using System.Collections; using System.Collections.Generic; using UnityEngine; public class teamSettingPanel : MonoBehaviour { [SerializeField] public GameObject teamSettingPanelObj; [SerializeField] public GameObject[] teamElementsObj; [SerializeField] public GameObject[] teamCharactersObj; void Start() { // teamSettingPanelObj.SetActive(false); } public void openTeamSettingPanel() { Debug.Log("打开编队设置面板"); //todo:向编队管理类拉取已有编队信息,把视图初始化为对应的编队信息 //可在此补充ui动画信息 teamSettingPanelObj.SetActive(true); } public void closeTeamSettingPanel()=>teamSettingPanelObj.SetActive(false); public void updateTeamSettingElements() { //todo:向保存编队信息的类获取编队信息,然后重新处理teamElementsObj的信息 } }