using Spine; using System.Runtime.ExceptionServices; using UnityEngine; using UnityEngine.UI; public class idolLevels : MonoBehaviour { [Header("角色属性")] public Text hp; public Text attack; public Text mana; public Text damageResistant;//伤害减免 public Text scoreEfficency;//分数效率 public Text slotAmount; [Header("mana restore")] public Text miss_mr; public Text good_mr; public Text great_mr; public Text perfect_mr; [Header("damage multiplier")] public Text good_dm; public Text great_dm; public Text perfect_dm; [Header("hp lose base")] public Text miss_hl; }