using System.Runtime.ExceptionServices; using UnityEngine; [CreateAssetMenu(fileName = "PlayerDefaultSO", menuName = "SO_Data/PlayerSO")] public class Player_SO : ScriptableObject { [Header("Inspector")] public int player_currentEXP; public int player_currentLevel; [Header("economics")] [SerializeField] private int player_coins; [SerializeField] private int player_material; [Header("exp bottles")] [SerializeField] private int commonExpBottle; // 凡品经验瓶 [SerializeField] private int mediumExpBottle; // 中品经验瓶 [SerializeField] private int superiorExpBottle; // 上品经验瓶 [SerializeField] private int supremeExpBottle; // 极品经验瓶 [Header("Device Records")] public string firstLaunchDate; }