using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class UI_SelectSong_AutoPlayToggle : MonoBehaviour { [Header("Wiring")] [SerializeField] private Button button; [SerializeField] private Toggle toggle; [SerializeField] private Image buttonImage; [SerializeField] private Text labelText; // Text (Legacy) [Header("Tween")] [SerializeField] private float tweenDuration = 0.25f; [SerializeField] private Ease tweenEase = Ease.OutCubic; private Color initialButtonColor = Color.white; private Color initialTextColor = Color.white; private bool hasInitialButtonColor; private bool hasInitialTextColor; private void Awake() { } private void OnEnable() { } private void OnDisable() { } public void TryAutoWire() { // Legacy component retained only for scene compatibility. // Autoplay UI is now driven exclusively by selected_songInfo.autoplayButton. } private void KillTweens() { } }