using System.Collections; using UnityEngine; using UnityEngine.UI; public class TrackSkillPrefab : MonoBehaviour { [Header("UI")] public Text skillText; public Image skillImage; private CanvasGroup _canvasGroup; private void Awake() { _canvasGroup = GetComponent(); if (_canvasGroup == null) _canvasGroup = gameObject.AddComponent(); _canvasGroup.alpha = 0f; } public void Bind(Sprite icon, string skillName) { ResetForReuse(); if (skillImage != null) { skillImage.sprite = icon; skillImage.enabled = icon != null; } if (skillText != null) { skillText.text = string.IsNullOrWhiteSpace(skillName) ? string.Empty : skillName; } } private void ResetForReuse() { if (_canvasGroup != null) _canvasGroup.alpha = 0f; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; } }