using UnityEngine; using System.Collections; using System.Collections.Generic; using Bansonic; using UnityEngine.UI; public class dailyTaskManager : MonoBehaviour { [Header("任务池so")] public userTasksPool taskPool; [Header("今日进度")] public Slider todayProgressSlider; public Text todayProgressPercent; public Text todayProgressText; public Text notasksanymore; [Header("一键领取")] public Button oneKeyRewardBtn; [Header("任务配置")] [Tooltip("任务列表最大容量")] public int taskMaxSize = 5; [Tooltip("最大刷新次数")] public int refreshMaxTimes = 3; [Header("prefabs")] public GameObject dailyTaskItemPrefab; public Transform dailyTaskItemParent; }