using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections; public class selected_songInfo : MonoBehaviour { public Image t_songCoverImage; public Image btm_songCoverImage; [Header("极简信息")] public Text songNameText; public Text currentDifficulty; public Text sumScore_thisDifficulty; public Text total_gameTime; private int maxDifficulty = 22; public Image c_DifficultyImage; public Image c_imageMask; [Header("分级颜色")] public Color _0to5d5; public Color _5d5to11; public Color _11to16d5; public Color _16d5to22; public Color _equal22; [Header("对应的难度按钮")] public List