using System; using UnityEngine; public class TeamIndexSetterView : MonoBehaviour { [SerializeField] public GameObject isSelectedStatus; public bool isSelected; public int index; public void setTeamSettingSelect() { isSelected = true; isSelectedStatus.SetActive(true); TeamManager.Instance.setCurrentSelectedTeamSetting(index); } public void setUnSelectedTeamSetting() { isSelected = false; isSelectedStatus.SetActive(false); } }