using UnityEngine; using UnityEngine.UI; /// /// 该sobj仅适用于编队系统,角色系统的详细信息需要另外设计 /// [CreateAssetMenu(fileName = "CharacterDataInfo", menuName = "TeamCharacter/TeamCharacterDataInfo")] public class TeamCharacterDataInfo :ScriptableObject { /// /// 角色系统请以此id为准来查找数据 /// public int CharacterID; public string CharacterSkillName; public Sprite CharacterCardSprite; public Sprite CharacterTeamSprite; public Sprite CharacterRoleSprite; [Header("BattleFlowSys")] public string CharacterName; public Image CharacterImage_gameplay; public int CharacterMaxHealth; }