using UnityEngine; using System.Collections.Generic; public class idolSkins : MonoBehaviour { private AllyHero_SO currentHero; private List currentSkinSet = new List(); public AllyHero_SO CurrentHero => currentHero; public IReadOnlyList CurrentSkinSet => currentSkinSet; public void SetHero(AllyHero_SO hero) { currentHero = hero; currentSkinSet = hero != null ? DlcContentAccess.GetAccessibleSkinSet(hero, true) : new List(); } }