-button": "browse-uv-button",
"Browse": "Browse",
"icon-button": "icon-button",
"clear-uv-button": "clear-uv-button",
"Clear": "Clear",
"margin-top: 8px;": "margin-top: 8px;",
"Server Source:": "Server Source:",
"git-url-override": "git-url-override",
"placeholder-text": "placeholder-text",
"/path/to/Server or git+https://...": "/path/to/Server or git+https://...",
"browse-git-url-button": "browse-git-url-button",
"Select": "Select",
"clear-git-url-button": "clear-git-url-button",
"setting-row": "setting-row",
"Debug Logging:": "Debug Logging:",
"setting-label": "setting-label",
"UnityEngine.UIElements.Toggle": "UnityEngine.UIElements.Toggle",
"debug-logs-toggle": "debug-logs-toggle",
"setting-toggle": "setting-toggle",
"Server Health:": "Server Health:",
"status-container": "status-container",
"health-indicator": "health-indicator",
"status-dot": "status-dot",
"health-status": "health-status",
"Unknown": "Unknown",
"status-text": "status-text",
"test-connection-button": "test-connection-button",
"Test": "Test",
"action-button": "action-button",
"Force Fresh Install:": "Force Fresh Install:",
"dev-mode-force-refresh-toggle": "dev-mode-force-refresh-toggle",
"Use Beta Server:": "Use Beta Server:",
"use-beta-server-toggle": "use-beta-server-toggle",
"Package Source:": "Package Source:",
"deploy-source-path": "deploy-source-path",
"browse-deploy-source-button": "browse-deploy-source-button",
"clear-deploy-source-button": "clear-deploy-source-button",
"deploy-target-label": "deploy-target-label",
"help-text": "help-text",
"deploy-backup-label": "deploy-backup-label",
"margin-top: 4px;": "margin-top: 4px;",
"deploy-button": "deploy-button",
"Deploy": "Deploy",
"deploy-restore-button": "deploy-restore-button",
"Restore": "Restore",
"deploy-status-label": "deploy-status-label",
"client-section": "client-section",
"Client Configuration": "Client Configuration",
"Client:": "Client:",
"UnityEngine.UIElements.DropdownField": "UnityEngine.UIElements.DropdownField",
"client-dropdown": "client-dropdown",
"setting-dropdown-inline": "setting-dropdown-inline",
"client-status-indicator": "client-status-indicator",
"client-status": "client-status",
"Not Configured": "Not Configured",
"configure-button": "configure-button",
"Configure": "Configure",
"claude-cli-path-row": "claude-cli-path-row",
"display: none;": "display: none;",
"Claude CLI Path:": "Claude CLI Path:",
"setting-label-small": "setting-label-small",
"claude-cli-path": "claude-cli-path",
"path-display-field": "path-display-field",
"browse-claude-button": "browse-claude-button",
"UnityEngine.UIElements.Foldout": "UnityEngine.UIElements.Foldout",
"manual-config-foldout": "manual-config-foldout",
"Manual Configuration": "Manual Configuration",
"value": "value",
"false": "false",
"manual-config-content": "manual-config-content",
"Config Path:": "Config Path:",
"config-label": "config-label",
"path-row": "path-row",
"config-path": "config-path",
"config-path-field": "config-path-field",
"copy-path-button": "copy-path-button",
"Copy": "Copy",
"open-file-button": "open-file-button",
"Open": "Open",
"Configuration:": "Configuration:",
"config-json-row": "config-json-row",
"config-json": "config-json",
"multiline": "multiline",
"config-json-field": "config-json-field",
"copy-json-button": "copy-json-button",
"icon-button-vertical": "icon-button-vertical",
"Installation Steps:": "Installation Steps:",
"installation-steps": "installation-steps",
"configure-all-button": "configure-all-button",
"Configure All Detected Clients": "Configure All Detected Clients",
"secondary-button": "secondary-button",
"width: auto; padding-left: 12px; padding-right: 12px;": "width: auto; padding-left: 12px; padding-right: 12px;",
"flex-shrink": "flex-shrink",
"overflow": "overflow",
"padding-bottom": "padding-bottom",
"letter-spacing": "letter-spacing",
"border-bottom-color": "border-bottom-color",
"flex-wrap": "flex-wrap",
"min-height": "min-height",
"min-width": "min-width",
"margin-top": "margin-top",
"max-width": "max-width",
"flex-basis": "flex-basis",
"white-space": "white-space",
"margin-right": "margin-right",
"text-overflow": "text-overflow",
"padding-left": "padding-left",
"root-container": "root-container",
"title": "title",
"section-stack": "section-stack",
"section-last": "section-last",
"setting-column": "setting-column",
"setting-value": "setting-value",
"setting-dropdown": "setting-dropdown",
"validation-description": "validation-description",
"port-field": "port-field",
"url-field": "url-field",
"unity-text-field__input": "unity-text-field__input",
"connected": "connected",
"disconnected": "disconnected",
"configured": "configured",
"not-configured": "not-configured",
"warning": "warning",
"unknown": "unknown",
"healthy": "healthy",
"valid": "valid",
"invalid": "invalid",
"start-server-button": "start-server-button",
"server-running": "server-running",
"tool-actions": "tool-actions",
"tool-action-button": "tool-action-button",
"tool-category-container": "tool-category-container",
"tool-item": "tool-item",
"tool-item-header": "tool-item-header",
"tool-item-toggle": "tool-item-toggle",
"tool-tags": "tool-tags",
"tool-tag": "tool-tag",
"tool-item-description": "tool-item-description",
"tool-parameters": "tool-parameters",
"advanced-settings-foldout": "advanced-settings-foldout",
"unity-foldout__toggle": "unity-foldout__toggle",
"manual-command-foldout": "manual-command-foldout",
"unity-foldout__content": "unity-foldout__content",
"advanced-settings-content": "advanced-settings-content",
"advanced-label": "advanced-label",
"http-local-url-error": "http-local-url-error",
"unity-theme-light": "unity-theme-light",
"unity-theme-dark": "unity-theme-dark",
"warning-banner": "warning-banner",
"visible": "visible",
"warning-banner-text": "warning-banner-text",
"wrap": "wrap",
"space-between": "space-between",
"middle-right": "middle-right",
"normal": "normal",
"clip": "clip",
"italic": "italic",
"flex": "flex",
"connection-section": "connection-section",
"Server": "Server",
"Transport:": "Transport:",
"UnityEditor.UIElements.EnumField": "UnityEditor.UIElements.EnumField",
"transport-dropdown": "transport-dropdown",
"transport-mismatch-warning": "transport-mismatch-warning",
"transport-mismatch-text": "transport-mismatch-text",
"http-url-row": "http-url-row",
"HTTP URL:": "HTTP URL:",
"http-url": "http-url",
"api-key-row": "api-key-row",
"margin-bottom: 4px;": "margin-bottom: 4px;",
"API Key:": "API Key:",
"api-key-field": "api-key-field",
"password": "password",
"flex-direction: row; justify-content: flex-end;": "flex-direction: row; justify-content: flex-end;",
"get-api-key-button": "get-api-key-button",
"Get API Key": "Get API Key",
"clear-api-key-button": "clear-api-key-button",
"http-server-control-row": "http-server-control-row",
"Local Server:": "Local Server:",
"start-http-server-button": "start-http-server-button",
"Start Server": "Start Server",
"action-button start-server-button": "action-button start-server-button",
"unity-socket-port-row": "unity-socket-port-row",
"Unity Socket Port:": "Unity Socket Port:",
"unity-port": "unity-port",
"status-indicator": "status-indicator",
"connection-status": "connection-status",
"Disconnected": "Disconnected",
"connection-toggle": "connection-toggle",
"Start": "Start",
"Manual Server Launch": "Manual Server Launch",
"http-server-command-section": "http-server-command-section",
"Use this command to launch the server manually:": "Use this command to launch the server manually:",
"http-server-command": "http-server-command",
"copy-http-server-command-button": "copy-http-server-command-button",
"http-server-command-hint": "http-server-command-hint",
"resources-section": "resources-section",
"Resources": "Resources",
"resources-summary": "resources-summary",
"Discovering resources...": "Discovering resources...",
"resources-actions": "resources-actions",
"enable-all-resources-button": "enable-all-resources-button",
"Enable All": "Enable All",
"disable-all-resources-button": "disable-all-resources-button",
"Disable All": "Disable All",
"rescan-resources-button": "rescan-resources-button",
"Rescan": "Rescan",
"resources-note": "resources-note",
"Changes apply after reconnecting or re-registering resources.": "Changes apply after reconnecting or re-registering resources.",
"resource-category-container": "resource-category-container",
"tools-section": "tools-section",
"Tools": "Tools",
"project-scoped-tools-row": "project-scoped-tools-row",
"Project-Scoped Tools:": "Project-Scoped Tools:",
"project-scoped-tools-toggle": "project-scoped-tools-toggle",
"tools-summary": "tools-summary",
"Discovering tools...": "Discovering tools...",
"tools-actions": "tools-actions",
"enable-all-button": "enable-all-button",
"disable-all-button": "disable-all-button",
"rescan-button": "rescan-button",
"tools-note": "tools-note",
"Changes apply after reconnecting or re-registering tools.": "Changes apply after reconnecting or re-registering tools.",
"validation-section": "validation-section",
"Script Validation": "Script Validation",
"Validation Level:": "Validation Level:",
"validation-level": "validation-level",
"pref-item": "pref-item",
"pref-row": "pref-row",
"key-section": "key-section",
"key-label": "key-label",
"value-field": "value-field",
"type-dropdown": "type-dropdown",
"choices": "choices",
"String,Int,Float,Bool": "String,Int,Float,Bool",
"index": "index",
"String": "String",
"Int": "Int",
"Float": "Float",
"Bool": "Bool",
"action-buttons": "action-buttons",
"save-button": "save-button",
"tooltip": "tooltip",
"Save changes": "Save changes",
"border-left-width": "border-left-width",
"border-right-width": "border-right-width",
"border-top-width": "border-top-width",
"border-left-color": "border-left-color",
"border-right-color": "border-right-color",
"border-top-color": "border-top-color",
"header": "header",
"description": "description",
"controls": "controls",
"add-section": "add-section",
"primary-button": "primary-button",
"add-new-row": "add-new-row",
"add-row-content": "add-row-content",
"key-field": "key-field",
"add-buttons": "add-buttons",
"cancel-button": "cancel-button",
"prefs-container": "prefs-container",
"white": "white",
"flex-end": "flex-end",
"nowrap": "nowrap",
"UnityEngine.UIElements.ScrollView": "UnityEngine.UIElements.ScrollView",
"scroll-view": "scroll-view",
"mode": "mode",
"Vertical": "Vertical",
"EditorPrefs Manager": "EditorPrefs Manager",
"Manage MCP for Unity EditorPrefs. Useful for development and testing.": "Manage MCP for Unity EditorPrefs. Useful for development and testing.",
"new-key-field": "new-key-field",
"Key": "Key",
"new-value-field": "new-value-field",
"Value": "Value",
"new-type-dropdown": "new-type-dropdown",
"Type": "Type",
"create-button": "create-button",
"Create": "Create",
"Cancel": "Cancel",
"header-bar": "header-bar",
"header-title": "header-title",
"header-version": "header-version",
"update-notification": "update-notification",
"update-notification-text": "update-notification-text",
"tab-toolbar": "tab-toolbar",
"unity-toolbar-button": "unity-toolbar-button",
"checked": "checked",
"panel-scroll": "panel-scroll",
"transparent": "transparent",
"root-layout": "root-layout",
"MCP For Unity": "MCP For Unity",
"v9.1.0": "v9.1.0",
"version-label": "version-label",
"UnityEditor.UIElements.Toolbar": "UnityEditor.UIElements.Toolbar",
"UnityEditor.UIElements.ToolbarToggle": "UnityEditor.UIElements.ToolbarToggle",
"clients-tab": "clients-tab",
"Connect": "Connect",
"tools-tab": "tools-tab",
"resources-tab": "resources-tab",
"validation-tab": "validation-tab",
"Scripts": "Scripts",
"advanced-tab": "advanced-tab",
"Advanced": "Advanced",
"clients-panel": "clients-panel",
"clients-container": "clients-container",
"validation-panel": "validation-panel",
"panel-scroll hidden": "panel-scroll hidden",
"validation-container": "validation-container",
"advanced-panel": "advanced-panel",
"advanced-container": "advanced-container",
"tools-panel": "tools-panel",
"tools-container": "tools-container",
"resources-panel": "resources-panel",
"resources-container": "resources-container",
"dependency-list": "dependency-list",
"dependency-item": "dependency-item",
"dependency-row": "dependency-row",
"dependency-name": "dependency-name",
"dependency-details": "dependency-details",
"status-message-container": "status-message-container",
"status-message": "status-message",
"installation-section": "installation-section",
"installation-container": "installation-container",
"installation-title": "installation-title",
"installation-instructions": "installation-instructions",
"install-links-row": "install-links-row",
"install-link-button": "install-link-button",
"button-container": "button-container",
"setup-button": "setup-button",
"description-text": "description-text",
"MCP for Unity Setup": "MCP for Unity Setup",
"System Requirements": "System Requirements",
"MCP for Unity requires Python 3.10+ and UV package manager to function.": "MCP for Unity requires Python 3.10+ and UV package manager to function.",
"help-text description-text": "help-text description-text",
"Python": "Python",
"python-version": "python-version",
"python-indicator": "python-indicator",
"python-details": "python-details",
"help-text dependency-details": "help-text dependency-details",
"UV Package Manager": "UV Package Manager",
"uv-version": "uv-version",
"uv-indicator": "uv-indicator",
"uv-details": "uv-details",
"Installation Instructions": "Installation Instructions",
"open-python-link-button": "open-python-link-button",
"Open Python Install Page": "Open Python Install Page",
"secondary-button install-link-button": "secondary-button install-link-button",
"open-uv-link-button": "open-uv-link-button",
"Open UV Install Page": "Open UV Install Page",
"refresh-button": "refresh-button",
"Refresh": "Refresh",
"setup-button secondary-button": "setup-button secondary-button",
"done-button": "done-button",
"Done": "Done",
"setup-button action-button": "setup-button action-button",
"Microsoft YaHei": "Microsoft YaHei",
"f8d4e9af49ca3b849989b4c022685d11": "f8d4e9af49ca3b849989b4c022685d11",
"赛前准备": "赛前准备",
"你已来到本索尼克世界。赛前准备时,你可以无限制地进入新手教程。": "你已来到本索尼克世界。赛前准备时,你可以无限制地进入新手教程。",
"卸下它时你已不再是新手": "卸下它时你已不再是新手",
"记忆购买计划": "记忆购买计划",
"允许你以10金币购买1个记忆碎片。装备此技能时可于商店解锁一个购买选项。": "允许你以10算力购买1个记忆碎片。装备此技能时可于商店解锁一个购买选项。",
"从老师那里新学了什么?": "从老师那里新学了什么?",
"记忆归还计划": "记忆归还计划",
"允许你将1个记忆碎片以4金币售出。装备此技能时可于商店解锁一个购买选项。": "允许你将1个记忆碎片以4算力售出。装备此技能时可于商店解锁一个购买选项。",
"老师教给你的又还回去了吗?": "老师教给你的又还回去了吗?",
"挑战者模型": "挑战者模型",
"高风险高回报,好奇心害死猫。": "高风险高回报,好奇心害死猫。",
"赛后感悟": "赛后感悟",
"每进行10场比赛可获得一件随机类型随机属性的记忆。在更换技能时清零计数器。": "每进行10场比赛可获得一件随机类型随机属性的记忆。在更换技能时清零计数器。",
"我爱发明": "我爱发明",
"你的记忆融合和加速所需的货币减半。": "你的记忆融合和加速所需的算力减半。",
"追梦之路": "追梦之路",
"结算时,获得偶像分数1‰的记忆碎片。": "结算时,获得偶像分数1‰的记忆碎片。",
"洞察": "洞察",
"你可以看到角色未解锁的技能及其介绍。": "你可以看到角色未解锁的技能及其介绍。",
"你的目光极具战略前瞻性。": "你的目光极具战略前瞻性。",
"95折": "95折",
"消费记忆碎片和coins时百分比返还。你每拥有一个偶像,增加消费返还的比例0.5%。最多合计返还5%。": "消费记忆碎片和算力时百分比返还。你每拥有一个偶像,增加消费返还的比例0.5%。最多合计返还5%。",
"利润提取器": "利润提取器",
"结算时,获得偶像分数2‰的金币。": "结算时,获得偶像分数2‰的算力。",
"死与税": "死与税",
"顶峰相见": "顶峰相见",
"游戏中你的视角高度提高10%。": "游戏中你的视角高度提高10%。",
"感恩教练。": "感恩教练。",
"Liberation Sans": "Liberation Sans",
"e3265ab4bf004d28a9537516768c1c75": "e3265ab4bf004d28a9537516768c1c75",
"8f586378b4e144a9851e7b34d9b748ee": "8f586378b4e144a9851e7b34d9b748ee",
"Smiling face with smiling eyes": "Smiling face with smiling eyes",
"1f60b": "1f60b",
"1f60d": "1f60d",
"1f60e": "1f60e",
"Grinning face": "Grinning face",
"1f601": "1f601",
"Face with tears of joy": "Face with tears of joy",
"1f603": "1f603",
"1f604": "1f604",
"1f605": "1f605",
"1f606": "1f606",
"1f609": "1f609",
".notdef": ".notdef",
"1f923": "1f923",
"263a": "263a",
"1f618": "1f618",
"Normal": "Normal",
"H1": "H1",
"<#40ff80>*": "<#40ff80>*",
"*": "*",
"Quote": "Quote",
"": "",
"": "",
"": "",
"": "",
"Link": "Link",
"<#40a0ff>": "<#40a0ff>",
"": "",
"Title": "Title",
"": "",
"": "",
"H2": "H2",
"<#4080FF>": "<#4080FF>",
"": "",
"H3": "H3",
"<#FF8040>": "<#FF8040>",
"C1": "C1",
"": "",
"": "",
"C2": "C2",
"": "",
"": "",
"C3": "C3",
"": "",
"": "",
"Color Gradient Presets/": "Color Gradient Presets/",
"观赏模式": "观赏模式",
"观光客": "观光客",
"观光模式下不会获得奖励": "观光模式下不会获得奖励",
"连击成就": "连击成就",
"简单十连": "简单十连",
"达到至少一次10连击": "达到至少一次10连击",
"甘五试炼": "甘五试炼",
"达到至少一次25连击": "达到至少一次25连击",
"五十已到": "五十已到",
"达到至少一次50连击": "达到至少一次50连击",
"九九归一": "九九归一",
"达到至少一次99连击": "达到至少一次99连击",
"双百乐章": "双百乐章",
"达到至少一次200连击": "达到至少一次200连击",
"半步千机": "半步千机",
"达到至少一次500连击": "达到至少一次500连击",
"千连万花": "千连万花",
"达到至少一次1000连击": "达到至少一次1000连击",
"总治疗量成就": "总治疗量成就",
"简单治疗": "简单治疗",
"总治疗量达到100": "总治疗量达到100",
"战地医生": "战地医生",
"总治疗量达到300": "总治疗量达到300",
"仁心盈数": "仁心盈数",
"总治疗量达到500": "总治疗量达到500",
"妙手千钧": "妙手千钧",
"总治疗量达到1000": "总治疗量达到1000",
"复苏的风": "复苏的风",
"总治疗量达到2000": "总治疗量达到2000",
"使命未毕": "使命未毕",
"总治疗量达到3000": "总治疗量达到3000",
"神佑": "神佑",
"总治疗量达到5000": "总治疗量达到5000",
"总伤害量成就": "总伤害量成就",
"小试牛刀": "小试牛刀",
"总伤害达到1000": "总伤害达到1000",
"初露锋芒": "初露锋芒",
"总伤害达到3000": "总伤害达到3000",
"势如破竹": "势如破竹",
"总伤害达到5000": "总伤害达到5000",
"千军万马": "千军万马",
"总伤害达到30000": "总伤害达到30000",
"征服的人": "征服的人",
"总伤害达到10000": "总伤害达到10000",
"猛攻": "猛攻",
"总治疗量达到50000": "总治疗量达到50000",
"风灵月影": "风灵月影",
"超越天道的伤害": "超越天道的伤害",
"总法力回复量成就": "总法力回复量成就",
"灵感勇者": "灵感勇者",
"法力回复总量达到50": "法力回复总量达到50",
"突发奇想": "突发奇想",
"法力回复总量达到200": "法力回复总量达到200",
"齐心协力": "齐心协力",
"法力回复总量达到500": "法力回复总量达到500",
"法力源泉": "法力源泉",
"法力回复总量达到1000": "法力回复总量达到1000",
"回蓝机器": "回蓝机器",
"法力回复总量达到2000": "法力回复总量达到2000",
"大魔法师": "大魔法师",
"法力回复总量达到3000": "法力回复总量达到3000",
"无尽春日": "无尽春日",
"法力回复总量达到5000": "法力回复总量达到5000",
"结算总分成就": "结算总分成就",
"开始战斗": "开始战斗",
"总分数达到345678": "总分数达到345678",
"总分数达到666666": "总分数达到666666",
"百万撤离": "百万撤离",
"总分数达到1M": "总分数达到1M",
"苦命鸳鸯": "苦命鸳鸯",
"总分数达到1350234": "总分数达到1350234",
"过五关": "过五关",
"总分数达到1.5M": "总分数达到1.5M",
"冲向顶峰": "冲向顶峰",
"总分数达到1888888": "总分数达到1888888",
"顶峰": "顶峰",
"总分获得满分": "总分获得满分",
"OST1": "OST1",
"执行:教学": "执行:教学",
"有句话说的好,温故而知新。": "有句话说的好,温故而知新。",
"专员评估计划#1": "专员评估计划#1",
"我想了解,您是否能称职这一职务。": "我想了解,您是否能称职这一职务。",
"请删除此pack": "请删除此pack",
"心养归一": "心养归一",
"遥雪音": "遥雪音",
"漫天瑞雪寄琴音": "漫天瑞雪寄琴音",
"遥雪音,题海战术类执念偶像。在复演战斗中,虽然她有恢复生命值的手段,但保持健康的生命值以维持较高的攻击力会更适合她,除此之外,她也能通过自身快速补充法力值,来频繁释放法力值技能,以此获取分数。总之,是一个相当常规且有输出,有提分手段,也有生存能力的题海战术类执念偶像。\n\n不过,对于她的故事。索尼娅,我们需继续深入,寻找到更多以证明他们存在过的“记忆碎片”,才可了解她的身世全貌......\n\n该角色的执念权重:\n题海战术:较低\n诛锄异己:一时过虑\n逸乐共谋:一时过虑\n迷茫或凡想:高": "遥雪音,题海战术类执念偶像。在复演战斗中,虽然她有恢复生命值的手段,但保持健康的生命值以维持较高的攻击力会更适合她,除此之外,她也能通过自身快速补充法力值,来频繁释放法力值技能,以此获取分数。总之,是一个相当常规且有输出,有提分手段,也有生存能力的题海战术类执念偶像。\n\n不过,对于她的故事。索尼娅,我们需继续深入,寻找到更多以证明他们存在过的“记忆碎片”,才可了解她的身世全貌......\n\n该角色的执念权重:\n题海战术:较低\n诛锄异己:一时过虑\n逸乐共谋:一时过虑\n迷茫或凡想:高",
"诛锄异己": "诛锄异己",
"逸乐共谋": "逸乐共谋",
"完美至上": "完美至上",
"涵养心境": "涵养心境",
"众志成城": "众志成城",
"过激行为": "过激行为",
"二次形变": "二次形变",
"自有主见": "自有主见",
"迷茫或凡想": "迷茫或凡想",
"愈发坚定": "愈发坚定",
"C级阅历资格": "C级阅历资格",
"入场时,获得3/6/10/15点攻击力": "入场时,获得3/6/10/15点攻击力",
"建立天才的国度": "建立天才的国度",
"消耗法力值时,获得120%/140%/170%/200%法力值上限的偶像分数。": "消耗法力值时,获得120%/140%/170%/200%法力值上限的偶像分数。",
"量力而行": "量力而行",
"自应轨击中音符时,获得0.5%/0.7%/1.0%/1.5%当前生命值的偶像分数。": "自应轨击中音符时,获得0.5%/0.7%/1.0%/1.5%当前生命值的偶像分数。",
"无畏之举": "无畏之举",
"入场时,增加7/10/14/20%生命上限 (基于当前生命上限)": "入场时,增加7/10/14/20%生命上限 (基于当前生命上限)",
"力排众议": "力排众议",
"B级阅历资格": "B级阅历资格",
"自应轨击中音符时,获得5%/10%/20%攻击力的偶像分数。": "自应轨击中音符时,获得5%/10%/20%攻击力的偶像分数。",
"引爆灵感神经元 I": "引爆灵感神经元 I",
"消耗法力值时,回复8/12/15点法力值": "消耗法力值时,回复8/12/15点法力值",
"偏科专攻": "偏科专攻",
"每次消耗全部法力值时,攻击力的10%/12%/15%将永久被转换为1200/2000/3000偶像分数。": "每次消耗全部法力值时,攻击力的10%/12%/15%将永久被转换为1200/2000/3000偶像分数。",
"愈勇好胜": "愈勇好胜",
"A级阅历资格": "A级阅历资格",
"击败敌人时,恢复30/40%最大生命值": "击败敌人时,恢复30/40%最大生命值",
"扮演吉祥物": "扮演吉祥物",
"生命值不低于90%/80%时,增加20%/30%攻击力": "生命值不低于90%/80%时,增加20%/30%攻击力",
"形作清流": "形作清流",
"S级阅历资格": "S级阅历资格",
"攻击力高于60时,得分效率增加20%;低于15时,得分效率增加40%。": "攻击力高于60时,得分效率增加20%;低于15时,得分效率增加40%。",
"回复法力值时额外回复5点。": "回复法力值时额外回复5点。",
"绊奏·守护": "绊奏·守护",
"消耗全部的法力值时,获得“交给我!”。\n\n“交给我!”:代替相邻偶像之一(优先选择携带BUFF较少者)承受下次伤害。": "消耗全部的法力值时,获得“交给我!”。\n\n“交给我!”:代替相邻偶像之一(优先选择携带BUFF较少者)承受下次伤害。",
"type0_20260325_00000009": "type0_20260325_00000009",
"跃桃": "跃桃",
"绯樱落处惊鸿跃": "绯樱落处惊鸿跃",
"跃桃,逸乐共谋类执念偶像。在复演战斗中,我时常能感受到她在行动上会有自己的想法,这有时候会给我带来些麻烦,不过时常对她的复演工作而言也算是好事,好比是有时候会想给自己上点“难度”,虽然令我们对她的表现有更高的评价,但总是会令自己陷入困境之中。她也是个大好喜功的女孩,在取胜之后,会更加自然地舒展拳脚。总而言之,是一个坚强,无惧敌险的逸乐共谋类偶像,这些特质也往往可以为她带来更多的表现分值。\n\n不过,对于她的故事。索尼娅,我们需继续深入,寻找到更多以证明他们存在过的“记忆碎片”,才可了解她的身世全貌......\n\n该角色的执念权重:\n逸乐共谋:高\n迷茫或凡想:较低": "跃桃,逸乐共谋类执念偶像。在复演战斗中,我时常能感受到她在行动上会有自己的想法,这有时候会给我带来些麻烦,不过时常对她的复演工作而言也算是好事,好比是有时候会想给自己上点“难度”,虽然令我们对她的表现有更高的评价,但总是会令自己陷入困境之中。她也是个大好喜功的女孩,在取胜之后,会更加自然地舒展拳脚。总而言之,是一个坚强,无惧敌险的逸乐共谋类偶像,这些特质也往往可以为她带来更多的表现分值。\n\n不过,对于她的故事。索尼娅,我们需继续深入,寻找到更多以证明他们存在过的“记忆碎片”,才可了解她的身世全貌......\n\n该角色的执念权重:\n逸乐共谋:高\n迷茫或凡想:较低",
"【扮演吉祥物】当生命值保持在90/80/75/70%及以上时,增加20%/30%/40%/55%的攻击力": "【扮演吉祥物】当生命值保持在90/80/75/70%及以上时,增加20%/30%/40%/55%的攻击力",
"鼓舞 I": "鼓舞 I",
"【鼓舞 I】消耗全部的法力值时,恢复自身生命值上限3/5/10/15%的生命值。": "【鼓舞 I】消耗全部的法力值时,恢复自身生命值上限3/5/10/15%的生命值。",
"【无畏之举】游戏开始时,为生命值上限增加7/10/14/20%": "【无畏之举】游戏开始时,为生命值上限增加7/10/14/20%",
"增加点难度": "增加点难度",
"【增加点难度】击败敌人时,为生命值上限增加2/3/5%。": "【增加点难度】击败敌人时,为生命值上限增加2/3/5%。",
"胜负未定!": "胜负未定!",
"【胜负未定!】击中音符时,恢复最大生命值1%/3%/5%的生命值。": "【胜负未定!】击中音符时,恢复最大生命值1%/3%/5%的生命值。",
"独行其事": "独行其事",
"【独行其事】生命值保持在70/80/90%及以下时,得分效率增加0.03/0.05/0.07": "【独行其事】生命值保持在70/80/90%及以下时,得分效率增加0.03/0.05/0.07",
"意志影响驱动": "意志影响驱动",
"【意志影响驱动】当生命值保持在90/85/80%及以上时,增加55/60/70%的攻击力。": "【意志影响驱动】当生命值保持在90/85/80%及以上时,增加55/60/70%的攻击力。",
"集中判断": "集中判断",
"【集中判断】相邻偶像释放技能时,为生命值上限增加7/10点。": "【集中判断】相邻偶像释放技能时,为生命值上限增加7/10点。",
"鼓舞 II": "鼓舞 II",
"【鼓舞 II】恢复生命值时,回复3/5点法力值。": "【鼓舞 II】恢复生命值时,回复3/5点法力值。",
"绊奏·向往": "绊奏·向往",
"【绊奏·向往】消耗全部的法力值时,消耗自身生命值上限3%的生命值(无法降至为生命值上限的20%及以下),对敌人造成一次重击(伤害值等同于生命值被消耗值+角色攻击力10%)伤害。": "【绊奏·向往】消耗全部的法力值时,消耗自身生命值上限3%的生命值(无法降至为生命值上限的20%及以下),对敌人造成一次重击(伤害值等同于生命值被消耗值+角色攻击力10%)伤害。",
"type0_20260325_00000012": "type0_20260325_00000012",
"墨彩离": "墨彩离",
"碎墨繁彩绘离愁": "碎墨繁彩绘离愁",
"墨彩离,众志成城类执念偶像。在复演战斗中,她可以通过自己的心声能力来洞悉敌方的战术,从而降低敌方对同伴的攻击力。同时,她还具备较强的回复自身与相邻偶像法力值的能力,也可以通过自身的法力值充能,来使相邻偶像的法力值得到消耗,从而触发相邻偶像的法力值消耗类决策。\n\n不过,对于她的故事。索尼娅,我们需继续深入,寻找到更多以证明他们存在过的“记忆碎片”,才可了解她的身世全貌......\n\n该角色的执念权重:\n众志成城:高\n完美至上:一时过虑\n题海战术:一时过虑\n诛锄异己:一时过虑\n迷茫或凡想:较高": "墨彩离,众志成城类执念偶像。在复演战斗中,她可以通过自己的心声能力来洞悉敌方的战术,从而降低敌方对同伴的攻击力。同时,她还具备较强的回复自身与相邻偶像法力值的能力,也可以通过自身的法力值充能,来使相邻偶像的法力值得到消耗,从而触发相邻偶像的法力值消耗类决策。\n\n不过,对于她的故事。索尼娅,我们需继续深入,寻找到更多以证明他们存在过的“记忆碎片”,才可了解她的身世全貌......\n\n该角色的执念权重:\n众志成城:高\n完美至上:一时过虑\n题海战术:一时过虑\n诛锄异己:一时过虑\n迷茫或凡想:较高",
"并肩打气": "并肩打气",
"【并肩打气】游戏开始时,相邻偶像得分效率提高0.01/0.013/0.016/0.02。": "【并肩打气】游戏开始时,相邻偶像得分效率提高0.01/0.013/0.016/0.02。",
"必须先稳住阵脚": "必须先稳住阵脚",
"【必须先稳住阵脚】消耗全部的法力值时,自身获得“伤害抗性提升”,提高0.06/0.08/0.10/0.12,持续6秒。\n\n“伤害抗性提升”:伤害抗性提高,生效期间受到的伤害降低。": "【必须先稳住阵脚】消耗全部的法力值时,自身获得“伤害抗性提升”,提高0.06/0.08/0.10/0.12,持续6秒。\n\n“伤害抗性提升”:伤害抗性提高,生效期间受到的伤害降低。",
"锁定要害": "锁定要害",
"【锁定要害】消耗全部的法力值时,对敌方造成“伤害抗性下降”,下降0.06/0.08/0.10/0.12,持续4秒。\n\n“伤害抗性下降”:伤害抗性降低,生效期间受到的伤害提高。": "【锁定要害】消耗全部的法力值时,对敌方造成“伤害抗性下降”,下降0.06/0.08/0.10/0.12,持续4秒。\n\n“伤害抗性下降”:伤害抗性降低,生效期间受到的伤害提高。",
"心声": "心声",
"【心声】消耗全部的法力值时,对敌方造成“战斗水平下降”,下降2/4/6/10点,持续6秒。\n\n“战斗水平下降”:攻击力降低,生效期间造成的伤害降低。": "【心声】消耗全部的法力值时,对敌方造成“战斗水平下降”,下降2/4/6/10点,持续6秒。\n\n“战斗水平下降”:攻击力降低,生效期间造成的伤害降低。",
"我赐我罪": "我赐我罪",
"【我赐我罪】自应轨出现MISS时,扣除自身80/60/30点生命值,并将其音符30%的表现分数重新给予为偶像分数。": "【我赐我罪】自应轨出现MISS时,扣除自身80/60/30点生命值,并将其音符30%的表现分数重新给予为偶像分数。",
"沉稳之心 灵感": "沉稳之心 灵感",
"【沉稳之心 灵感】自应轨击中音符的判定为Great 及以上时(2秒触发冷却),自身额外回复4/5/7点法力值。": "【沉稳之心 灵感】自应轨击中音符的判定为Great 及以上时(2秒触发冷却),自身额外回复4/5/7点法力值。",
"诸位!我有一计!": "诸位!我有一计!",
"【诸位!我有一计!】消耗全部的法力值时,相邻偶像消耗15/12/10点法力值。": "【诸位!我有一计!】消耗全部的法力值时,相邻偶像消耗15/12/10点法力值。",
"失血鼓舞": "失血鼓舞",
"【失血鼓舞】失去生命值时,相邻偶像获得“得分效率提升”,提高0.01/0.03/0.05,持续6秒。效果不可叠加。\n\n“得分效率提升”:得分效率提高,生效期间获得的偶像分数提高。": "【失血鼓舞】失去生命值时,相邻偶像获得“得分效率提升”,提高0.01/0.03/0.05,持续6秒。效果不可叠加。\n\n“得分效率提升”:得分效率提高,生效期间获得的偶像分数提高。",
"肩负我的勇气": "肩负我的勇气",
"【肩负我的勇气】消耗法力值时,为相邻偶像回复自身法力值上限的11/18%点法力值。": "【肩负我的勇气】消耗法力值时,为相邻偶像回复自身法力值上限的11/18%点法力值。",
"最后的希望": "最后的希望",
"【最后的希望】被击败时,相邻偶像获得“法力循环”,回复8/4并扣除4/2,持续10秒。\n\n“法力循环”:生效期间会周期性回复并扣除法力值。": "【最后的希望】被击败时,相邻偶像获得“法力循环”,回复8/4并扣除4/2,持续10秒。\n\n“法力循环”:生效期间会周期性回复并扣除法力值。",
"【引爆灵感神经元 I】消耗法力值时,回复12/15点法力值。": "【引爆灵感神经元 I】消耗法力值时,回复12/15点法力值。",
"【建立天才的国度】消耗法力值时,获得等同于自身法力上限200%的偶像分数。": "【建立天才的国度】消耗法力值时,获得等同于自身法力上限200%的偶像分数。",
"绊奏·同行": "绊奏·同行",
"【绊奏·同行】敌人出现时,补充自身的法力值直至上限。": "【绊奏·同行】敌人出现时,补充自身的法力值直至上限。",
"恶战终了": "恶战终了",
"击败全部敌人时,相邻偶像的得分效率增加0.08。": "击败全部敌人时,相邻偶像的得分效率增加0.08。",
"洛克": "洛克",
"雅莉梦璃之手": "雅莉梦璃之手",
"洛克,过激行为类执念偶像。他的法力值上限相当之高,可其充满后释放的效果相当可观,因为是过激行为类执念,他可以对同伴下手,通过消耗他们的生命值与法力值来提升自身的得分效率。\n\n不过,对于他的故事。索尼娅,我们需继续深入,寻找到更多以证明他们存在过的“记忆碎片”,才可了解他的身世全貌......\n\n该角色的执念权重:\n过激行为:较低\n迷茫或凡想:绝对固执": "洛克,过激行为类执念偶像。他的法力值上限相当之高,可其充满后释放的效果相当可观,因为是过激行为类执念,他可以对同伴下手,通过消耗他们的生命值与法力值来提升自身的得分效率。\n\n不过,对于他的故事。索尼娅,我们需继续深入,寻找到更多以证明他们存在过的“记忆碎片”,才可了解他的身世全貌......\n\n该角色的执念权重:\n过激行为:较低\n迷茫或凡想:绝对固执",
"【愈发坚定】游戏开始时,增加3/6/10/15点攻击力": "【愈发坚定】游戏开始时,增加3/6/10/15点攻击力",
"【量力而行】自应轨击中音符时,获取等同于自身生命值0.5%/0.7%/1.0%/1.5%的偶像分数。": "【量力而行】自应轨击中音符时,获取等同于自身生命值0.5%/0.7%/1.0%/1.5%的偶像分数。",
"舍身血祭": "舍身血祭",
"【舍身血祭】游戏开始时,自身生命值上限减少12%;自身得分效率提高0.01/0.02/0.03/0.05。": "【舍身血祭】游戏开始时,自身生命值上限减少12%;自身得分效率提高0.01/0.02/0.03/0.05。",
"沉稳之心 影响": "沉稳之心 影响",
"【沉稳之心 影响】获得Great 及以上时(2秒触发冷却),对敌人额外造成一次等同于自身攻击力40/60/100%的伤害。": "【沉稳之心 影响】获得Great 及以上时(2秒触发冷却),对敌人额外造成一次等同于自身攻击力40/60/100%的伤害。",
"【愈勇好胜】击败敌人时,恢复自身生命值上限20/30/40%的生命值": "【愈勇好胜】击败敌人时,恢复自身生命值上限20/30/40%的生命值",
"嫁祸": "嫁祸",
"【嫁祸】消耗全部的法力值时,对相邻偶像造成等同于自身最大生命值3/4/5%的伤害,并自身回复9/12/15点法力值。": "【嫁祸】消耗全部的法力值时,对相邻偶像造成等同于自身最大生命值3/4/5%的伤害,并自身回复9/12/15点法力值。",
"形势逆转": "形势逆转",
"【形势逆转】消耗全部的法力值时,自身失去最大生命值6/7%的生命值并获得“战斗水平提升”,提高15/22,持续6秒。\n\n“战斗水平提升”:攻击力提高,生效期间造成的伤害提高。": "【形势逆转】消耗全部的法力值时,自身失去最大生命值6/7%的生命值并获得“战斗水平提升”,提高15/22,持续6秒。\n\n“战斗水平提升”:攻击力提高,生效期间造成的伤害提高。",
"它归我了!": "它归我了!",
"【它归我了!】消耗全部的法力值时,扣除相邻偶像25/32点法力值;自身获得“得分效率提升”,提高0.04/0.07,持续6秒。\n\n“得分效率提升”:得分效率提高,生效期间获得的偶像分数提高。": "【它归我了!】消耗全部的法力值时,扣除相邻偶像25/32点法力值;自身获得“得分效率提升”,提高0.04/0.07,持续6秒。\n\n“得分效率提升”:得分效率提高,生效期间获得的偶像分数提高。",
"而非勋爵之名": "而非勋爵之名",
"【而非勋爵之名】消耗全部的法力值时,自身永久失去15%的最大生命值,自身得分效率永久提高0.02。": "【而非勋爵之名】消耗全部的法力值时,自身永久失去15%的最大生命值,自身得分效率永久提高0.02。",
"你们均是“帮凶”": "你们均是“帮凶”",
"【你们均是“帮凶”】消耗全部法力值时,自身获得“伤害抗性提升”,提高0.14,持续6秒;自身获得“都给你!”。\n\n“伤害抗性提升”:伤害抗性提高,生效期间受到的伤害降低。\n“都给你!”:将自身下一次受到的伤害或获得的增益转移给相邻偶像。": "【你们均是“帮凶”】消耗全部法力值时,自身获得“伤害抗性提升”,提高0.14,持续6秒;自身获得“都给你!”。\n\n“伤害抗性提升”:伤害抗性提高,生效期间受到的伤害降低。\n“都给你!”:将自身下一次受到的伤害或获得的增益转移给相邻偶像。",
"温妮": "温妮",
"浮动游戏二周年": "浮动游戏二周年",
"温妮,题海战术类执念偶像。在复演战斗过程中,她每一次充满法力值并进行消耗后都可以选择是加大上限或降低上限,以可以在复演工作前根据敌人与战术来自由地改变她的打法,不过这些的最终目的还是以提高分值为主,缺点是自身缺乏一定的生存能力。\n\n不过,对于她的故事。索尼娅,我们需继续深入,寻找到更多以证明他们存在过的“记忆碎片”,才可了解她的身世全貌......\n\n该角色的执念权重:\n题海战术:低\n迷茫或凡想:绝对固执": "温妮,题海战术类执念偶像。在复演战斗过程中,她每一次充满法力值并进行消耗后都可以选择是加大上限或降低上限,以可以在复演工作前根据敌人与战术来自由地改变她的打法,不过这些的最终目的还是以提高分值为主,缺点是自身缺乏一定的生存能力。\n\n不过,对于她的故事。索尼娅,我们需继续深入,寻找到更多以证明他们存在过的“记忆碎片”,才可了解她的身世全貌......\n\n该角色的执念权重:\n题海战术:低\n迷茫或凡想:绝对固执",
"战前攻略": "战前攻略",
"【战前攻略】游戏开始时,自身得分效率提高0.005/0.008/0.01/0.015。": "【战前攻略】游戏开始时,自身得分效率提高0.005/0.008/0.01/0.015。",
"调研": "调研",
"【调研】游戏开始时,自身法力值上限增加10/15/20/30点。": "【调研】游戏开始时,自身法力值上限增加10/15/20/30点。",
"灵感之至": "灵感之至",
"【灵感之至】消耗全部法力值时,获得“得分效率提升”,提升值为当前法力值*0.0001/0.0003/0.0005/0.0008,持续6秒。\n\n“得分效率提升”:得分效率提高,生效期间获得的偶像分数提高。": "【灵感之至】消耗全部法力值时,获得“得分效率提升”,提升值为当前法力值*0.0001/0.0003/0.0005/0.0008,持续6秒。\n\n“得分效率提升”:得分效率提高,生效期间获得的偶像分数提高。",
"易如反掌的功课": "易如反掌的功课",
"【易如反掌的功课】获得 Good及以上 时(20秒触发冷却),获得“得分效率提升”,提高0.01/0.02/0.03/0.05,持续6秒。\n\n“得分效率提升”:得分效率提高,生效期间获得的偶像分数提高。": "【易如反掌的功课】获得 Good及以上 时(20秒触发冷却),获得“得分效率提升”,提高0.01/0.02/0.03/0.05,持续6秒。\n\n“得分效率提升”:得分效率提高,生效期间获得的偶像分数提高。",
"扩容 I": "扩容 I",
"【扩容 I】消耗全部法力值时,自身法力值上限增加6/8/12点。": "【扩容 I】消耗全部法力值时,自身法力值上限增加6/8/12点。",
"降耗 I": "降耗 I",
"【降耗 I】消耗全部法力值时,自身法力值上限减少4/6/8点。": "【降耗 I】消耗全部法力值时,自身法力值上限减少4/6/8点。",
"纸上谈兵": "纸上谈兵",
"【纸上谈兵】游戏开始时,自身法力值上限减少15/20/30点;立即补充法力值直至上限。": "【纸上谈兵】游戏开始时,自身法力值上限减少15/20/30点;立即补充法力值直至上限。",
"献与创造": "献与创造",
"消耗全部法力值时,获得“生命力提升”,提高26/32/38%,持续6秒。\n\n“生命力提升”:最大生命值提高,并同步提高当前生命值。": "消耗全部法力值时,获得“生命力提升”,提高26/32/38%,持续6秒。\n\n“生命力提升”:最大生命值提高,并同步提高当前生命值。",
"扩容 II": "扩容 II",
"消耗全部法力值时,增加自身法力值上限(当前法力值 * 2%/3%/4%/5%)(向上取整)。": "消耗全部法力值时,增加自身法力值上限(当前法力值 * 2%/3%/4%/5%)(向上取整)。",
"降耗 II": "降耗 II",
"消耗全部法力值时,减少自身法力值上限 (当前法力值 * 2%/3%/4%/5%)(向上取整)。": "消耗全部法力值时,减少自身法力值上限 (当前法力值 * 2%/3%/4%/5%)(向上取整)。",
"灰白色不属于我": "灰白色不属于我",
"【灰白色不属于我】消耗全部法力值时,获得100点偶像分数,若在5秒内再次触发该决策,则提升至200点。": "【灰白色不属于我】消耗全部法力值时,获得100点偶像分数,若在5秒内再次触发该决策,则提升至200点。",
"走向末路": "走向末路",
"【走向末路】消耗法力值时,获取等同于自身法力值上限100%的偶像分数;消耗全部的法力值时,额外获得200%。": "【走向末路】消耗法力值时,获取等同于自身法力值上限100%的偶像分数;消耗全部的法力值时,额外获得200%。",
"琳琅缀玉登雅阁": "琳琅缀玉登雅阁",
"【建立天才的国度】消耗法力值时,获取等同于自身法力值上限120/140/170/200%的偶像分数。": "【建立天才的国度】消耗法力值时,获取等同于自身法力值上限120/140/170/200%的偶像分数。",
"偶像跑商模拟器": "偶像跑商模拟器",
"【偶像跑商模拟器】回复法力值时,消耗18/15/12/8点偶像分数;消耗全部的法力值时,获取等同于自身法力值上限250/300/350/400%的偶像分数。": "【偶像跑商模拟器】回复法力值时,消耗18/15/12/8点偶像分数;消耗全部的法力值时,获取等同于自身法力值上限250/300/350/400%的偶像分数。",
"沉稳之心 攻克": "沉稳之心 攻克",
"获得Great 及以上时(2秒触发冷却),自身得分效率提高 0.02/0.03/0.04/0.06,持续 4 秒。": "获得Great 及以上时(2秒触发冷却),自身得分效率提高 0.02/0.03/0.04/0.06,持续 4 秒。",
"鼓动士气": "鼓动士气",
"击败敌人时,额外获得 600/800/1100/1500 点偶像分数。": "击败敌人时,额外获得 600/800/1100/1500 点偶像分数。",
"恶战终了 乙": "恶战终了 乙",
"【恶战终了 乙】当所有敌人被击败时,额外获得当前法力值上限*20/30/40/60点偶像分数。": "【恶战终了 乙】当所有敌人被击败时,额外获得当前法力值上限*20/30/40/60点偶像分数。",
"完美!胜券在握!": "完美!胜券在握!",
"【完美!胜券在握!】消耗全部法力值时,自身获得“好运先机”,击中的非Miss判定音符将改写为Perfect,持续3秒。\n\n“好运先机”:生效期间,命中的非Miss判定改写为Perfect。": "【完美!胜券在握!】消耗全部法力值时,自身获得“好运先机”,击中的非Miss判定音符将改写为Perfect,持续3秒。\n\n“好运先机”:生效期间,命中的非Miss判定改写为Perfect。",
"不可掉以轻心": "不可掉以轻心",
"【不可掉以轻心】击败全部敌人时,使全体偶像获得“好运先机”,击中的非Miss判定音符将改写为Perfect,持续10秒。\n\n“好运先机”:生效期间,命中的非Miss判定改写为Perfect。": "【不可掉以轻心】击败全部敌人时,使全体偶像获得“好运先机”,击中的非Miss判定音符将改写为Perfect,持续10秒。\n\n“好运先机”:生效期间,命中的非Miss判定改写为Perfect。",
"回报>风险": "回报>风险",
"【回报>风险】击败敌人时,消耗200点偶像分数,法力值上限额外增加30%.": "【回报>风险】击败敌人时,消耗200点偶像分数,法力值上限额外增加30%.",
"协心合作": "协心合作",
"【协心合作】相邻偶像释放技能时,自身获取等同于法力值上限2%的法力值;自身获得“交给你!”。\n\n“交给你!”:将自身下一次受到的伤害或获得的增益转移给相邻偶像。": "【协心合作】相邻偶像释放技能时,自身获取等同于法力值上限2%的法力值;自身获得“交给你!”。\n\n“交给你!”:将自身下一次受到的伤害或获得的增益转移给相邻偶像。",
"type0_20260325_00000008": "type0_20260325_00000008",
"“Sonia”": "“Sonia”",
"系统人偶A型": "系统人偶A型",
"单曲总分50万": "单曲总分50万",
"best_single_song_score": "best_single_song_score",
"单曲总分达到50万": "单曲总分达到50万",
"单曲总分75万": "单曲总分75万",
"单曲总分达到75万": "单曲总分达到75万",
"单曲总分100万": "单曲总分100万",
"单曲总分达到100万": "单曲总分达到100万",
"单曲总分120万": "单曲总分120万",
"单曲总分达到120万": "单曲总分达到120万",
"单曲总分130万": "单曲总分130万",
"单曲总分达到130万": "单曲总分达到130万",
"单曲总分150万": "单曲总分150万",
"单曲总分达到150万": "单曲总分达到150万",
"单曲总分175万": "单曲总分175万",
"单曲总分达到175万": "单曲总分达到175万",
"累计登录1日": "累计登录1日",
"login_days": "login_days",
"累计登录游戏1天": "累计登录游戏1天",
"累计登录3日": "累计登录3日",
"累计登录游戏3天": "累计登录游戏3天",
"累计登录7日": "累计登录7日",
"累计登录游戏7天": "累计登录游戏7天",
"累计登录14日": "累计登录14日",
"累计登录游戏14天": "累计登录游戏14天",
"累计登录30日": "累计登录30日",
"累计登录游戏30天": "累计登录游戏30天",
"累计登录60日": "累计登录60日",
"累计登录游戏60天": "累计登录游戏60天",
"累计登录90日": "累计登录90日",
"累计登录游戏90天": "累计登录游戏90天",
"拥有5角色": "拥有5角色",
"owned_heroes": "owned_heroes",
"拥有5名角色": "拥有5名角色",
"拥有7角色": "拥有7角色",
"拥有7名角色": "拥有7名角色",
"拥有10角色": "拥有10角色",
"拥有10名角色": "拥有10名角色",
"拥有12角色": "拥有12角色",
"拥有12名角色": "拥有12名角色",
"拥有15角色": "拥有15角色",
"拥有15名角色": "拥有15名角色",
"拥有17角色": "拥有17角色",
"拥有17名角色": "拥有17名角色",
"拥有20角色": "拥有20角色",
"拥有20名角色": "拥有20名角色",
"拥有5歌曲": "拥有5歌曲",
"owned_songs": "owned_songs",
"拥有5首歌曲": "拥有5首歌曲",
"拥有10歌曲": "拥有10歌曲",
"拥有10首歌曲": "拥有10首歌曲",
"拥有15歌曲": "拥有15歌曲",
"拥有15首歌曲": "拥有15首歌曲",
"拥有20歌曲": "拥有20歌曲",
"拥有20首歌曲": "拥有20首歌曲",
"拥有25歌曲": "拥有25歌曲",
"拥有25首歌曲": "拥有25首歌曲",
"拥有35歌曲": "拥有35歌曲",
"拥有35首歌曲": "拥有35首歌曲",
"拥有50歌曲": "拥有50歌曲",
"拥有50首歌曲": "拥有50首歌曲",
"累计获得100金币": "累计获得100算力",
"coins_earned": "coins_earned",
"累计获得1000金币": "累计获得1000算力",
"累计获得5000金币": "累计获得5000算力",
"累计获得10000金币": "累计获得10000算力",
"累计获得50000金币": "累计获得50000算力",
"累计获得100000金币": "累计获得100000算力",
"累计获得500000金币": "累计获得500000算力",
"总分累计2500000": "总分累计2500000",
"total_song_best_sum": "total_song_best_sum",
"总分之和达到250万": "总分之和达到250万",
"总分累计7500000": "总分累计7500000",
"总分之和达到750万": "总分之和达到750万",
"总分累计15000000": "总分累计15000000",
"总分之和达到1500万": "总分之和达到1500万",
"总分累计24000000": "总分累计24000000",
"总分之和达到2400万": "总分之和达到2400万",
"总分累计32500000": "总分累计32500000",
"总分之和达到3250万": "总分之和达到3250万",
"总分累计50000000": "总分累计50000000",
"总分之和达到5000万": "总分之和达到5000万",
"总分累计75000000": "总分累计75000000",
"总分之和达到7500万": "总分之和达到7500万",
"欢迎您,新用户": "欢迎您,新用户",
"浮动游戏科技": "浮动游戏科技",
"欢迎邮件": "欢迎邮件",
"你好,这封邮件被发放,以测试邮件系统的正确运行。如果你成功看到了邮件并可以成功领取其附件,证明功能已正确生效。\n\n附件中包含的物品仅在测试版中免费赠送,在正式版中将收回。这是因为测试需要,为您发放了游戏的完全体,包括全部歌曲和角色,并将他们升级到了满级状态。这不是正式版中的形态,请不要产生误会。": "你好,这封邮件被发放,以测试邮件系统的正确运行。如果你成功看到了邮件并可以成功领取其附件,证明功能已正确生效。\n\n附件中包含的物品仅在测试版中免费赠送,在正式版中将收回。这是因为测试需要,为您发放了游戏的完全体,包括全部歌曲和角色,并将他们升级到了满级状态。这不是正式版中的形态,请不要产生误会。",
"神秘水母": "神秘水母",
"跳跃之桃": "跳跃之桃",
"未定义之人": "未定义之人",
"莫彩离": "莫彩离",
"爱吃蜂蜜": "爱吃蜂蜜",
"锁": "锁",
"啥子": "啥子",
"全部歌曲": "全部歌曲",
"全套歌曲": "全套歌曲",
"大量货币": "大量算力",
"雅莉梦璃币": "雅莉梦璃币",
"用户经验": "用户经验",
"满级用户": "满级用户",
"内测用户公告": "内测用户公告",
"这不是快嘴我打开你系统发现你还用的是Windows7耳机里放五个小众rapper加一瓶2L矿泉水是我的一天你听不懂我在说什么没关系我就像是说唱圈韦东奕他想来加我的联系方式我转手就给他发我收款码比起熟悉的街头故事我更想知道你的表弟姓什么": "这不是快嘴我打开你系统发现你还用的是Windows7耳机里放五个小众rapper加一瓶2L矿泉水是我的一天你听不懂我在说什么没关系我就像是说唱圈韦东奕他想来加我的联系方式我转手就给他发我收款码比起熟悉的街头故事我更想知道你的表弟姓什么",
"内测角色之包": "内测角色之包",
"内测歌曲之包": "内测歌曲之包",
"快撑破的钱袋": "快撑破的钱袋",
"就连狼也忍不住露出微笑": "就连狼也忍不住露出微笑",
"我保持着愤怒但你看不出来\n因为我有微笑唇": "我保持着愤怒但你看不出来\n因为我有微笑唇",
"比比拉布": "比比拉布",
"我叫孔嘉彬": "我叫孔嘉彬",
"我是sb": "我是sb",
"孔": "孔",
"孔嘉彬": "孔嘉彬",
"杂念与凡想": "杂念与凡想",
"Conmon_skill01": "Conmon_skill01",
"(levelID+1)*(levelID+2)/2": "(levelID+1)*(levelID+2)/2",
"游戏开始时,增加3/6/10/15点攻击力": "游戏开始时,增加3/6/10/15点攻击力",
"yaoxueyin_skill01": "yaoxueyin_skill01",
"Tihaizhanshu_skill01": "Tihaizhanshu_skill01",
"maxMana * (-0.0166667*levelID*levelID*levelID +0.15*levelID*levelID - 0.1333333*levelID + 1.2)": "maxMana * (-0.0166667*levelID*levelID*levelID +0.15*levelID*levelID - 0.1333333*levelID + 1.2)",
"消耗法力值时,获取等同于自身法力值上限120/140/170/200%的偶像分数。": "消耗法力值时,获取等同于自身法力值上限120/140/170/200%的偶像分数。",
"increaseMana_yuetao": "increaseMana_yuetao",
"44002跃桃:相邻友方持续回蓝": "44002跃桃:相邻友方持续回蓝",
"44002 跃桃:\n\n条件:在法力值满时释放。\n数据:公式非定值计算\n\n在法力值满时,为相邻的友军每1秒回复(基础攻击力)*0.5+5的法力,持续3秒。": "44002 跃桃:\n\n条件:在法力值满时释放。\n数据:公式非定值计算\n\n在法力值满时,为相邻的友军每1秒回复(基础攻击力)*0.5+5的法力,持续3秒。",
"Conmon_skill02": "Conmon_skill02",
"currentHP * (0.0001667*levelID*levelID*levelID - 0.0005*levelID*levelID + 0.0023333*levelID + 0.003)": "currentHP * (0.0001667*levelID*levelID*levelID - 0.0005*levelID*levelID + 0.0023333*levelID + 0.003)",
"自应轨击中音符时,获取等同于自身生命值0.5%/0.7%/1.0%/1.5%的偶像分数。": "自应轨击中音符时,获取等同于自身生命值0.5%/0.7%/1.0%/1.5%的偶像分数。",
"Conmon_skill03": "Conmon_skill03",
"该公式计算的是增加量(不是最终上限),所以会把 maxHP 按百分比加到上限里。": "该公式计算的是增加量(不是最终上限),所以会把 maxHP 按百分比加到上限里。",
"maxHP * (0.0016667*levelID*levelID*levelID - 0.005*levelID*levelID + 0.0333333*levelID + 0.04)": "maxHP * (0.0016667*levelID*levelID*levelID - 0.005*levelID*levelID + 0.0333333*levelID + 0.04)",
"游戏开始时,为生命值上限增加7/10/14/20%": "游戏开始时,为生命值上限增加7/10/14/20%",
"Tihaizhanshu_skill02": "Tihaizhanshu_skill02",
"attack * (0.025*levelID*levelID - 0.075*levelID + 0.1)": "attack * (0.025*levelID*levelID - 0.075*levelID + 0.1)",
"自应轨击中音符时,获取等同于自身攻击力5/10/20%的偶像分数。": "自应轨击中音符时,获取等同于自身攻击力5/10/20%的偶像分数。",
"Common_skill04": "Common_skill04",
"OnManaFull 会先施法再把法力清零,当前逻辑已经是先施法→清零→更新,所以能在法力值清零后正常加回。": "OnManaFull 会先施法再把法力清零,当前逻辑已经是先施法→清零→更新,所以能在法力值清零后正常加回。",
"(-levelID*levelID + 13*levelID - 6)/2": "(-levelID*levelID + 13*levelID - 6)/2",
"Tihaizhanshu_skill03": "Tihaizhanshu_skill03",
"attack * (0.005*levelID*levelID - 0.005*levelID + 0.09)": "attack * (0.005*levelID*levelID - 0.005*levelID + 0.09)",
"消耗全部的法力值,攻击力的10%/12%/15%将永久被转换为1200/2000/3000点偶像分数。": "消耗全部的法力值,攻击力的10%/12%/15%将永久被转换为1200/2000/3000点偶像分数。",
"100*levelID*levelID + 300*levelID + 200": "100*levelID*levelID + 300*levelID + 200",
"Zhuchuyiji_skill01": "Zhuchuyiji_skill01",
"maxHP * (0.1*levelID)": "maxHP * (0.1*levelID)",
"击败敌人时,恢复自身生命值上限30/40%的生命值": "击败敌人时,恢复自身生命值上限30/40%的生命值",
"Yilegongmou_skill01": "Yilegongmou_skill01",
"attack * 0.2": "attack * 0.2",
"当生命值保持在90%/80%及以上时,增加20%/30%的攻击力": "当生命值保持在90%/80%及以上时,增加20%/30%的攻击力",
"attack * 0.3": "attack * 0.3",
"核心自我": "核心自我",
"Ayano_skill01_2": "Ayano_skill01_2",
"当攻击力值高于60时,得分效率增加0.2。": "当攻击力值高于60时,得分效率增加0.2。",
"Ayano_skill01": "Ayano_skill01",
"当攻击力值小于15时,得分效率增加0.4。": "当攻击力值小于15时,得分效率增加0.4。",
"Common_skill05": "Common_skill05",
"回复法力值时,额外回复5点法力值。": "回复法力值时,额外回复5点法力值。",
"Ayano_skill02": "Ayano_skill02",
"消耗全部法力值,抵御场上任意一名偶像在接下来受到的攻击,使其伤害转移至自身。\n\n[BUFF 交给我!] 获得该buff时不会立即拉取/转移本次获得的“交给我!”。当后续有相邻偶像获得新的可转移buff时,会把“这个新获得的buff”拉取到自身,并消耗一次“交给我!”。下一次相邻偶像将要受到的伤害仍会转移至自身。": "消耗全部法力值,抵御场上任意一名偶像在接下来受到的攻击,使其伤害转移至自身。\n\n[BUFF 交给我!] 获得该buff时不会立即拉取/转移本次获得的“交给我!”。当后续有相邻偶像获得新的可转移buff时,会把“这个新获得的buff”拉取到自身,并消耗一次“交给我!”。下一次相邻偶像将要受到的伤害仍会转移至自身。",
"Yuetao_skill01": "Yuetao_skill01",
"attack * (levelID*levelID*levelID - 6*levelID*levelID + 23*levelID + 6) / 120": "attack * (levelID*levelID*levelID - 6*levelID*levelID + 23*levelID + 6) / 120",
"当生命值保持在90/80/75/70%及以上时,增加20%/30%/40%/55%的攻击力": "当生命值保持在90/80/75/70%及以上时,增加20%/30%/40%/55%的攻击力",
"(-levelID*levelID*levelID + 9*levelID*levelID - 32*levelID + 132) / 120": "(-levelID*levelID*levelID + 9*levelID*levelID - 32*levelID + 132) / 120",
"Yuetao_skill02": "Yuetao_skill02",
"maxHP * (-levelID*levelID*levelID + 9*levelID*levelID - 16*levelID + 14) / 200": "maxHP * (-levelID*levelID*levelID + 9*levelID*levelID - 16*levelID + 14) / 200",
"消耗全部的法力值时,恢复自身生命值上限3/5/10/15%的生命值。": "消耗全部的法力值时,恢复自身生命值上限3/5/10/15%的生命值。",
"Yuetao_skill03": "Yuetao_skill03",
"maxHP * (0.005*levelID*levelID - 0.015*levelID + 0.03)": "maxHP * (0.005*levelID*levelID - 0.015*levelID + 0.03)",
"击败敌人时,为生命值上限增加2/3/5%。": "击败敌人时,为生命值上限增加2/3/5%。",
"游戏开始时,减少生命值上限的40%;得分效率增加0.1": "游戏开始时,减少生命值上限的40%;得分效率增加0.1",
"Yuetao_skill04": "Yuetao_skill04",
"maxHP * (0.02*levelID - 0.03)": "maxHP * (0.02*levelID - 0.03)",
"击中音符时,恢复最大生命值1%/3%/5%的生命值。": "击中音符时,恢复最大生命值1%/3%/5%的生命值。",
"Yuetao_skill05": "Yuetao_skill05",
"0.02*levelID - 0.01": "0.02*levelID - 0.01",
"生命值保持在70/80/90%及以下时,得分效率增加0.03/0.05/0.07": "生命值保持在70/80/90%及以下时,得分效率增加0.03/0.05/0.07",
"0.1*levelID + 0.5": "0.1*levelID + 0.5",
"Yuetao_skill06": "Yuetao_skill06",
"attack * (0.025*levelID*levelID - 0.075*levelID + 0.6)": "attack * (0.025*levelID*levelID - 0.075*levelID + 0.6)",
"当生命值保持在90/85/80%及以上时,增加55/60/70%的攻击力。": "当生命值保持在90/85/80%及以上时,增加55/60/70%的攻击力。",
"-0.05*levelID + 1": "-0.05*levelID + 1",
"Yuetao_skill07": "Yuetao_skill07",
"3*levelID - 2": "3*levelID - 2",
"相邻偶像释放技能时,为生命值上限增加7/10点。": "相邻偶像释放技能时,为生命值上限增加7/10点。",
"Yuetao_skill08": "Yuetao_skill08",
"2*levelID - 3": "2*levelID - 3",
"恢复生命值时,回复3/5点法力值。": "恢复生命值时,回复3/5点法力值。",
"Yuetao_skill09_2": "Yuetao_skill09_2",
"maxHP * 0.03": "maxHP * 0.03",
"消耗全部的法力值时,消耗自身生命值上限3%的生命值(无法降至为生命值上限的20%及以下)。": "消耗全部的法力值时,消耗自身生命值上限3%的生命值(无法降至为生命值上限的20%及以下)。",
"Yuetao_skill09": "Yuetao_skill09",
"maxHP * 0.03 + attack * 0.1": "maxHP * 0.03 + attack * 0.1",
"消耗全部的法力值时,消耗自身生命值上限3%的生命值(无法降至为生命值上限的20%及以下),对敌人造成一次重击(伤害值等同于生命值被消耗值+角色攻击力10%)伤害。": "消耗全部的法力值时,消耗自身生命值上限3%的生命值(无法降至为生命值上限的20%及以下),对敌人造成一次重击(伤害值等同于生命值被消耗值+角色攻击力10%)伤害。",
"MocaiLi_skill01": "MocaiLi_skill01",
"0.0001667*levelID*levelID*levelID - 0.001*levelID*levelID + 0.0048333*levelID + 0.006": "0.0001667*levelID*levelID*levelID - 0.001*levelID*levelID + 0.0048333*levelID + 0.006",
"游戏开始时,相邻偶像得分效率提高0.01/0.013/0.016/0.02。": "游戏开始时,相邻偶像得分效率提高0.01/0.013/0.016/0.02。",
"MocaiLi_skill02": "MocaiLi_skill02",
"(levelID + 2) / 50": "(levelID + 2) / 50",
"失去生命值时,自身伤害抗性提高0.06/0.08/0.10/0.12,持续6秒。": "失去生命值时,自身伤害抗性提高0.06/0.08/0.10/0.12,持续6秒。",
"共志成城": "共志成城",
"MocaiLi_skill03": "MocaiLi_skill03",
"消耗全部的法力值时,对敌方造成“伤害抗性下降”,下降0.06/0.08/0.10/0.12,持续4秒。": "消耗全部的法力值时,对敌方造成“伤害抗性下降”,下降0.06/0.08/0.10/0.12,持续4秒。",
"MocaiLi_skill04": "MocaiLi_skill04",
"0.3333333*levelID*levelID*levelID - 2*levelID*levelID + 5.6666667*levelID - 2": "0.3333333*levelID*levelID*levelID - 2*levelID*levelID + 5.6666667*levelID - 2",
"消耗全部的法力值时,对敌方造成“战斗水平下降”,下降2/4/6/10点,持续6秒。": "消耗全部的法力值时,对敌方造成“战斗水平下降”,下降2/4/6/10点,持续6秒。",
"MocaiLi_skill05_2": "MocaiLi_skill05_2",
"noteBaseScore * 0.3": "noteBaseScore * 0.3",
"自应轨出现MISS时,将该音符30%的表现分数重新给予为偶像分数。": "自应轨出现MISS时,将该音符30%的表现分数重新给予为偶像分数。",
"MocaiLi_skill05": "MocaiLi_skill05",
"-5*levelID*levelID + 5*levelID + 90": "-5*levelID*levelID + 5*levelID + 90",
"自应轨出现MISS时,扣除自身80/60/30点生命值。": "自应轨出现MISS时,扣除自身80/60/30点生命值。",
"MocaiLi_skill06": "MocaiLi_skill06",
"(levelID*levelID - 3*levelID + 10) / 2": "(levelID*levelID - 3*levelID + 10) / 2",
"获得Great 及以上时(2秒触发冷却),自身额外回复4/5/7点法力值。": "获得Great 及以上时(2秒触发冷却),自身额外回复4/5/7点法力值。",
"MocaiLi_skill07": "MocaiLi_skill07",
"-(levelID*levelID - 11*levelID + 48) / 2": "-(levelID*levelID - 11*levelID + 48) / 2",
"消耗全部的法力值时,相邻偶像消耗15/12/10点法力值。": "消耗全部的法力值时,相邻偶像消耗15/12/10点法力值。",
"MocaiLi_skill08": "MocaiLi_skill08",
"0.02*levelID - 0.03": "0.02*levelID - 0.03",
"失去生命值时,相邻偶像获得“得分效率提升”,提高0.01/0.03/0.05,持续6秒。效果不可叠加。": "失去生命值时,相邻偶像获得“得分效率提升”,提高0.01/0.03/0.05,持续6秒。效果不可叠加。",
"MocaiLi_skill09": "MocaiLi_skill09",
"maxMana * (7*levelID - 10) / 100": "maxMana * (7*levelID - 10) / 100",
"消耗法力值时,为相邻偶像回复自身法力值上限的11/18%点法力值。": "消耗法力值时,为相邻偶像回复自身法力值上限的11/18%点法力值。",
"MocaiLi_skill10_1": "MocaiLi_skill10_1",
"-4*levelID + 20": "-4*levelID + 20",
"被击败时,相邻偶像每秒回复8/4点生命值,持续10秒。": "被击败时,相邻偶像每秒回复8/4点生命值,持续10秒。",
"MocaiLi_skill10_2": "MocaiLi_skill10_2",
"2*levelID - 10": "2*levelID - 10",
"被击败时,相邻偶像每秒失去4/2点法力值,持续10秒。": "被击败时,相邻偶像每秒失去4/2点法力值,持续10秒。",
"MocaiLi_skill11": "MocaiLi_skill11",
"3*levelID + 3": "3*levelID + 3",
"消耗法力值时,回复12/15点法力值。": "消耗法力值时,回复12/15点法力值。",
"MocaiLi_skill12": "MocaiLi_skill12",
"敌人出现时,补充自身的法力值直至上限。": "敌人出现时,补充自身的法力值直至上限。",
"MocaiLi_skill13": "MocaiLi_skill13",
"Lock_skill01": "Lock_skill01",
"maxHP * 0.12": "maxHP * 0.12",
"游戏开始时,自身生命值上限减少12%;自身得分效率提高0.01/0.02/0.03/0.05。": "游戏开始时,自身生命值上限减少12%;自身得分效率提高0.01/0.02/0.03/0.05。",
"(levelID*levelID*levelID - 6*levelID*levelID + 17*levelID - 6) / 600": "(levelID*levelID*levelID - 6*levelID*levelID + 17*levelID - 6) / 600",
"Lock_skill02": "Lock_skill02",
"attack * (levelID*levelID - 3*levelID + 6) / 10": "attack * (levelID*levelID - 3*levelID + 6) / 10",
"获得Great 及以上时(2秒触发冷却),对敌人额外造成一次等同于自身攻击力40/60/100%的伤害。": "获得Great 及以上时(2秒触发冷却),对敌人额外造成一次等同于自身攻击力40/60/100%的伤害。",
"Lock_skill03": "Lock_skill03",
"maxHP * levelID / 10": "maxHP * levelID / 10",
"击败敌人时,恢复自身生命值上限20/30/40%的生命值": "击败敌人时,恢复自身生命值上限20/30/40%的生命值",
"Lock_skill04": "Lock_skill04",
"maxHP * (levelID + 1) / 100": "maxHP * (levelID + 1) / 100",
"消耗全部的法力值时,对相邻偶像造成等同于自身最大生命值3/4/5%的伤害,并自身回复9/12/15点法力值。": "消耗全部的法力值时,对相邻偶像造成等同于自身最大生命值3/4/5%的伤害,并自身回复9/12/15点法力值。",
"Lock_skill05": "Lock_skill05",
"maxHP * (levelID + 3) / 100": "maxHP * (levelID + 3) / 100",
"消耗全部的法力值时,自身失去最大生命值6/7%的生命值,自身攻击力提高15/22,持续6秒。": "消耗全部的法力值时,自身失去最大生命值6/7%的生命值,自身攻击力提高15/22,持续6秒。",
"7*levelID - 6": "7*levelID - 6",
"Lock_skill06": "Lock_skill06",
"-(7*levelID + 4)": "-(7*levelID + 4)",
"消耗全部的法力值时,扣除相邻偶像25/32点法力值;自身得分效率提高0.04/0.07,持续6秒。": "消耗全部的法力值时,扣除相邻偶像25/32点法力值;自身得分效率提高0.04/0.07,持续6秒。",
"(3*levelID - 5) / 100": "(3*levelID - 5) / 100",
"Lock_skill07": "Lock_skill07",
"maxHP * 0.15": "maxHP * 0.15",
"消耗全部的法力值时,自身永久失去15%的最大生命值,自身得分效率永久提高0.02。": "消耗全部的法力值时,自身永久失去15%的最大生命值,自身得分效率永久提高0.02。",
"Lock_skill08_2": "Lock_skill08_2",
"消耗全部法力值时,自身获得“都给你!”,持续6秒。\n\n[BUFF 都给你!] 获得该buff时不会立即转移本次获得的“都给你!”。当后续获得新的可转移buff时,会把“这个新获得的buff”转移给相邻偶像中buff数最多者,并消耗一次“都给你!”。持续期间,自身受到的伤害会转移给相邻偶像。": "消耗全部法力值时,自身获得“都给你!”,持续6秒。\n\n[BUFF 都给你!] 获得该buff时不会立即转移本次获得的“都给你!”。当后续获得新的可转移buff时,会把“这个新获得的buff”转移给相邻偶像中buff数最多者,并消耗一次“都给你!”。持续期间,自身受到的伤害会转移给相邻偶像。",
"Lock_skill08": "Lock_skill08",
"消耗全部法力值时,获得“假意推责”:将自身即将要受到的伤害转移至相邻偶像;同时自身伤害抗性提高0.14,持续6秒。": "消耗全部法力值时,获得“假意推责”:将自身即将要受到的伤害转移至相邻偶像;同时自身伤害抗性提高0.14,持续6秒。",
"Winnie_skill01": "Winnie_skill01",
"(4*levelID*levelID*levelID - 27*levelID*levelID + 71*levelID - 18) / 6000": "(4*levelID*levelID*levelID - 27*levelID*levelID + 71*levelID - 18) / 6000",
"游戏开始时,自身得分效率提高0.005/0.008/0.01/0.015。": "游戏开始时,自身得分效率提高0.005/0.008/0.01/0.015。",
"Winnie_skill02": "Winnie_skill02",
"(5*levelID*levelID*levelID - 30*levelID*levelID + 85*levelID) / 6": "(5*levelID*levelID*levelID - 30*levelID*levelID + 85*levelID) / 6",
"游戏开始时,自身法力值上限增加10/15/20/30点。": "游戏开始时,自身法力值上限增加10/15/20/30点。",
"Winnie_skill03": "Winnie_skill03",
"currentMana * (levelID*levelID*levelID - 6*levelID*levelID + 23*levelID - 12) / 60000": "currentMana * (levelID*levelID*levelID - 6*levelID*levelID + 23*levelID - 12) / 60000",
"消耗全部法力值时,提高自身得分效率(当前法力值*0.0001/0.0003/0.0005/0.0008),持续6秒。": "消耗全部法力值时,提高自身得分效率(当前法力值*0.0001/0.0003/0.0005/0.0008),持续6秒。",
"Winnie_skill04": "Winnie_skill04",
"获得 Good及以上 时(20秒触发冷却),自身得分效率提高0.01/0.02/0.03/0.05,持续6秒。": "获得 Good及以上 时(20秒触发冷却),自身得分效率提高0.01/0.02/0.03/0.05,持续6秒。",
"Winnie_skill05": "Winnie_skill05",
"levelID*levelID - 3*levelID + 8": "levelID*levelID - 3*levelID + 8",
"消耗全部法力值时,自身法力值上限增加6/8/12点。": "消耗全部法力值时,自身法力值上限增加6/8/12点。",
"Winnie_skill06": "Winnie_skill06",
"2*levelID": "2*levelID",
"消耗全部法力值时,自身法力值上限减少4/6/8点。": "消耗全部法力值时,自身法力值上限减少4/6/8点。",
"Winnie_skill07": "Winnie_skill07",
"(5*levelID*levelID - 15*levelID + 40) / 2": "(5*levelID*levelID - 15*levelID + 40) / 2",
"游戏开始时,自身法力值上限减少15/20/30点;立即补充法力值直至上限。": "游戏开始时,自身法力值上限减少15/20/30点;立即补充法力值直至上限。",
"Winnie_skill08": "Winnie_skill08",
"maxHP * (3*levelID + 7) / 50": "maxHP * (3*levelID + 7) / 50",
"消耗全部法力值时,生命值上限提高26/32/38%,持续6秒。": "消耗全部法力值时,生命值上限提高26/32/38%,持续6秒。",
"Winnie_skill09": "Winnie_skill09",
"currentMana * (levelID + 1) / 100": "currentMana * (levelID + 1) / 100",
"Winnie_skill10": "Winnie_skill10",
"Winnie_skill11": "Winnie_skill11",
"消耗全部法力值时,获得100点偶像分数,若在5秒内再次触发该决策,则提升至200点。": "消耗全部法力值时,获得100点偶像分数,若在5秒内再次触发该决策,则提升至200点。",
"Winnie_skill12": "Winnie_skill12",
"maxMana": "maxMana",
"消耗法力值时,获取等同于自身法力值上限100%的偶像分数。": "消耗法力值时,获取等同于自身法力值上限100%的偶像分数。",
"maxMana * 2": "maxMana * 2",
"消耗全部的法力值时,额外获取等同于自身法力值上限200%的偶像分数。": "消耗全部的法力值时,额外获取等同于自身法力值上限200%的偶像分数。",
"Erendira_skill01": "Erendira_skill01",
"maxMana * (-0.0166667*levelID*levelID*levelID +0.15*levelID*levelID -0.1333333*levelID + 1.2)": "maxMana * (-0.0166667*levelID*levelID*levelID +0.15*levelID*levelID -0.1333333*levelID + 1.2)",
"On mana spent, gain idol score equal to 120/140/170/200% of max mana.": "On mana spent, gain idol score equal to 120/140/170/200% of max mana.",
"Erendira_skill02": "Erendira_skill02",
"At game start, increase self score efficiency by 0.005/0.008/0.01/0.015.": "At game start, increase self score efficiency by 0.005/0.008/0.01/0.015.",
"Erendira_skill03": "Erendira_skill03",
"On full mana cast, increase self score efficiency by currentMana*0.0001/0.0003/0.0005/0.0008 for 6s.": "On full mana cast, increase self score efficiency by currentMana*0.0001/0.0003/0.0005/0.0008 for 6s.",
"Erendira_skill04_1": "Erendira_skill04_1",
"0.1666667*levelID*levelID*levelID - 1*levelID*levelID + 4.8333333*levelID - 22": "0.1666667*levelID*levelID*levelID - 1*levelID*levelID + 4.8333333*levelID - 22",
"回复法力值时,消耗18/15/12/8点偶像分数。": "回复法力值时,消耗18/15/12/8点偶像分数。",
"Erendira_skill04_2": "Erendira_skill04_2",
"maxMana * (levelID*levelID*levelID - 6*levelID*levelID + 17*levelID + 18) / 12": "maxMana * (levelID*levelID*levelID - 6*levelID*levelID + 17*levelID + 18) / 12",
"消耗全部的法力值时,获取等同于自身法力值上限250/300/350/400%的偶像分数。": "消耗全部的法力值时,获取等同于自身法力值上限250/300/350/400%的偶像分数。",
"Erendira_skill05": "Erendira_skill05",
"On full mana cast, increase max mana by 6/8/12.": "On full mana cast, increase max mana by 6/8/12.",
"Erendira_skill06": "Erendira_skill06",
"(levelID*levelID*levelID - 6*levelID*levelID + 17*levelID) / 600": "(levelID*levelID*levelID - 6*levelID*levelID + 17*levelID) / 600",
"On Great+ (2s cooldown), increase self score efficiency by 0.02/0.03/0.04/0.06 for 4s.": "On Great+ (2s cooldown), increase self score efficiency by 0.02/0.03/0.04/0.06 for 4s.",
"Erendira_skill07": "Erendira_skill07",
"50*levelID*levelID + 50*levelID + 500": "50*levelID*levelID + 50*levelID + 500",
"On enemy defeated, gain 600/800/1100/1500 idol score.": "On enemy defeated, gain 600/800/1100/1500 idol score.",
"Erendira_skill08": "Erendira_skill08",
"maxMana * (5*levelID*levelID*levelID - 30*levelID*levelID + 85*levelID) / 3": "maxMana * (5*levelID*levelID*levelID - 30*levelID*levelID + 85*levelID) / 3",
"When all enemies are defeated, gain maxMana*20/30/40/60 idol score.": "When all enemies are defeated, gain maxMana*20/30/40/60 idol score.",
"Erendira_skill09": "Erendira_skill09",
"On full mana cast, grant Lucky Chance to self for 3s.": "On full mana cast, grant Lucky Chance to self for 3s.",
"Erendira_skill10": "Erendira_skill10",
"When all enemies are defeated, grant Lucky Chance to all allies for 10s.": "When all enemies are defeated, grant Lucky Chance to all allies for 10s.",
"Erendira_skill11_1": "Erendira_skill11_1",
"击败敌人时,消耗200点偶像分数。": "击败敌人时,消耗200点偶像分数。",
"Erendira_skill11_2": "Erendira_skill11_2",
"maxMana * 0.3": "maxMana * 0.3",
"击败敌人时,法力值上限额外增加30%。": "击败敌人时,法力值上限额外增加30%。",
"Erendira_skill12_2": "Erendira_skill12_2",
"相邻偶像释放技能时,自身获得“交给你!”。\n\n[BUFF 交给你!] 获得该buff时不会立即转移本次获得的“交给你!”。当后续获得新的可转移buff时,会把“这个新获得的buff”转移给相邻偶像中buff数最多者,并消耗一次“交给你!”。持续期间,自身受到的伤害会转移给相邻偶像。": "相邻偶像释放技能时,自身获得“交给你!”。\n\n[BUFF 交给你!] 获得该buff时不会立即转移本次获得的“交给你!”。当后续获得新的可转移buff时,会把“这个新获得的buff”转移给相邻偶像中buff数最多者,并消耗一次“交给你!”。持续期间,自身受到的伤害会转移给相邻偶像。",
"Erendira_skill12": "Erendira_skill12",
"maxMana * 0.02": "maxMana * 0.02",
"相邻偶像释放技能时,自身获取等同于法力值上限2%的法力值。": "相邻偶像释放技能时,自身获取等同于法力值上限2%的法力值。",
"421001_bole14_start_maxhp": "421001_bole14_start_maxhp",
"伯勒先生十四届": "伯勒先生十四届",
"开场生命上限+2%": "开场生命上限+2%",
"游戏开始时,生命值上限提升2%。": "游戏开始时,生命值上限提升2%。",
"421002_bole6_spend_full_maxhp": "421002_bole6_spend_full_maxhp",
"伯勒先生六届": "伯勒先生六届",
"空蓝生命上限+1%": "空蓝生命上限+1%",
"消耗全部法力值时,生命值上限提升1%。": "消耗全部法力值时,生命值上限提升1%。",
"421003_scarborough28_start_attack": "421003_scarborough28_start_attack",
"斯卡伯勒集团二十八届": "斯卡伯勒集团二十八届",
"开场攻击+2": "开场攻击+2",
"游戏开始时,攻击力提升2点。": "游戏开始时,攻击力提升2点。",
"421004_scarborough33_spend_full_score": "421004_scarborough33_spend_full_score",
"斯卡伯勒集团三十三届": "斯卡伯勒集团三十三届",
"空蓝得分=攻击": "空蓝得分=攻击",
"消耗全部法力值时,获得等同于自身攻击力的偶像分数。": "消耗全部法力值时,获得等同于自身攻击力的偶像分数。",
"421005_bole7_kill_heal": "421005_bole7_kill_heal",
"伯勒先生七届": "伯勒先生七届",
"击败回复3%生命": "击败回复3%生命",
"击败敌人时,回复生命值上限3%的生命值。": "击败敌人时,回复生命值上限3%的生命值。",
"421006_craft9_spend_full_mana": "421006_craft9_spend_full_mana",
"工艺传统九届": "工艺传统九届",
"空蓝回复10法力": "空蓝回复10法力",
"消耗全部法力值时,回复10点法力。": "消耗全部法力值时,回复10点法力。",
"421007_tera_extra_slot": "421007_tera_extra_slot",
"TERA合契共鸣首届": "TERA合契共鸣首届",
"额外技能槽位+1": "额外技能槽位+1",
"为偶像额外增加一个技能槽位。每个偶像最多生效一次。": "为偶像额外增加一个技能槽位。每个偶像最多生效一次。",
"420001_overheal_mana": "420001_overheal_mana",
"遗失的主人": "遗失的主人",
"溢疗转法": "溢疗转法",
"生命值回复时,自身溢出生命值的7%将转化为法力值。": "生命值回复时,自身溢出生命值的7%将转化为法力值。",
"420002_duel_start": "420002_duel_start",
"我要决斗!": "我要决斗!",
"开场决斗": "开场决斗",
"游戏开始时,每秒扣除12点生命值并获得6点偶像分数。": "游戏开始时,每秒扣除12点生命值并获得6点偶像分数。",
"420003_duel_double": "420003_duel_double",
"击败翻倍": "击败翻倍",
"击败敌人会使该效果翻倍。": "击败敌人会使该效果翻倍。",
"420004_duel_disable": "420004_duel_disable",
"濒死失效": "濒死失效",
"在生命值首次降至10%以下时,该技能在本局内永久失效。": "在生命值首次降至10%以下时,该技能在本局内永久失效。",
"420005_ghoul_school": "420005_ghoul_school",
"鬼怪卷塾之间": "鬼怪卷塾之间",
"首触叠效": "首触叠效",
"游戏开始时,自身每有一个在本局内尚未生效过的技能生效,得分效率便增加0.01。": "游戏开始时,自身每有一个在本局内尚未生效过的技能生效,得分效率便增加0.01。",
"420006_fifth_mana_restore": "420006_fifth_mana_restore",
"五次空蓝回满": "五次空蓝回满",
"偶像每第五次消耗全部的法力值时,便会立即补充自身的法力值直至上限。": "偶像每第五次消耗全部的法力值时,便会立即补充自身的法力值直至上限。",
"420007_maxhp_gain_attack": "420007_maxhp_gain_attack",
"捷拉克游民": "捷拉克游民",
"增血转攻": "增血转攻",
"生命值上限提升时,每提升200点,便获得生命值上限3%的攻击力。": "生命值上限提升时,每提升200点,便获得生命值上限3%的攻击力。",
"420008_self_damage_grow_hp": "420008_self_damage_grow_hp",
"族与贵": "族与贵",
"受伤长生": "受伤长生",
"受到伤害时,提升2%的生命值上限。": "受到伤害时,提升2%的生命值上限。",
"420009_adjacent_damage_add_score": "420009_adjacent_damage_add_score",
"邻伤得分": "邻伤得分",
"相邻偶像受到伤害时,根据受伤值,给予自身等量的偶像分数。": "相邻偶像受到伤害时,根据受伤值,给予自身等量的偶像分数。",
"420010_start_set_mana": "420010_start_set_mana",
"不准伤害她!": "不准伤害她!",
"开场换蓝": "开场换蓝",
"游戏开始时,将法力值上限改为等同于自身生命值上限50%的值。": "游戏开始时,将法力值上限改为等同于自身生命值上限50%的值。",
"420011_kill_refill_mana": "420011_kill_refill_mana",
"击败回蓝": "击败回蓝",
"击败敌人时,补充法力值直至上限。": "击败敌人时,补充法力值直至上限。",
"420012_mana_spend_reduce_cap": "420012_mana_spend_reduce_cap",
"耗蓝降上限": "耗蓝降上限",
"消耗法力值时,降低100点法力值上限。": "消耗法力值时,降低100点法力值上限。",
"420013_vacant_perfect_mana": "420013_vacant_perfect_mana",
"落空": "落空",
"Perfect增蓝": "Perfect增蓝",
"获得Perfect时,除正常获取法力值以外,还可额外获得1点法力值。": "获得Perfect时,除正常获取法力值以外,还可额外获得1点法力值。",
"420014_vacant_miss_heal": "420014_vacant_miss_heal",
"Miss回血": "Miss回血",
"获得Miss时,为偶像回复等于攻击力的生命值。": "获得Miss时,为偶像回复等于攻击力的生命值。",
"420015_thousandth_tracker": "420015_thousandth_tracker",
"千分之一": "千分之一",
"Combo与Perfect增效": "Combo与Perfect增效",
"Combo数为300以上时,得分效率额外提高2%;已有Perfect数每达100个,得分效率额外提高0.5%。": "Combo数为300以上时,得分效率额外提高2%;已有Perfect数每达100个,得分效率额外提高0.5%。",
"420016_forgetful_rhythm": "420016_forgetful_rhythm",
"忘我节拍": "忘我节拍",
"Perfect+叠层": "Perfect+叠层",
"游戏开始时,自身每有一个在本局内尚未生效过的技能生效,便使自身获得一层Perfect+效果。": "游戏开始时,自身每有一个在本局内尚未生效过的技能生效,便使自身获得一层Perfect+效果。",
"420017_talent_scout": "420017_talent_scout",
"天才海选": "天才海选",
"击败触发随机未携带技能": "击败触发随机未携带技能",
"击败敌人时,触发偶像其未携带技能中的随机一个技能;若触发到与上次不同的技能,获得“无法认同”,持续2秒。(无法认同:得分效率降低至0。)": "击败敌人时,触发偶像其未携带技能中的随机一个技能;若触发到与上次不同的技能,获得“无法认同”,持续2秒。(无法认同:得分效率降低至0。)",
"420018_out_of_line_mana_score": "420018_out_of_line_mana_score",
"出格不是偶尔": "出格不是偶尔",
"耗蓝得分": "耗蓝得分",
"消耗法力值时,获得75点偶像分数;击败敌人时,每击败一个敌人,消耗法力值便可额外获得55点偶像分数。": "消耗法力值时,获得75点偶像分数;击败敌人时,每击败一个敌人,消耗法力值便可额外获得55点偶像分数。",
"420019_out_of_line_enemy_dead": "420019_out_of_line_enemy_dead",
"击败交换记忆": "击败交换记忆",
"击败敌人时,同相邻(下位)偶像交换记忆。": "击败敌人时,同相邻(下位)偶像交换记忆。",
"420020_storm_start": "420020_storm_start",
"暴雨般倾泻": "暴雨般倾泻",
"开局疾风连打": "开局疾风连打",
"游戏开始时,攻击力降低46%;游戏开始时,获得一层“疾风连打”。(疾风连打:每有一层,攻击时便额外进行一次攻击。通过此效果造成的额外攻击的单次伤害值为偶像攻击力/该buff当前层数。)": "游戏开始时,攻击力降低46%;游戏开始时,获得一层“疾风连打”。(疾风连打:每有一层,攻击时便额外进行一次攻击。通过此效果造成的额外攻击的单次伤害值为偶像攻击力/该buff当前层数。)",
"420021_mission_start": "420021_mission_start",
"那是我的使命": "那是我的使命",
"伤抗转攻击": "伤抗转攻击",
"游戏开始时,每有0.01的伤害抗性,便可使攻击力提高1点。": "游戏开始时,每有0.01的伤害抗性,便可使攻击力提高1点。",
"420022_mission_full_mana": "420022_mission_full_mana",
"空蓝增伤抗": "空蓝增伤抗",
"消耗全部的法力值时,伤害抗性提高0.04。": "消耗全部的法力值时,伤害抗性提高0.04。",
"420023_all_for_you_mana": "420023_all_for_you_mana",
"倾其一切": "倾其一切",
"空蓝获得都给你": "空蓝获得都给你",
"消耗全部法力值时,获得“都给你!”。": "消耗全部法力值时,获得“都给你!”。",
"420024_all_for_you_kill": "420024_all_for_you_kill",
"击败获得都给你": "击败获得都给你",
"击败敌人时,获得“都给你!”。": "击败敌人时,获得“都给你!”。",
"420025_fate_reliance_start": "420025_fate_reliance_start",
"命运依靠": "命运依靠",
"开局启用命运依靠": "开局启用命运依靠",
"自身获得buff时,获得法力值上限10%的法力值;相邻偶像获得buff时,获得法力值上限15%的法力值。": "自身获得buff时,获得法力值上限10%的法力值;相邻偶像获得buff时,获得法力值上限15%的法力值。",
"420026_new_idea_kill": "420026_new_idea_kill",
"新思路": "新思路",
"击败获得思维蜕变": "击败获得思维蜕变",
"击败敌人时,自身获得一层“思维蜕变”,持续3秒。": "击败敌人时,自身获得一层“思维蜕变”,持续3秒。",
"420027_new_idea_clear": "420027_new_idea_clear",
"全灭获得思维蜕变": "全灭获得思维蜕变",
"击败全部的敌人时,自身获得一层“思维蜕变”,持续8秒。(思维蜕变:每一层效果都使该偶像的阅历资格提升一级,至高不可超过S;在“思维蜕变”后,除偶像自身的生命值、法力值、行动槽位不变外,偶像的生命值上限、法力值上限、攻击力、得分效率、伤害抗性等,全部提升至对应阅历资格的数值。)": "击败全部的敌人时,自身获得一层“思维蜕变”,持续8秒。(思维蜕变:每一层效果都使该偶像的阅历资格提升一级,至高不可超过S;在“思维蜕变”后,除偶像自身的生命值、法力值、行动槽位不变外,偶像的生命值上限、法力值上限、攻击力、得分效率、伤害抗性等,全部提升至对应阅历资格的数值。)",
"420028_nameless_lane_kill": "420028_nameless_lane_kill",
"无名巷道": "无名巷道",
"击败时变轨": "击败时变轨",
"变轨时,得分效率提高0.012;击败敌人时,将自身同下位偶像变轨。(变轨:即位置交换,触发变轨后,其原先轨道上偶像所持有的buff将跟随偶像一同变动。)": "变轨时,得分效率提高0.012;击败敌人时,将自身同下位偶像变轨。(变轨:即位置交换,触发变轨后,其原先轨道上偶像所持有的buff将跟随偶像一同变动。)",
"420029_social_mask_start": "420029_social_mask_start",
"沾身泥泞的微笑面具": "沾身泥泞的微笑面具",
"开局获得社会自我": "开局获得社会自我",
"游戏开始时,获得“社会自我”。(社会自我:获得时,偶像的生命值上限将变为基础生命值上限的20%,得分效率为原来的60%。)": "游戏开始时,获得“社会自我”。(社会自我:获得时,偶像的生命值上限将变为基础生命值上限的20%,得分效率为原来的60%。)",
"420030_social_mask_kill": "420030_social_mask_kill",
"击败增加攻击": "击败增加攻击",
"每击败一个敌人,攻击力增加2。": "每击败一个敌人,攻击力增加2。",
"420031_social_mask_clear": "420031_social_mask_clear",
"全灭失去社会自我": "全灭失去社会自我",
"击败全部敌人时,失去“社会自我”。(失去时,生命值上限恢复至原先值并回复全部生命值,攻击力降为0;每降低1点攻击力,得分效率便提高1%。受到致命伤害时,也同样会失去“社会自我”。)": "击败全部敌人时,失去“社会自我”。(失去时,生命值上限恢复至原先值并回复全部生命值,攻击力降为0;每降低1点攻击力,得分效率便提高1%。受到致命伤害时,也同样会失去“社会自我”。)",
"420032_quiet_turn": "420032_quiet_turn",
"宁静般转折": "宁静般转折",
"空蓝自疗": "空蓝自疗",
"消耗全部的法力值时,回复生命值上限1%的生命值。": "消耗全部的法力值时,回复生命值上限1%的生命值。",
"420033_block": "420033_block",
"阻碍": "阻碍",
"击败为相邻回血": "击败为相邻回血",
"击败敌人时,相邻偶像回复自身生命值上限10%的生命值。": "击败敌人时,相邻偶像回复自身生命值上限10%的生命值。",
"420034_future_start": "420034_future_start",
"期望下的未来": "期望下的未来",
"开局获得永不言弃": "开局获得永不言弃",
"游戏开始时,获得“永不言弃”。": "游戏开始时,获得“永不言弃”。",
"420035_future_heal": "420035_future_heal",
"治疗提升相邻生命上限": "治疗提升相邻生命上限",
"回复生命值时,相邻偶像生命值上限额外提升其回复值的10%。": "回复生命值时,相邻偶像生命值上限额外提升其回复值的10%。",
"420036_future_clear": "420036_future_clear",
"全灭失去永不言弃": "全灭失去永不言弃",
"击败全部敌人后,失去“永不言弃”并获得0.02的得分效率。": "击败全部敌人后,失去“永不言弃”并获得0.02的得分效率。",
"420037_quiet_turn_heal_adjacent": "420037_quiet_turn_heal_adjacent",
"治疗时相邻回血": "治疗时相邻回血",
"生命值回复时,为相邻偶像回复等同于自身攻击力的生命值。": "生命值回复时,为相邻偶像回复等同于自身攻击力的生命值。",
"420038_block_start": "420038_block_start",
"开局提升生命上限": "开局提升生命上限",
"游戏开始时,自身生命值上限提高5%。": "游戏开始时,自身生命值上限提高5%。",
"生命值回复时,自身溢出生命值的7%将转化为法力值。\n\n“它的主人迷失了方向......”": "生命值回复时,自身溢出生命值的7%将转化为法力值。\n\n“它的主人迷失了方向......”",
"游戏开始时,每秒扣除12点生命值并获得6点偶像分数。击败敌人会使此效果翻倍(如24/12)。在生命值首次降至10%以下时,该技能在本局内永久失效。\n\n“弱小的身躯正在地上匍匐前移,眼中似是有怒火燃烧......”": "游戏开始时,每秒扣除12点生命值并获得6点偶像分数。击败敌人会使此效果翻倍(如24/12)。在生命值首次降至10%以下时,该技能在本局内永久失效。\n\n“弱小的身躯正在地上匍匐前移,眼中似是有怒火燃烧......”",
"偶像每第五次消耗全部的法力值时,便会立即补充自身的法力值直至上限。\n\n“这最后一讲...算了......你们带我走吧......”": "偶像每第五次消耗全部的法力值时,便会立即补充自身的法力值直至上限。\n\n“这最后一讲...算了......你们带我走吧......”",
"生命值上限提升时,每提升200点,便获得生命值上限3%的攻击力。\n\n“她端起碗,将里面的汤食直倒进咽喉,截然不顾半点灼热的痛楚......”": "生命值上限提升时,每提升200点,便获得生命值上限3%的攻击力。\n\n“她端起碗,将里面的汤食直倒进咽喉,截然不顾半点灼热的痛楚......”",
"游戏开始时,自身每有一个在本局内尚未生效过的技能生效,得分效率便增加0.01。\n\n“它把你的学识、才智、甚至是素养,统统尽数吃掉,让你变成彻彻底底的废物......”": "游戏开始时,自身每有一个在本局内尚未生效过的技能生效,得分效率便增加0.01。\n\n“它把你的学识、才智、甚至是素养,统统尽数吃掉,让你变成彻彻底底的废物......”",
"受到伤害时,提升2%的生命值上限;相邻偶像受到伤害时,根据受伤值,给予自身等量的偶像分数。\n\n“可是...我不理解勋爵...不理解我为何身为贵族......”": "受到伤害时,提升2%的生命值上限;相邻偶像受到伤害时,根据受伤值,给予自身等量的偶像分数。\n\n“可是...我不理解勋爵...不理解我为何身为贵族......”",
"游戏开始时,将法力值上限改为等同于自身生命值上限50%的值;击败敌人时,补充法力值直至上限;消耗法力值时,降低100点法力值上限。\n\n“她依旧没有放弃,用尽最后一丝力气,再次抬起头......”": "游戏开始时,将法力值上限改为等同于自身生命值上限50%的值;击败敌人时,补充法力值直至上限;消耗法力值时,降低100点法力值上限。\n\n“她依旧没有放弃,用尽最后一丝力气,再次抬起头......”",
"获得Perfect时,除正常获取法力值以外,还可额外获得1点法力值;获得Miss时,为偶像回复等于攻击力的生命值。": "获得Perfect时,除正常获取法力值以外,还可额外获得1点法力值;获得Miss时,为偶像回复等于攻击力的生命值。",
"游戏开始时,自身每有一个在本局内尚未生效过的技能生效,便使自身获得一层“Perfect+”效果。\n\n“Perfect+:每一次获取Perfect时,都将视为获取了[N+1]个Perfect。通过此方式额外获取的Perfect不会给予额外得分,但允许其累积Combo数。": "游戏开始时,自身每有一个在本局内尚未生效过的技能生效,便使自身获得一层“Perfect+”效果。\n\n“Perfect+:每一次获取Perfect时,都将视为获取了[N+1]个Perfect。通过此方式额外获取的Perfect不会给予额外得分,但允许其累积Combo数。",
"消耗法力值时,获得75点偶像分数;击败敌人时,每击败一个敌人,消耗法力值便可额外获得55点偶像分数;击败敌人时,同相邻(下位)偶像交换记忆。": "消耗法力值时,获得75点偶像分数;击败敌人时,每击败一个敌人,消耗法力值便可额外获得55点偶像分数;击败敌人时,同相邻(下位)偶像交换记忆。",
"消耗全部的法力值时,伤害抗性提高0.04;游戏开始时,每有0.01的伤害抗性,便可使攻击力提高1点。": "消耗全部的法力值时,伤害抗性提高0.04;游戏开始时,每有0.01的伤害抗性,便可使攻击力提高1点。",
"消耗全部法力值时,获得“都给你!”;击败敌人时,获得“都给你!”。": "消耗全部法力值时,获得“都给你!”;击败敌人时,获得“都给你!”。",
"击败敌人时,自身获得一层“思维蜕变”,持续3秒;击败全部的敌人时,自身获得一层“思维蜕变”,持续8秒。(思维蜕变:每一层效果都使该偶像的阅历资格提升一级,至高不可超过S;在“思维蜕变”后,除偶像自身的生命值、法力值、行动槽位不变外,偶像的生命值上限、法力值上限、攻击力、得分效率、伤害抗性等,全部提升至对应阅历资格的数值。)": "击败敌人时,自身获得一层“思维蜕变”,持续3秒;击败全部的敌人时,自身获得一层“思维蜕变”,持续8秒。(思维蜕变:每一层效果都使该偶像的阅历资格提升一级,至高不可超过S;在“思维蜕变”后,除偶像自身的生命值、法力值、行动槽位不变外,偶像的生命值上限、法力值上限、攻击力、得分效率、伤害抗性等,全部提升至对应阅历资格的数值。)",
"游戏开始时,获得“社会自我”;每击败一个敌人,攻击力增加2;获得击败全部敌人时,失去“社会自我”。(社会自我:获得时,偶像的生命值上限将变为基础生命值上限的20%,得分效率为原来的60%。在拥有“社会自我”的情况下失去“社会自我”时,将会令自身的生命值上限恢复至原先值并回复全部的生命值,攻击力降为0;每降低1点攻击力,得分效率便提高1%。受到致命伤害时,也同样会失去“社会自我”。)": "游戏开始时,获得“社会自我”;每击败一个敌人,攻击力增加2;获得击败全部敌人时,失去“社会自我”。(社会自我:获得时,偶像的生命值上限将变为基础生命值上限的20%,得分效率为原来的60%。在拥有“社会自我”的情况下失去“社会自我”时,将会令自身的生命值上限恢复至原先值并回复全部的生命值,攻击力降为0;每降低1点攻击力,得分效率便提高1%。受到致命伤害时,也同样会失去“社会自我”。)",
"消耗全部的法力值时,回复生命值上限1%的生命值;生命值回复时,为相邻偶像回复等同于自身攻击力的生命值。": "消耗全部的法力值时,回复生命值上限1%的生命值;生命值回复时,为相邻偶像回复等同于自身攻击力的生命值。",
"击败敌人时,相邻偶像回复自身生命值上限10%的生命值;游戏开始时,自身生命值上限提高5%。": "击败敌人时,相邻偶像回复自身生命值上限10%的生命值;游戏开始时,自身生命值上限提高5%。",
"游戏开始时,获得“永不言弃”;回复生命值时,相邻偶像生命值上限额外提升其回复值的10%。(永不言弃:受到致命伤害时,抵抗这次伤害,并将生命值回复至自身生命值上限30%。击败全部敌人后,失去“永不言弃”并获得0.02的得分效率。)": "游戏开始时,获得“永不言弃”;回复生命值时,相邻偶像生命值上限额外提升其回复值的10%。(永不言弃:受到致命伤害时,抵抗这次伤害,并将生命值回复至自身生命值上限30%。击败全部敌人后,失去“永不言弃”并获得0.02的得分效率。)",
"GlassyHeart": "GlassyHeart",
"整理GlassyHeart的过往项目记录。": "整理GlassyHeart的过往项目记录。",
"准入项目记录以允许复演展开此项目的工作。\n\n“每日打卡一个考古地点”": "准入项目记录以允许复演展开此项目的工作。\n\n“每日打卡一个考古地点”",
"偶像档案-爱琳达雅": "偶像档案-爱琳达雅",
"整理爱琳达雅的偶像档案。": "整理爱琳达雅的偶像档案。",
"准入偶像档案以展开对该偶像档案的记录/复演工作。\n\n“我可不是人贩子”": "准入偶像档案以展开对该偶像档案的记录/复演工作。\n\n“我可不是人贩子”",
"Life is PIANO": "Life is PIANO",
"整理Life is PIANO的过往项目记录。": "整理Life is PIANO的过往项目记录。",
"孔嘉彬的歌": "孔嘉彬的歌",
"皇帝的复演单元": "皇帝的复演单元",
"瓶子里什么都没有,你似乎买椟还珠了。": "瓶子里什么都没有,你似乎买椟还珠了。",
"瓶子里什么都没有,你似乎买椟还珠了。可作为一定的收藏品。\n\n“你那有没有收破烂的电话号码?”": "瓶子里什么都没有,你似乎买椟还珠了。可作为一定的收藏品。\n\n“你那有没有收破烂的电话号码?”",
"入门复演单元": "入门复演单元",
"C阅历资格偶像可用,提升其20经验值。": "C阅历资格偶像可用,提升其20经验值。",
"可以帮助C级阅历偶像提高其20经验,有助于偶像达到更强水平,可由1个竞赛复演单元拆解得到4个。\n\n“有没有什么副作用?”": "可以帮助C级阅历偶像提高其20经验,有助于偶像达到更强水平,可由1个竞赛复演单元拆解得到4个。\n\n“有没有什么副作用?”",
"竞赛复演单元": "竞赛复演单元",
"B阅历资格偶像可用,提升其80经验值。": "B阅历资格偶像可用,提升其80经验值。",
"可以帮助B级阅历偶像提高其80经验,有助于达到更强水平。效果比入门复演单元更强,可由4瓶入门复演单元合成,也可由1瓶联赛复演单元拆解得到4瓶。\n\n“这又是哪家机构跟它签了合同!”": "可以帮助B级阅历偶像提高其80经验,有助于达到更强水平。效果比入门复演单元更强,可由4瓶入门复演单元合成,也可由1瓶联赛复演单元拆解得到4瓶。\n\n“这又是哪家机构跟它签了合同!”",
"联赛复演单元": "联赛复演单元",
"A阅历资格偶像可用,提升其320经验值。": "A阅历资格偶像可用,提升其320经验值。",
"可以帮助A级阅历偶像提高其320经验,有助于达到更强水平。效果比竞赛复演单元更强,可由4瓶竞赛复演单元合成,也可由1瓶机构复演单元拆解得到4瓶。\n\n“这将会是一个可怕的Autoplay之夜......”": "可以帮助A级阅历偶像提高其320经验,有助于达到更强水平。效果比竞赛复演单元更强,可由4瓶竞赛复演单元合成,也可由1瓶机构复演单元拆解得到4瓶。\n\n“这将会是一个可怕的Autoplay之夜......”",
"机构复演单元": "机构复演单元",
"S阅历资格偶像可用,提升其1280经验值。": "S阅历资格偶像可用,提升其1280经验值。",
"可以帮助S级阅历偶像提高其1280经验,有助于达到更强水平。效果比联赛复演单元更强,可由4瓶上联赛复演单元/color>合成,也可由1瓶绝团复演单元/color>拆解得到16瓶。\n\n“这不是那个活吞我工钱的‘大智慧’吗?”": "可以帮助S级阅历偶像提高其1280经验,有助于达到更强水平。效果比联赛复演单元更强,可由4瓶上联赛复演单元/color>合成,也可由1瓶绝团复演单元/color>拆解得到16瓶。\n\n“这不是那个活吞我工钱的‘大智慧’吗?”",
"集团复演单元": "集团复演单元",
"任意阅历资格偶像可用,立刻获得距离到下一等级突破所需的剩余经验值": "任意阅历资格偶像可用,立刻获得距离到下一等级突破所需的剩余经验值",
"可以帮助任意级阅历偶像立刻获得升至下一级的所有经验(若已是S级则无法使用),有助于快速达到更强水平。效果比机构复演单元强得多,可由16瓶机构复演单元合成。\n\n“我的天哪...”": "可以帮助任意级阅历偶像立刻获得升至下一级的所有经验(若已是S级则无法使用),有助于快速达到更强水平。效果比机构复演单元强得多,可由16瓶机构复演单元合成。\n\n“我的天哪...”",
"冠军复演单元": "冠军复演单元",
"世间罕见的复演单元,可以帮助偶像直接升到满级。": "世间罕见的复演单元,可以帮助偶像直接升到满级。",
"可以帮助任意级阅历偶像立刻升到满级(免去过程性突破材料,若已S级则无法使用),有助于立刻达到最强水平。效果比集团复演单元强得多,可由16瓶集团复演单元合成,不可拆解。\n\n“-开发者物品-”": "可以帮助任意级阅历偶像立刻升到满级(免去过程性突破材料,若已S级则无法使用),有助于立刻达到最强水平。效果比集团复演单元强得多,可由16瓶集团复演单元合成,不可拆解。\n\n“-开发者物品-”",
"共享单元": "共享单元",
"正如其名”共享单元“,使用后给随机3个未到达突破限制的偶像提供50经验。": "正如其名”共享单元“,使用后给随机3个未到达突破限制的偶像提供50经验。",
"给经验值最低的3个偶像提升50经验值(每个偶像最多获得50经验),有助于让多个偶像得到经验值。可由商城直购。\n\n“等等...你给了哪三个?”": "给经验值最低的3个偶像提升50经验值(每个偶像最多获得50经验),有助于让多个偶像得到经验值。可由商城直购。\n\n“等等...你给了哪三个?”",
"高级共享单元": "高级共享单元",
"更高级的”共享单元“,使用后给随机3个未到达突破限制的偶像提供125经验。": "更高级的”共享单元“,使用后给随机3个未到达突破限制的偶像提供125经验。",
"给经验值最低的3个偶像提升125经验值(每个偶像最多获得125经验),有助于让多个偶像得到经验值。非卖品。\n\n“我们三个真厉害!”": "给经验值最低的3个偶像提升125经验值(每个偶像最多获得125经验),有助于让多个偶像得到经验值。非卖品。\n\n“我们三个真厉害!”",
"超级共享单元": "超级共享单元",
"稀有的超级版”共享单元“,使用后给随机4个未到达突破限制的偶像提供400经验。": "稀有的超级版”共享单元“,使用后给随机4个未到达突破限制的偶像提供400经验。",
"给经验值最低的4个偶像提升400经验值(每个偶像最多获得400经验),有助于让多个偶像得到经验值。非卖品。\n\n“我觉得它还差那么一点。”": "给经验值最低的4个偶像提升400经验值(每个偶像最多获得400经验),有助于让多个偶像得到经验值。非卖品。\n\n“我觉得它还差那么一点。”",
"三级归档合约": "三级归档合约",
"只有满经验的C偶像可用。足够数量的归档合约和一定金币可使其突破至B。": "只有满经验的C偶像可用。足够数量的归档合约和一定算力可使其突破至B。",
"可帮助经验达到上限的C级阅历偶像突破到B级阅历(经验值不满无法使用),有助于让偶像跃迁。\n\n“请本人签字”": "可帮助经验达到上限的C级阅历偶像突破到B级阅历(经验值不满无法使用),有助于让偶像跃迁。\n\n“请本人签字”",
"二级归档合约": "二级归档合约",
"只有满经验的B偶像可用。足够数量的归档合约和一定金币可使其突破至A。": "只有满经验的B偶像可用。足够数量的归档合约和一定算力可使其突破至A。",
"一颗含有偶像灵力的洋葱,可帮助经验达到上限的B级阅历偶像突破到A级阅历(经验值不满无法使用),有助于让偶像跃迁,可由5个三级归档合约合成。\n\n“档案已经写了得有1个‘W’的字数了”": "一颗含有偶像灵力的洋葱,可帮助经验达到上限的B级阅历偶像突破到A级阅历(经验值不满无法使用),有助于让偶像跃迁,可由5个三级归档合约合成。\n\n“档案已经写了得有1个‘W’的字数了”",
"一级归档合约": "一级归档合约",
"只有满经验的A偶像可用。足够数量的归档合约和一定金币可使其突破至S。": "只有满经验的A偶像可用。足够数量的归档合约和一定算力可使其突破至S。",
"可帮助经验达到上限的A级阅历偶像突破到S级阅历(经验值不满无法使用),有助于让偶像跃迁,可由10个二级归档合约合成。\n\n“放进我的收藏夹里吃灰吧!”": "可帮助经验达到上限的A级阅历偶像突破到S级阅历(经验值不满无法使用),有助于让偶像跃迁,可由10个二级归档合约合成。\n\n“放进我的收藏夹里吃灰吧!”",
"终极归档合约": "终极归档合约",
"满经验的任意阅历资格偶像可用。足够数量的归档合约和一定金币可使其突破至S。": "满经验的任意阅历资格偶像可用。足够数量的归档合约和一定算力可使其突破至S。",
"可帮助经验达到上限的C级阅历偶像突破到S级阅历(经验值不满无法使用),有助于让偶像飞速成长,不可合成。\n\n“一夜之间写完档案吗?有点意思...让我想起了我的学生时期......”": "可帮助经验达到上限的C级阅历偶像突破到S级阅历(经验值不满无法使用),有助于让偶像飞速成长,不可合成。\n\n“一夜之间写完档案吗?有点意思...让我想起了我的学生时期......”",
"美味小蛋糕": "美味小蛋糕",
"一块神秘美味蛋糕。可帮助回忆美好事物。": "一块神秘美味蛋糕。可帮助回忆美好事物。",
"一块看上去很好吃的慕斯奶油蛋糕,可以帮助记忆追忆\n\n“坠入谷底前的最终幻想罢了......”": "一块看上去很好吃的慕斯奶油蛋糕,可以帮助记忆追忆\n\n“坠入谷底前的最终幻想罢了......”",
"大型热量炸弹": "大型热量炸弹",
"一个巨大的蛋糕,它将你带回了你与初恋约会的那个甜蜜夏天。": "一个巨大的蛋糕,它将你带回了你与初恋约会的那个甜蜜夏天。",
"一个巨大的14寸水果慕斯奶油蛋糕,它将你带回了你与初恋约会的那个甜蜜夏天。\n\n你望着她的背影,心中那句话最终还是没有说出口。夕阳中你拙劣地拨弄着吉他的琴弦,半生不熟地弹着速成的简单谱子。她耐心地听完了,青涩的脸庞泛起羞涩腼腆的红晕。微风中,她的长发划过嘴角,露出只有你能读懂的弧度。\n\n——多年过去,你再未得到她的任何消息。那把吉他承载着你的回忆,慢慢在墙角独自发霉。情不自禁在脑海中回望,但那里已经没有她的身影了。\n\n此消耗品用于记忆巡演。\n\n“将你短暂地带回你生命中最幸福的时刻。只是片刻之间也会很快化作泡影吧。”": "一个巨大的14寸水果慕斯奶油蛋糕,它将你带回了你与初恋约会的那个甜蜜夏天。\n\n你望着她的背影,心中那句话最终还是没有说出口。夕阳中你拙劣地拨弄着吉他的琴弦,半生不熟地弹着速成的简单谱子。她耐心地听完了,青涩的脸庞泛起羞涩腼腆的红晕。微风中,她的长发划过嘴角,露出只有你能读懂的弧度。\n\n——多年过去,你再未得到她的任何消息。那把吉他承载着你的回忆,慢慢在墙角独自发霉。情不自禁在脑海中回望,但那里已经没有她的身影了。\n\n此消耗品用于记忆巡演。\n\n“将你短暂地带回你生命中最幸福的时刻。只是片刻之间也会很快化作泡影吧。”",
"前尘余韵源晶": "前尘余韵源晶",
"用于记忆嘱托(属性转移)的消耗品。": "用于记忆嘱托(属性转移)的消耗品。",
"一份用于装备洗炼与属性转移的材料,可在后续洗炼系统中消耗使用。": "一份用于装备洗炼与属性转移的材料,可在后续洗炼系统中消耗使用。",
"梦醒权限": "梦醒权限",
"用于记忆登顶强化的消耗品。": "用于记忆登顶强化的消耗品。",
"一份用于装备登顶强化的材料,可在后续登顶强化系统中消耗使用。": "一份用于装备登顶强化的材料,可在后续登顶强化系统中消耗使用。",
"随机记忆": "随机记忆",
"花费40记忆碎片,获得一件随机类型、随机品质、技能随机器配置决定的记忆。": "花费40记忆碎片,获得一件随机类型、随机品质、技能随机器配置决定的记忆。",
"花费40记忆碎片,获得一件随机类型、随机品质、技能随机器配置决定的记忆。一次只能购买一个。": "花费40记忆碎片,获得一件随机类型、随机品质、技能随机器配置决定的记忆。一次只能购买一个。",
"自选记忆": "自选记忆",
"花费60记忆碎片,自选一类装备类型,获得一件随机品质记忆。": "花费60记忆碎片,自选一类装备类型,获得一件随机品质记忆。",
"花费60记忆碎片,自选一类装备类型,获得一件随机品质、技能随机器配置决定的记忆。一次只能购买一个。": "花费60记忆碎片,自选一类装备类型,获得一件随机品质、技能随机器配置决定的记忆。一次只能购买一个。",
"自选高天赋记忆": "自选高天赋记忆",
"花费200记忆碎片,自选一类装备类型,获得一件高天赋记忆。": "花费200记忆碎片,自选一类装备类型,获得一件高天赋记忆。",
"花费200记忆碎片,自选一类装备类型,获得一件高天赋记忆。属性数值会更偏向高值段。一次只能购买一个。": "花费200记忆碎片,自选一类装备类型,获得一件高天赋记忆。属性数值会更偏向高值段。一次只能购买一个。",
"自选珍藏记忆": "自选珍藏记忆",
"花费500记忆碎片,自选一类装备类型,获得一件必定携带技能的记忆。": "花费500记忆碎片,自选一类装备类型,获得一件必定携带技能的记忆。",
"花费500记忆碎片,自选一类装备类型,获得一件必定携带该类型技能池内随机技能的记忆。一次只能购买一个。": "花费500记忆碎片,自选一类装备类型,获得一件必定携带该类型技能池内随机技能的记忆。一次只能购买一个。",
"自选至臻记忆": "自选至臻记忆",
"花费1000记忆碎片,自选一类装备类型与一个技能,获得一件必定携带该技能的记忆。": "花费1000记忆碎片,自选一类装备类型与一个技能,获得一件必定携带该技能的记忆。",
"花费1000记忆碎片,自选一类装备类型与一个技能,获得一件必定携带该技能的记忆。一次只能购买一个。": "花费1000记忆碎片,自选一类装备类型与一个技能,获得一件必定携带该技能的记忆。一次只能购买一个。",
"自选刻骨铭心记忆": "自选刻骨铭心记忆",
"花费1500记忆碎片,自选一类装备类型与一个技能,获得一件高天赋且必定携带该技能的记忆。": "花费1500记忆碎片,自选一类装备类型与一个技能,获得一件高天赋且必定携带该技能的记忆。",
"花费1500记忆碎片,自选一类装备类型与一个技能,获得一件高天赋且必定携带该技能的记忆。一次只能购买一个。": "花费1500记忆碎片,自选一类装备类型与一个技能,获得一件高天赋且必定携带该技能的记忆。一次只能购买一个。",
"user_TestUser@FloatGaming": "user_TestUser@FloatGaming",
"FloatGaming": "FloatGaming",
"教学": "教学",
"她不介意你向她申请二次乃至更多次工作教学的需求......放心,至少你还没听到过她的抱怨。": "她不介意你向她申请二次乃至更多次工作教学的需求......放心,至少你还没听到过她的抱怨。",
"t404:null": "t404:null",
"专员评估计划#01": "专员评估计划#01",
"索尼娅说,为她找到证明过去真实存在的证据,她便能还原一个来自过去所发生过的故事,可我目前还未能找到这所谓的“证据”......它真的存在吗?": "索尼娅说,为她找到证明过去真实存在的证据,她便能还原一个来自过去所发生过的故事,可我目前还未能找到这所谓的“证据”......它真的存在吗?",
"cybermiso": "cybermiso",
"“哗啦啦......”\n破碎的镜面映出她的双目,在那一刻,视野里出现了多个以她为名的偶像......": "“哗啦啦......”\n破碎的镜面映出她的双目,在那一刻,视野里出现了多个以她为名的偶像......",
"CK": "CK",
"“史诗远征”赛事的开场帘幕被缓缓拉开,女孩坐在节节相扣的齿轮边上。\n而在她的眼下,便是早已打得热火朝天的赛场。": "“史诗远征”赛事的开场帘幕被缓缓拉开,女孩坐在节节相扣的齿轮边上。\n而在她的眼下,便是早已打得热火朝天的赛场。",
"siqlo": "siqlo",
"“放眼整个城南,就只有这座酒馆的味儿正!让我想起了家乡那副......”\n“来这可别光惦记着酒!还有演出能看呢!”\n“什么演出?”": "“放眼整个城南,就只有这座酒馆的味儿正!让我想起了家乡那副......”\n“来这可别光惦记着酒!还有演出能看呢!”\n“什么演出?”",
"Se-U-Ra": "Se-U-Ra",
"“为了报答你刚刚告诉我这么一个小道消息,我可以满足你一个愿望哦......”\n他眼睁睁地看着这个女人周围的环境变得黯淡起来,因为这是在场地内,所以这种现象不足为奇。\n“真的?什么都可以吗?”\n“嗯哼?”\n“把你吃了这顿饭的饭钱付了,然后收拾完你的东西赶紧走人!”": "“为了报答你刚刚告诉我这么一个小道消息,我可以满足你一个愿望哦......”\n他眼睁睁地看着这个女人周围的环境变得黯淡起来,因为这是在场地内,所以这种现象不足为奇。\n“真的?什么都可以吗?”\n“嗯哼?”\n“把你吃了这顿饭的饭钱付了,然后收拾完你的东西赶紧走人!”",
"UI_DAILY_TASKS/TASK_1/Get_1": "UI_DAILY_TASKS/TASK_1/Get_1",
"完成计划,便可以推进工作进展,您可以通过完成计划的‘报酬’来协助我们进行下一步工作。": "完成计划,便可以推进工作进展,您可以通过完成计划的‘报酬’来协助我们进行下一步工作。",
"Assets/__ui_new/hallway/icon.90.90/icon_coin.png": "Assets/__ui_new/hallway/icon.90.90/icon_coin.png",
"UI_DAILY_TASKS/TASK_2/Get_2": "UI_DAILY_TASKS/TASK_2/Get_2",
"UI_DAILY_TASKS/TASK_3/Get_3": "UI_DAILY_TASKS/TASK_3/Get_3",
"UI_DAILY_TASKS/Get_Receive ALL": "UI_DAILY_TASKS/Get_Receive ALL",
"UI_DAILY_TASKS": "UI_DAILY_TASKS",
"工作需有计划地进行,我已为您准备好了今日计划,请您过目。": "工作需有计划地进行,我已为您准备好了今日计划,请您过目。",
"Assets/__ui_new/hallway/ui_icon_maininterface_notebook.png": "Assets/__ui_new/hallway/ui_icon_maininterface_notebook.png",
"MusicPic": "MusicPic",
"这些是我从房间里搜集来的,您挑两首?不必在意我对您品味的看法。不过在某些情况下...我是会切掉的哦。": "这些是我从房间里搜集来的,您挑两首?不必在意我对您品味的看法。不过在某些情况下...我是会切掉的哦。",
"Assets/__ui_new/hallway/ui_icon_maininterface_lowebar_music.png": "Assets/__ui_new/hallway/ui_icon_maininterface_lowebar_music.png",
"Button_CHARACTER_SET": "Button_CHARACTER_SET",
"我们应当换一位记录对象了吗?您怎么看?": "我们应当换一位记录对象了吗?您怎么看?",
"Assets/__ui_new/hallway/ui_icon_maininterface_idol.png": "Assets/__ui_new/hallway/ui_icon_maininterface_idol.png",
"UI_DIALOG": "UI_DIALOG",
"表达了这么多看法,您似乎对记录对象很感兴趣......": "表达了这么多看法,您似乎对记录对象很感兴趣......",
"Assets/__ui_new/hallway/ui_icon_maininterface_query.png": "Assets/__ui_new/hallway/ui_icon_maininterface_query.png",
"Image_Character": "Image_Character",
"您已确定了她/他是我们目前阶段最重要的记录对象,我相信您的选择不会有误。": "您已确定了她/他是我们目前阶段最重要的记录对象,我相信您的选择不会有误。",
"Button_NOTEBOOK": "Button_NOTEBOOK",
"您可以在系统中记录一些在工作上您会感兴趣的内容,比如偶像,复演,或是对过去的某些事物的看法,甚至是我...不过放心,公司没有批准我拥有涉入您私人空间的权限,但我还是不太喜欢有人在我背后偷偷摸摸地议论我的好坏......": "您可以在系统中记录一些在工作上您会感兴趣的内容,比如偶像,复演,或是对过去的某些事物的看法,甚至是我...不过放心,公司没有批准我拥有涉入您私人空间的权限,但我还是不太喜欢有人在我背后偷偷摸摸地议论我的好坏......",
"Button_IDOL": "Button_IDOL",
"您可以在这里查看偶像,也就是记录对象们现已有或已记录的战斗复演档案。": "您可以在这里查看偶像,也就是记录对象们现已有或已记录的战斗复演档案。",
"Button_STORY": "Button_STORY",
"故事创作?这也是公司下遣与您的工作吗?他们果真是想要为了盈利不择手段啊,他们难道不会考虑当下城市对过去的认同吗?": "故事创作?这也是公司下遣与您的工作吗?他们果真是想要为了盈利不择手段啊,他们难道不会考虑当下城市对过去的认同吗?",
"Assets/__ui_new/hallway/ui_icon_maininterface_storycreation.png": "Assets/__ui_new/hallway/ui_icon_maininterface_storycreation.png",
"Button_Start": "Button_Start",
"档案专员,还是老样子,我来记录过程,你来下达命令。": "档案专员,还是老样子,我来记录过程,你来下达命令。",
"Assets/__ui_new/hallway/ui_button_maininterface_startgame.png": "Assets/__ui_new/hallway/ui_button_maininterface_startgame.png",
"登录游戏 1 次": "登录游戏 1 次",
"完成任意歌曲 3 首": "完成任意歌曲 3 首",
"单局达到 99 连击": "单局达到 99 连击",
"单局总分达到 1000000": "单局总分达到 1000000",
"今日累计分数达到 10000000": "今日累计分数达到 10000000",
"阅读剧情 1 次": "阅读剧情 1 次",
"使用任意经验提升或突破材料 1 次": "使用任意经验提升或突破材料 1 次",
"在线 15 分钟": "在线 15 分钟",
"消费 2000 coins": "消费 2000 算力",
"游玩 3 首不同的歌曲": "游玩 3 首不同的歌曲",
"Lit 2D (URP)": "Lit 2D (URP)",
"Contains an orthographic camera and a Global Light 2D. Works with the 2D Renderer in Universal RP.": "Contains an orthographic camera and a Global Light 2D. Works with the 2D Renderer in Universal RP.",
"Multiply": "Multiply",
"Additive": "Additive",
"Multiply with Mask": "Multiply with Mask",
"Additive with Mask": "Additive with Mask",
"凡品复演单元": "凡品复演单元",
"角色培养": "角色培养",
"C阅历资格偶像可用,提升共10经验值。一般需要500经验升1到D级。": "C阅历资格偶像可用,提升共10经验值。一般需要500经验升1到D级。",
"中品复演单元": "中品复演单元",
"B阅历资格偶像可用,提升共20经验值。一般需要1000经验升1到A级。": "B阅历资格偶像可用,提升共20经验值。一般需要1000经验升1到A级。",
"上品复演单元": "上品复演单元",
"A阅历资格偶像可用,提升共20经验值。一般需要2000经验升1到S级。": "A阅历资格偶像可用,提升共20经验值。一般需要2000经验升1到S级。",
"极品复演单元": "极品复演单元",
"准S阅历资格偶像效用,作为突破耗材,不提供经验。可由27个上品复演单元合成。": "准S阅历资格偶像效用,作为突破耗材,不提供经验。可由27个上品复演单元合成。",
"绝品复演单元": "绝品复演单元",
"任意阅历资格偶像可用,立刻获得距离当前下一级突破所需的剩余经验值。": "任意阅历资格偶像可用,立刻获得距离当前下一级突破所需的剩余经验值。",
"仙品超能复演单元": "仙品超能复演单元",
"任意阅历资格偶像可用,立刻让偶像达到准S突破水平,并补齐中间省略的突破材料可成功突破至S。": "任意阅历资格偶像可用,立刻让偶像达到准S突破水平,并补齐中间省略的突破材料可成功突破至S。",
"共享单元": "共享单元",
"使用后给随机3个未到达突破限制的偶像提供10经验。如果剩余偶像数量不满足,能发多少人发多少,不额外多发。": "使用后给随机3个未到达突破限制的偶像提供10经验。如果剩余偶像数量不满足,能发多少人发多少,不额外多发。",
"高级共享单元": "高级共享单元",
"使用后给随机4个未到达突破限制的偶像提供20经验。": "使用后给随机4个未到达突破限制的偶像提供20经验。",
"超级共享单元": "超级共享单元",
"使用后给随机5个未到达突破限制的偶像提供30经验。": "使用后给随机5个未到达突破限制的偶像提供30经验。",
"角色突破": "角色突破",
"二级归档合约": "二级归档合约",
"通用归档合约": "通用归档合约",
"装备升阶": "装备升阶",
"一块看上去很好吃的慕斯奶油蛋糕,可以帮助记忆追忆": "一块看上去很好吃的慕斯奶油蛋糕,可以帮助记忆追忆",
"装备幻化": "装备幻化",
"一个巨大的14寸水果慕斯奶油蛋糕,它将你带回了你与初恋约会的那个甜蜜夏天。\n\n你望着她的背影,心中那句话最终还是没有说出口。夕阳中你拙劣地拨弄着吉他的琴弦,半生不熟地弹着速成的简单谱子。她耐心地听完了,青涩的脸庞泛起羞涩腼腆的红晕。微风中,她的长发划过嘴角,露出只有你能读懂的弧度。\n\n——多年过去,你再未得到她的任何消息。那把吉他承载着你的回忆,慢慢在墙角独自发霉。情不自禁在脑海中回望,但那里已经没有她的身影了。\n\n此消耗品用于记忆巡演,将你短暂地带回你生命中最幸福的时刻。只是片刻之间也会很快化作泡影吧。": "一个巨大的14寸水果慕斯奶油蛋糕,它将你带回了你与初恋约会的那个甜蜜夏天。\n\n你望着她的背影,心中那句话最终还是没有说出口。夕阳中你拙劣地拨弄着吉他的琴弦,半生不熟地弹着速成的简单谱子。她耐心地听完了,青涩的脸庞泛起羞涩腼腆的红晕。微风中,她的长发划过嘴角,露出只有你能读懂的弧度。\n\n——多年过去,你再未得到她的任何消息。那把吉他承载着你的回忆,慢慢在墙角独自发霉。情不自禁在脑海中回望,但那里已经没有她的身影了。\n\n此消耗品用于记忆巡演,将你短暂地带回你生命中最幸福的时刻。只是片刻之间也会很快化作泡影吧。",
"装备洗炼": "装备洗炼",
"用于装备洗炼(属性转移)的消耗品。": "用于装备洗炼(属性转移)的消耗品。",
"惊鸿梦醒之力": "惊鸿梦醒之力",
"用于装备登顶强化的消耗品。": "用于装备登顶强化的消耗品。",
"Staatliches": "Staatliches",
"614223c32a73587419d9b22140c0606a": "614223c32a73587419d9b22140c0606a",
"d51371884f547f34199528b9b40d1461": "d51371884f547f34199528b9b40d1461",
"Preload": "Preload"
}
}