using UnityEngine; using UnityEngine.UI; #if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX using Steamworks; #endif public class steamCheck : MonoBehaviour { [Header("UI")] public Text welcomeText; private bool steamReady; void Awake() { RefreshSteamState(); } void OnEnable() { RefreshSteamState(); } void RefreshSteamState() { #if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX) steamReady = false; SetFailText("Current platform has Steamworks disabled"); return; #else if (!SteamManager.SteamVerificationEnabled) { steamReady = true; SetWelcomeText(); return; } steamReady = SteamManager.Initialized; Debug.Log("Steam Init status: " + steamReady); if (!steamReady) { SetFailText("Steam initialization failed"); return; } Debug.Log("Steam LoggedOn: " + SteamUser.BLoggedOn()); SetWelcomeText(); #endif } void SetWelcomeText() { #if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX) SetFailText("Current platform has Steamworks disabled"); #else if (!SteamManager.SteamVerificationEnabled) { if (welcomeText != null) welcomeText.text = "Steam verification disabled"; return; } if (welcomeText == null) return; if (!steamReady) { SetFailText("Steam not initialized"); return; } string playerName = SteamFriends.GetPersonaName(); CSteamID steamID = SteamUser.GetSteamID(); welcomeText.text = $"{playerName} ({steamID.m_SteamID})"; #endif } void SetFailText(string msg) { if (welcomeText != null) welcomeText.text = msg; } }