#if UNITY_EDITOR using UnityEditor; namespace SmoothShakeFree { [CustomEditor(typeof(SmoothShakeFreePreset), true)] internal class ShakeBasePresetEditor : Editor { public override void OnInspectorGUI() { EditorUtility.DrawTitle("Smooth Shake Free"); EditorUtility.DrawUILine(EditorUtility.SmoothShakeFreeColor, 1, 10); serializedObject.Update(); DrawPropertiesExcluding(serializedObject, "m_Script"); serializedObject.ApplyModifiedProperties(); } } } #endif