using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
///
/// 该sobj仅适用于编队系统,角色系统的详细信息需要另外设计
///
[CreateAssetMenu(fileName = "CharacterDataInfo", menuName = "TeamCharacter/TeamCharacterDataInfo")]
public class TeamCharacterDataInfo :ScriptableObject
{
///
/// 角色系统请以此id为准来查找数据
///
public int CharacterID;
public string CharacterSkillName;
public Sprite CharacterCardSprite;
public Sprite CharacterTeamSprite;
public Sprite CharacterRoleSprite;
}