using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// Documentation text normalized.
///
public class TeamSetting
{
public TeamSetting(List teamList, int leaderId)
{
// assign passed-in list to the backing field
this.teamIdList = teamList ?? new List();
LeaderId = leaderId;
}
public List teamIdList = new List();
///
/// Documentation text normalized.
///
public int LeaderId{get; set;}
}
public class CharacterView
{
public CharacterView(int characterId, string currentBoundaryLevel)
{
this.characterId = characterId;
this.currentBoundaryLevel = currentBoundaryLevel;
}
public int characterId { get; set; }
public string currentBoundaryLevel { get; set; }
}