// NOTE: Windows-only. Launches an external Flutter .exe via Process.Start and // controls its native window. Wrapped in UNITY_STANDALONE_WIN so the Windows // build/logic is unchanged while Android compiles this class out. #if UNITY_STANDALONE_WIN using System.Diagnostics; using System.IO; using UnityEngine; using System; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; using System.Text.RegularExpressions; using UnityEngine.Networking; using GameServer.Client; using Debug = UnityEngine.Debug; public class WebViewLauncher : MonoBehaviour { public static WebViewLauncher Instance { get; private set; } [Header("Web Settings")] public string startUrl = "https://www.baidu.com"; public Vector2 windowSize = new Vector2(960, 600); public Vector2 windowPosition = new Vector2(100, 100); [Header("Editor Only Path")] public string editorExeRoot = @"E:\Unity\ban_total\fdGamer\build\windows\x64\runner\Release"; [Header("H5 Folder Paths")] public string h5EditorPath = @"E:\Unity\ban_total\ban_test\Bansonic_Data\StreamingAssets\h5LG"; public string officialDocsPath = "_officialDocs"; public string officialGamesPath = "_officialGames"; public string thirdPartyGamesPath = "_thirdPartyGames"; private Process webProcess; private const string FlutterExeName = "浮动小游戏.exe"; private const string LocalControlBaseUrl = "http://127.0.0.1:18961"; // Event invoked when web process main window handle becomes available public event Action WebViewReady; [Header("Control Buttons (optional)")] public Button refreshButton; // Documentation text normalized. public Button closeButton; // Documentation text normalized. public Button restartButton; // Documentation text normalized. public Button backButton; // Documentation text normalized. public Button forwardButton; // Documentation text normalized. public Button startRestartButton; // Documentation text normalized. public Button forceKillButton; // Documentation text normalized. public Button hideWindowButton; // Documentation text normalized. public Button showWindowButton; // Documentation text normalized. public Button toggleTextButton; // Documentation text normalized. [Header("Text to Toggle")] public Text controlText; // Documentation text normalized. [Header("Autostart")] public UnityEngine.UI.Toggle autostartToggle; // UI toggle to control auto-start private bool autostart = true; private const string PREF_AUTOSTART = "WebView_AutoStart"; [Header("Homepage / URL UI")] public Button homepageButton; // Documentation text normalized. public InputField urlInputField; // Documentation text normalized. [Tooltip("Homepage URL (can be file:// or http(s) or local path)")] public string homepageUrl = ""; [Header("Go button")] public Button goButton; // Documentation text normalized. void Awake() { if (Instance != null) { Destroy(gameObject); return; } Instance = this; DontDestroyOnLoad(gameObject); // wire up optional UI buttons if (refreshButton != null) refreshButton.onClick.AddListener(RefreshWebView); if (closeButton != null) closeButton.onClick.AddListener(CloseWebView); if (restartButton != null) restartButton.onClick.AddListener(RestartWebView); if (backButton != null) backButton.onClick.AddListener(GoBackWebView); if (forwardButton != null) forwardButton.onClick.AddListener(GoForwardWebView); if (startRestartButton != null) startRestartButton.onClick.AddListener(OnStartRestartButtonClicked); if (forceKillButton != null) forceKillButton.onClick.AddListener(OnForceKillClicked); if (hideWindowButton != null) hideWindowButton.onClick.AddListener(OnHideWindowClicked); if (showWindowButton != null) showWindowButton.onClick.AddListener(OnShowWindowClicked); if (toggleTextButton != null) toggleTextButton.onClick.AddListener(ToggleTextVisibility); if (homepageButton != null) homepageButton.onClick.AddListener(OnHomepageClicked); if (urlInputField != null) urlInputField.onEndEdit.AddListener(OnUrlInputEndEdit); if (goButton != null) goButton.onClick.AddListener(OnGoButtonClicked); // Load autostart preference and bind toggle autostart = PlayerPrefs.GetInt(PREF_AUTOSTART, 0) == 1; if (autostartToggle != null) { autostartToggle.isOn = autostart; autostartToggle.onValueChanged.AddListener(OnAutostartToggleChanged); } // set default homepage if empty if (string.IsNullOrEmpty(homepageUrl)) { homepageUrl = string.Empty; } } void Start() { if (controlText != null) { controlText.gameObject.SetActive(true); } if (urlInputField != null) { urlInputField.text = string.Empty; } if (autostart) LaunchWebView(); } void OnDestroy() { KillWebView(); // remove listeners if (refreshButton != null) refreshButton.onClick.RemoveListener(RefreshWebView); if (closeButton != null) closeButton.onClick.RemoveListener(CloseWebView); if (restartButton != null) restartButton.onClick.RemoveListener(RestartWebView); if (backButton != null) backButton.onClick.RemoveListener(GoBackWebView); if (forwardButton != null) forwardButton.onClick.RemoveListener(GoForwardWebView); if (startRestartButton != null) startRestartButton.onClick.RemoveListener(OnStartRestartButtonClicked); if (forceKillButton != null) forceKillButton.onClick.RemoveListener(OnForceKillClicked); if (hideWindowButton != null) hideWindowButton.onClick.RemoveListener(OnHideWindowClicked); if (showWindowButton != null) showWindowButton.onClick.RemoveListener(OnShowWindowClicked); if (toggleTextButton != null) toggleTextButton.onClick.RemoveListener(ToggleTextVisibility); if (autostartToggle != null) autostartToggle.onValueChanged.RemoveListener(OnAutostartToggleChanged); if (homepageButton != null) homepageButton.onClick.RemoveListener(OnHomepageClicked); if (urlInputField != null) urlInputField.onEndEdit.RemoveListener(OnUrlInputEndEdit); if (goButton != null) goButton.onClick.RemoveListener(OnGoButtonClicked); } void Update() { // if input field focused and Enter pressed -> navigate if (urlInputField != null && urlInputField.isFocused && (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter))) { string text = urlInputField.text; if (!string.IsNullOrEmpty(text)) { OpenUrl(text); // remove focus EventSystem.current?.SetSelectedGameObject(null); urlInputField.DeactivateInputField(); } } // clicking elsewhere should unfocus input field (end edit) if (Input.GetMouseButtonDown(0) && urlInputField != null && urlInputField.isFocused) { var sel = EventSystem.current != null ? EventSystem.current.currentSelectedGameObject : null; if (sel != urlInputField.gameObject) { urlInputField.DeactivateInputField(); EventSystem.current?.SetSelectedGameObject(null); } } } void OnGoButtonClicked() { if (urlInputField == null) return; string text = urlInputField.text; if (!string.IsNullOrEmpty(text)) { OpenUrl(text); EventSystem.current?.SetSelectedGameObject(null); urlInputField.DeactivateInputField(); } } public void KillWebView() { if (webProcess != null && !webProcess.HasExited) { try { webProcess.Kill(); } catch (Exception e) { Debug.LogWarning("KillWebView failed: " + e.Message); } webProcess = null; } } string GetServerBaseUrl() { if (NetworkManager.Instance != null && !string.IsNullOrWhiteSpace(NetworkManager.Instance.ServerUrl)) { string raw = NetworkManager.Instance.ServerUrl.Trim(); if (Uri.TryCreate(raw, UriKind.Absolute, out Uri parsed)) { return $"{parsed.Scheme}://{parsed.Authority}"; } return raw.TrimEnd('/'); } return "https://game.bansonic.top"; } string BuildFlutterLaunchArguments(string openUrl) { string args = $"--server-base=\"{GetServerBaseUrl()}\""; if (!string.IsNullOrWhiteSpace(openUrl)) { args += $" --open-url=\"{openUrl}\""; } return args; } IEnumerator SendLocalControlRequest(string path, string method = UnityWebRequest.kHttpVerbGET, string jsonBody = null) { string url = $"{LocalControlBaseUrl}{path}"; using UnityWebRequest request = new UnityWebRequest(url, method); request.downloadHandler = new DownloadHandlerBuffer(); if (!string.IsNullOrEmpty(jsonBody)) { byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonBody); request.uploadHandler = new UploadHandlerRaw(bodyRaw); request.SetRequestHeader("Content-Type", "application/json"); } yield return request.SendWebRequest(); if (request.result != UnityWebRequest.Result.Success) { Debug.LogWarning($"Local Flutter control request failed: {method} {url} -> {request.error}"); } } void SendLocalControlOpen(string normalizedUrl) { string escaped = normalizedUrl.Replace("\\", "\\\\").Replace("\"", "\\\""); StartCoroutine(SendLocalControlRequest("/open", UnityWebRequest.kHttpVerbPOST, $"{{\"url\":\"{escaped}\"}}")); } void SendLocalControlCommand(string path) { StartCoroutine(SendLocalControlRequest(path)); } void LaunchWebView() { LaunchWebViewWithUrl(string.Empty); } void LaunchWebViewWithUrlInternal(string openUrl) { string exePath = GetExePath(); Debug.Log("WebView exe path: " + exePath); if (!File.Exists(exePath)) { Debug.LogError("浮动小游戏主程序不存在: " + exePath); return; } string args = BuildFlutterLaunchArguments(openUrl); Debug.Log($"Launching: {exePath} {args}"); ProcessStartInfo psi = new ProcessStartInfo { FileName = exePath, Arguments = args, UseShellExecute = true, // Documentation text normalized. WorkingDirectory = Path.GetDirectoryName(exePath) }; try { webProcess = Process.Start(psi); Debug.Log("浮动小游戏已启动。PID: " + webProcess.Id); // Start coroutine to wait until main window handle is ready StartCoroutine(WaitForMainWindowHandle()); } catch (System.Exception e) { Debug.LogError("Failed to start WebView2Host: " + e.Message + "\nPath: " + exePath + "\nArgs: " + args); } } IEnumerator WaitForMainWindowHandle() { if (webProcess == null) yield break; float timeout = 5f; // seconds float elapsed = 0f; while (elapsed < timeout) { try { webProcess.Refresh(); if (webProcess.MainWindowHandle != IntPtr.Zero) { Debug.Log($"WebViewLauncher: MainWindowHandle ready: 0x{webProcess.MainWindowHandle.ToInt64():X}"); WebViewReady?.Invoke(); yield break; } } catch (Exception e) { Debug.LogWarning("WebViewLauncher.WaitForMainWindowHandle exception: " + e.Message); } yield return null; elapsed += Time.deltaTime; } Debug.LogWarning("WebViewLauncher: timeout waiting for main window handle"); // still invoke event so follower can attempt positioning later WebViewReady?.Invoke(); } /// /// Documentation text normalized. /// Documentation text normalized. /// /// public void OpenUrl(string url) { if (string.IsNullOrEmpty(url)) { Debug.LogWarning("OpenUrl called with empty url"); return; } // Normalize to absolute file:// or keep as web URL string final; try { if (IsLikelyWebUrl(url)) { if (!Uri.TryCreate(url, UriKind.Absolute, out var parsed) || string.IsNullOrEmpty(parsed.Scheme)) { final = "http://" + url; } else { final = parsed.AbsoluteUri; } } else if (url.StartsWith("localhost::")) { // Map localhost::display back to actual file URI string relativePath = url.Substring("localhost::".Length).Replace('/', Path.DirectorySeparatorChar); string h5Folder = GetH5FolderPath(); string fullPath = Path.Combine(h5Folder, relativePath); final = new Uri(fullPath).AbsoluteUri; } else { // Treat as local file path string abs = Path.GetFullPath(url); final = new Uri(abs).AbsoluteUri; // yields file:///C:/... } } catch (Exception e) { Debug.LogWarning("OpenUrl: failed to normalize url '" + url + "' : " + e.Message); final = url; } Debug.Log($"OpenUrl requested. original='{url}', normalized='{final}'"); startUrl = final; // update input field display if (urlInputField != null) urlInputField.text = GetDisplayUrl(final); if (webProcess == null || webProcess.HasExited) { Debug.Log("浮动小游戏未运行,直接启动并打开 URL: " + final); LaunchWebViewWithUrlInternal(final); return; } SendLocalControlOpen(final); WebViewReady?.Invoke(); } bool TrySendCommand(string cmd) { if (webProcess == null || webProcess.HasExited) { Debug.LogWarning("TrySendCommand: 浮动小游戏未运行"); return false; } switch (cmd) { case "CMD:REFRESH": SendLocalControlCommand("/refresh"); return true; case "CMD:BACK": SendLocalControlCommand("/back"); return true; case "CMD:FORWARD": SendLocalControlCommand("/forward"); return true; case "CMD:HOME": SendLocalControlCommand("/home"); return true; default: return false; } } // UI control methods public void RefreshWebView() { if (TrySendCommand("CMD:REFRESH")) { return; } LaunchWebView(); } public void CloseWebView() { Debug.Log("Closing webview process"); KillWebView(); } public void RestartWebView() { KillWebView(); LaunchWebView(); } public void GoBackWebView() { if (TrySendCommand("CMD:BACK")) { Debug.Log("Sent BACK command to webview"); return; } Debug.LogWarning("BACK command not supported by webview"); } public void GoForwardWebView() { if (TrySendCommand("CMD:FORWARD")) { Debug.Log("Sent FORWARD command to webview"); return; } Debug.LogWarning("FORWARD command not supported by webview"); } void OnHomepageClicked() { StartWebView(); } void OnUrlInputEndEdit(string text) { if (string.IsNullOrEmpty(text)) return; OpenUrl(text); } void OnStartRestartButtonClicked() { if (webProcess == null || webProcess.HasExited) { Debug.Log("WebView process not running. Starting webview."); StartWebView(); } else { Debug.Log("WebView process running. Restarting webview."); RestartWebView(); } } void OnForceKillClicked() { Debug.Log("Force killing webview process"); KillWebView(); } void OnHideWindowClicked() { if (webProcess == null || webProcess.HasExited) { Debug.LogWarning("HideWindow: webview process not running"); return; } bool ok = WebViewWin32.TryShowWindow(webProcess, false); Debug.Log("HideWindow clicked, result: " + ok); } void OnShowWindowClicked() { if (webProcess == null || webProcess.HasExited) { Debug.LogWarning("ShowWindow: webview process not running"); return; } bool ok = WebViewWin32.TryShowWindow(webProcess, true); Debug.Log("ShowWindow clicked, result: " + ok); } /// /// Documentation text normalized. /// void ToggleTextVisibility() { if (controlText == null) { Debug.LogWarning("ToggleTextVisibility: controlText is not assigned"); return; } bool isCurrentlyActive = controlText.gameObject.activeSelf; controlText.gameObject.SetActive(!isCurrentlyActive); Debug.Log($"Text visibility toggled: {(isCurrentlyActive ? "hidden" : "shown")}"); } public void StartWebView() { Bansonic.gNotice.error.display("“浮动小游戏”暂未开放,敬请期待!"); } public void StopWebView() { KillWebView(); } void OnAutostartToggleChanged(bool value) { autostart = value; PlayerPrefs.SetInt(PREF_AUTOSTART, autostart ? 1 : 0); PlayerPrefs.Save(); Debug.Log("Autostart toggled: " + autostart); } string GetExePath() { #if UNITY_EDITOR string editorPath = Path.Combine(editorExeRoot, FlutterExeName); if (File.Exists(editorPath)) { return editorPath; } return Path.Combine(Application.streamingAssetsPath, "fdGamer", FlutterExeName); #else string streamingPath = Path.Combine(Application.streamingAssetsPath, "fdGamer", FlutterExeName); if (File.Exists(streamingPath)) { return streamingPath; } string gameRoot = Path.GetDirectoryName(Application.dataPath); string fallbackPath = Path.Combine(gameRoot, "fdGamer", FlutterExeName); return fallbackPath; #endif } string GetH5FolderPath() { #if UNITY_EDITOR return h5EditorPath; #else return Path.Combine(Application.streamingAssetsPath, "h5LG"); #endif } System.Collections.Generic.List ScanH5Folders(string folderPath) { var result = new System.Collections.Generic.List(); if (!Directory.Exists(folderPath)) { Debug.LogWarning("H5 folder does not exist: " + folderPath); return result; } Debug.Log("Scanning H5 folders in: " + folderPath); string[] targetFolders = { officialDocsPath, officialGamesPath, thirdPartyGamesPath }; foreach (string folderName in targetFolders) { string subFolderPath = Path.Combine(folderPath, folderName); if (!Directory.Exists(subFolderPath)) { Directory.CreateDirectory(subFolderPath); Debug.Log("Created subfolder: " + subFolderPath); } string indexPath = Path.Combine(subFolderPath, "index.html"); if (!File.Exists(indexPath)) { File.WriteAllText(indexPath, "

" + folderName + "

"); Debug.Log("Created index.html in: " + subFolderPath); } if (File.Exists(indexPath)) { result.Add(folderName); Debug.Log("Found H5 folder with index.html: " + folderName); } } Debug.Log("Total H5 folders found: " + result.Count); return result; } /// /// Documentation text normalized. /// public bool TryUpdateWebViewRect(int x, int y, int w, int h) { return webProcess != null && !webProcess.HasExited; } string GetDisplayUrl(string url) { if (string.IsNullOrEmpty(url)) return url; try { Uri uri = new Uri(url); if (uri.Scheme == Uri.UriSchemeFile) { string localPath = uri.LocalPath; string h5Folder = GetH5FolderPath(); if (localPath.StartsWith(h5Folder, StringComparison.OrdinalIgnoreCase)) { string relativePath = localPath.Substring(h5Folder.Length).TrimStart(Path.DirectorySeparatorChar); return $"localhost::{relativePath.Replace(Path.DirectorySeparatorChar, '/')}"; } } } catch (Exception e) { Debug.LogWarning("GetDisplayUrl: failed to parse url '" + url + "' : " + e.Message); } return url; } bool IsLikelyWebUrl(string url) { return Regex.IsMatch(url, @"^(https?:\/\/|www\.|[a-zA-Z0-9-]+\.[a-zA-Z]{2,})"); } string NormalizeToAbsolute(string url) { if (string.IsNullOrEmpty(url)) { Debug.LogWarning("NormalizeToAbsolute called with empty url"); return url; } try { if (Uri.TryCreate(url, UriKind.Absolute, out var parsed) && parsed.IsAbsoluteUri) { return parsed.AbsoluteUri; } if (url.StartsWith("localhost::")) { // Map localhost::display back to actual file URI string relativePath = url.Substring("localhost::".Length).Replace('/', Path.DirectorySeparatorChar); string h5Folder = GetH5FolderPath(); string fullPath = Path.Combine(h5Folder, relativePath); return new Uri(fullPath).AbsoluteUri; } // Treat as local file path string abs = Path.GetFullPath(url); return new Uri(abs).AbsoluteUri; // yields file:///C:/... } catch (Exception e) { Debug.LogWarning("NormalizeToAbsolute: failed to normalize url '" + url + "' : " + e.Message); return url; } } void LaunchWebViewWithUrl(string url) { string finalUrl = NormalizeToAbsolute(url); Debug.Log($"LaunchWebViewWithUrl requested. original='{url}', normalized='{finalUrl}'"); startUrl = finalUrl; // update input field display if (urlInputField != null) urlInputField.text = GetDisplayUrl(finalUrl); if (webProcess == null || webProcess.HasExited) { LaunchWebViewWithUrlInternal(finalUrl); return; } SendLocalControlOpen(finalUrl); WebViewReady?.Invoke(); } } #endif