using UnityEngine; using System.Collections.Generic; [System.Serializable] public class Speaker { public speakerType spkrType = speakerType.systemLyrics; public int spkrID; public string spkrName; public Color spkr_themeColor; [TextArea(3, 10)] public string spkrDescription; public Sprite spkrSprite; } public enum speakerType{ systemBG, systemLyrics, character } [CreateAssetMenu(fileName = "NewSpeakerSO", menuName = "Galgame/speakerSO")] public class galgame_speakers_so : ScriptableObject { [Header("Speakers List")] public List speakers = new List(); }