using UnityEngine; [CreateAssetMenu(fileName = "PlayerDefaultSO", menuName = "SO_Data/PlayerSO")] public class Player_SO : ScriptableObject { [Header("Inspector")] public Sprite playerProfile; public string player_name; public int player_UID; // steam ID public int player_currentEXP; public int player_currentLevel; [Header("economics")] [SerializeField] private int player_money; [SerializeField] private int player_material; }