using NUnit.Framework; using UnityEngine; public class MeshVertexTests { [Test] public void EqualPositionsEqual() { MeshVertex vertexA = new MeshVertex(new Vector3(1, 2, 3), Vector3.up, Vector2.zero); MeshVertex vertexB = new MeshVertex(new Vector3(1, 2, 3), Vector3.up, Vector2.zero); Assert.True(vertexA == vertexB); } [Test] public void DifferentPositionsNotEqual() { MeshVertex vertexA = new MeshVertex(new Vector3(1, 2, 3), Vector3.up, Vector2.zero); MeshVertex vertexB = new MeshVertex(new Vector3(1, 2, 3), Vector3.up, Vector2.zero); Assert.True(vertexA == vertexB); } }