using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections; public class SongButton : MonoBehaviour { [Header("thisSong_so")] public ScriptableObject thisSong_so; [Header("展示的信息")] public Text songNameText; public Text multiNameText; public Text joinTime_and_dlcName_Text; public Text songOverallDescriptionText; public Text highestScoreText; public Text difficultyIDText; public Text songIDText; public Image buttonImage; [Header("头图")] public Image profileImage; public int song_songSerialID; [Header("select mark")] public Image selected_boarder; public Image fade_image; [Header("Fade Image Settings")] public float minAlpha = 0f; public float maxAlpha = 1f; public float blinkDuration = 0.5f; private static SongButton currentSelected; private Coroutine fadeCoroutine; private Coroutine blinkCoroutine; public void Start() { if (selected_boarder != null) { Color c = selected_boarder.color; c.a = 0f; selected_boarder.color = c; } if (fade_image != null) { Color c = fade_image.color; c.a = 0f; fade_image.color = c; } } public void SetButtonData(string songName, int highestScore, int difficultyID, Sprite songSprite, int songID) { Debug.Log("SetButtonData 被调用, songID 参数: " + songID); var sd = SongDataLibrary.Instance != null ? SongDataLibrary.Instance.GetSongDataByID(songID) : null; if (sd != null) { if (songNameText != null) songNameText.text = sd.songName; if (multiNameText != null) multiNameText.text = "音乐:" + sd.artistName + " | 曲绘:" + sd.painter + " | 制谱:" + sd.level_creator; if (joinTime_and_dlcName_Text != null) { string join = string.IsNullOrEmpty(sd.thisLevel_addDateString) ? "未知" : sd.thisLevel_addDateString; string dlc = string.IsNullOrEmpty(sd.belongsTo_whichDLC) ? "未归档DLC" : sd.belongsTo_whichDLC; joinTime_and_dlcName_Text.text = "歌曲收录时间:" + join + " | " + "所属DLC:" + dlc; } if (songOverallDescriptionText != null) { songOverallDescriptionText.text = string.IsNullOrEmpty(sd.thisLevel_overallDescription) ? "暂无歌曲简介。" : sd.thisLevel_overallDescription; } int bestTotal = 0; int bestDiff = -1; if (sd.personalRecordMap != null) { foreach (var kvp in sd.personalRecordMap) { int diff = kvp.Key; int p = kvp.Value; int i = sd.GetIdolRecord(diff); int combined = p + i; if (combined > bestTotal) { bestTotal = combined; bestDiff = diff; } } } if (bestDiff == -1) { bestTotal = sd.personalRecord; bestDiff = sd.thisLevel_selectedDifficultyID; } if (highestScoreText != null) highestScoreText.text = bestTotal.ToString(); string diffDisplay = bestDiff.ToString(); if (sd.chartFiles != null) { foreach (var entry in sd.chartFiles) { if (entry != null && entry.difficulty == bestDiff) { diffDisplay = entry.difficultyLEVEL.ToString(); break; } } } if (difficultyIDText != null) difficultyIDText.text = diffDisplay; if (buttonImage != null) buttonImage.sprite = sd.backgroudPIC; if (profileImage != null) { profileImage.sprite = sd.card_profileImage; if (sd.card_profileImage != null) { profileImage.color = new Color(profileImage.color.r, profileImage.color.g, profileImage.color.b, 1f); profileImage.enabled = true; } else { profileImage.enabled = false; } } song_songSerialID = songID; if (songIDText != null) songIDText.text = "数据库索引号:" + song_songSerialID.ToString(); } else { if (songNameText != null) songNameText.text = songName; if (highestScoreText != null) highestScoreText.text = "PR: " + highestScore.ToString(); if (difficultyIDText != null) difficultyIDText.text = difficultyID.ToString(); if (buttonImage != null) buttonImage.sprite = songSprite; song_songSerialID = songID; if (songIDText != null) songIDText.text = "Song ID: " + song_songSerialID.ToString(); } } public void OnSongButtonClick() { Debug.Log("点击按钮的 song_songSerialID: " + song_songSerialID); SongData selectedSong = SongDataLibrary.Instance.GetSongDataByID(song_songSerialID); if (selectedSong != null) { if (currentSelected != null && currentSelected != this) { currentSelected.FadeOutSelectedBorder(); } currentSelected = this; FadeInSelectedBorder(); SongDataHolder.SelectedSongData = selectedSong; var selectedInfo = FindObjectOfType(); if (selectedInfo != null) { selectedInfo.UpdateSelectedSongDisplay(); } // Save per-DLC selected song index to PlayerPrefs string dlcKey = SongSelectUI.CurrentDlcKey; if (string.IsNullOrEmpty(dlcKey)) dlcKey = "default_0"; string prefsKey = "song_selected_" + dlcKey; int index = GetIndexAmongSongButtons(); PlayerPrefs.SetInt(prefsKey, index); PlayerPrefs.Save(); Debug.Log($"SongButton: saved selected song index {index} for key {prefsKey}"); } else { Debug.LogError("未找到对应的 SongData, songID: " + song_songSerialID); } } private int GetIndexAmongSongButtons() { // Use parent traversal to find only SongButton siblings, to avoid mismatch when other UI children exist. var parent = transform.parent; if (parent == null) return 0; int idx = 0; for (int i = 0; i < parent.childCount; i++) { var child = parent.GetChild(i); var sb = child != null ? child.GetComponent() : null; if (sb == null) continue; if (sb == this) return idx; idx++; } return 0; } private void FadeInSelectedBorder() { if (selected_boarder != null) { if (fadeCoroutine != null) StopCoroutine(fadeCoroutine); fadeCoroutine = StartCoroutine(FadeImage(selected_boarder, selected_boarder.color.a, 1f, 0.3f)); } if (fade_image != null) { if (blinkCoroutine != null) StopCoroutine(blinkCoroutine); blinkCoroutine = StartCoroutine(BlinkFadeImage()); } } private void FadeOutSelectedBorder() { if (selected_boarder != null) { if (fadeCoroutine != null) StopCoroutine(fadeCoroutine); fadeCoroutine = StartCoroutine(FadeImage(selected_boarder, selected_boarder.color.a, 0f, 0.3f)); } if (fade_image != null) { if (blinkCoroutine != null) StopCoroutine(blinkCoroutine); fadeCoroutine = StartCoroutine(FadeImage(fade_image, fade_image.color.a, 0f, 0.3f)); } } private IEnumerator FadeImage(Image img, float startAlpha, float endAlpha, float duration) { if (img == null) yield break; float time = 0f; Color color = img.color; while (time < duration) { time += Time.deltaTime; float alpha = Mathf.Lerp(startAlpha, endAlpha, time / duration); color.a = alpha; img.color = color; yield return null; } color.a = endAlpha; img.color = color; } private IEnumerator BlinkFadeImage() { if (fade_image == null) yield break; Color color = fade_image.color; while (true) { float time = 0f; while (time < blinkDuration / 2f) { time += Time.deltaTime; float alpha = Mathf.Lerp(minAlpha, maxAlpha, time / (blinkDuration / 2f)); color.a = alpha; fade_image.color = color; yield return null; } time = 0f; while (time < blinkDuration / 2f) { time += Time.deltaTime; float alpha = Mathf.Lerp(maxAlpha, minAlpha, time / (blinkDuration / 2f)); color.a = alpha; fade_image.color = color; yield return null; } } } }