using UnityEngine; using UnityEngine.Audio; using System.Collections.Generic; [CreateAssetMenu(fileName = "UISoundConfig", menuName = "UI/UISoundConfig")] public class UISoundConfig : ScriptableObject { public AudioMixerGroup outputGroup; [System.Serializable] public class ButtonSoundEntry { public UIButtonType type; public AudioClip hoverClip; public AudioClip clickClip; } public List soundTable = new List(); }