using UnityEngine; using TMPro; public class runningTime : MonoBehaviour { // Start is called before the first frame update public TextMeshProUGUI allRunningTime; public AudioSource bgMusicAudioSource; private bool isPlayingSong = false; void Start() { //allRunningTime.text = "0.00"; } // Update is called once per frame void Update() { allRunningTime.text = Time.time.ToString("F2"); if (Time.time > 0 && isPlayingSong == false) { bgMusicAudioSource.Play(4); isPlayingSong = true; return; } } }