using UnityEngine; namespace KD.Destro2D{ public class BasicPlayerFollow : MonoBehaviour { public Transform player; public float dist = -10; public float offsetY = 2; public float speed = 5; void Start() { } // Update is called once per frame void LateUpdate() { Vector3 targetpos = new Vector3(player.position.x,player.position.y + offsetY,dist); transform.position = Vector3.Lerp(transform.position,targetpos,speed * Time.deltaTime); } } }