using UnityEngine; using UnityEngine.UI; public class idolCardPrefab : MonoBehaviour { public Image idolProfile; public Text idolDesName; public Text idolName; public Slider idol_xpSlider; public Text idol_xpText; public Image idol_levelIcon; public Image idol_btmImage; public void Setup( Sprite profile, string designation, string heroName, float sliderValue, string xpText, Sprite levelIcon, Sprite bottomSprite, Color sliderFillColor) { if (idolProfile != null) { idolProfile.sprite = profile; } if (idolDesName != null) { idolDesName.text = designation ?? string.Empty; } if (idolName != null) { idolName.text = heroName ?? string.Empty; } if (idol_xpSlider != null) { idol_xpSlider.normalizedValue = Mathf.Clamp01(sliderValue); if (idol_xpSlider.fillRect != null) { Image fillImage = idol_xpSlider.fillRect.GetComponent(); if (fillImage != null) { fillImage.color = sliderFillColor; } } } if (idol_xpText != null) { idol_xpText.text = xpText ?? "UNKNOWN"; } if (idol_levelIcon != null) { idol_levelIcon.sprite = levelIcon; } if (idol_btmImage != null) { idol_btmImage.sprite = bottomSprite; } } }