using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "NewDLCData", menuName = "EaseOut/dlcData")] public class dlcData : ScriptableObject { [Header("DLC之图")] public Sprite dlc_image; [Header("DLC之ID")] public int dlcID; [Header("DLC名称")] public string dlcName; [Header("DLC出品人")] public string dlcProducer; [Header("DLC是否已解锁")] public bool dlcIsUnlocked; [Header("DLC简介")] [TextArea(3,10)] public string dlcDescription; [Header("DLC发行日期 yyyy-mm-dd")] public string dlcPublishDate; [Header("DLC所含曲目(ScriptableObjects)")] public List songList = new List(); }