using UnityEngine; using System.Collections.Generic; [CreateAssetMenu(fileName = "userLevel_skills", menuName = "Player/UserLevel Skills SO")] public class userLevel_skills_SO : ScriptableObject { [System.Serializable] public class UserLevelSkillEntry { public int userLevel; public string skillName; [TextArea(3, 10)] public string skillDescription; public string skillSummary; public bool isEnabled; public Sprite skillIcon; public int thisLevelNeedExps; } public List skills = new List(); }