using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class ScoreManager : MonoBehaviour
{
public static ScoreManager Instance { get; private set; }
public int totalScore = 0;
// per-track pm score sums (red, green, yellow, purple, blue)
public int red_pmScore_sum = 0;
public int green_pmScore_sum = 0;
public int yellow_pmScore_sum = 0;
public int purple_pmScore_sum = 0;
public int blue_pmScore_sum = 0;
// aggregate of the five track pm sums
public int allSum_pmScore = 0;
private int[] pmScoreSums = new int[5];
private void Awake()
{
if (Instance == null) Instance = this;
else Destroy(gameObject);
for (int i = 0; i < pmScoreSums.Length; i++) pmScoreSums[i] = 0;
}
///
/// Add a per-note pm score delta to the specified track (0..4) and update named fields + aggregate.
///
public void AddPmScoreForTrack(int trackIndex, int delta)
{
if (trackIndex < 0 || trackIndex >= pmScoreSums.Length) return;
if (delta == 0) return;
pmScoreSums[trackIndex] += delta;
// clamp at int.MaxValue-1 to avoid overflow
if (pmScoreSums[trackIndex] < 0) pmScoreSums[trackIndex] = 0;
if (pmScoreSums[trackIndex] > int.MaxValue - 1) pmScoreSums[trackIndex] = int.MaxValue - 1;
// update named fields for easy access
red_pmScore_sum = pmScoreSums[0];
green_pmScore_sum = pmScoreSums[1];
yellow_pmScore_sum = pmScoreSums[2];
purple_pmScore_sum = pmScoreSums[3];
blue_pmScore_sum = pmScoreSums[4];
// recompute aggregate
long agg = 0;
for (int i = 0; i < pmScoreSums.Length; i++) agg += pmScoreSums[i];
allSum_pmScore = (int)Mathf.Min((float)agg, (float)int.MaxValue - 1f);
Debug.Log($"[ScoreManager] Added {delta} to track {trackIndex} pm sum. New per-track sums: R{red_pmScore_sum} G{green_pmScore_sum} Y{yellow_pmScore_sum} P{purple_pmScore_sum} B{blue_pmScore_sum} -> allSum={allSum_pmScore}");
// Update UI in teamUIController if available (per-track pm sums + aggregate)
var ui = teamUIController.Instance;
if (ui != null)
{
// Legacy Text fields on teamUIController
try
{
if (ui.red_pmScore_sum != null) ui.red_pmScore_sum.text = red_pmScore_sum.ToString();
if (ui.green_pmScore_sum != null) ui.green_pmScore_sum.text = green_pmScore_sum.ToString();
if (ui.yellow_pmScore_sum != null) ui.yellow_pmScore_sum.text = yellow_pmScore_sum.ToString();
if (ui.purple_pmScore_sum != null) ui.purple_pmScore_sum.text = purple_pmScore_sum.ToString();
if (ui.blue_pmScore_sum != null) ui.blue_pmScore_sum.text = blue_pmScore_sum.ToString();
if (ui.allSum_pmScore != null) ui.allSum_pmScore.text = allSum_pmScore.ToString();
}
catch (System.Exception ex)
{
Debug.LogWarning($"[ScoreManager] Failed to write pm sums to teamUIController fields: {ex}");
}
}
// Optionally update any UI for pm sums here if teamUIController exposes fields (not implemented by default)
}
public void RecalculateTotal()
{
int sum = 0;
int[] currents = new int[5];
int[] maxes = new int[5];
for (int i = 1; i <= 5; i++)
{
var go = GameObject.Find($"ally_0{i}");
if (go == null) { currents[i - 1] = 0; maxes[i - 1] = 0; continue; }
var ally = go.GetComponent();
if (ally != null)
{
currents[i - 1] = ally.currentScore;
maxes[i - 1] = ally.maxTrackScore;
}
else
{
currents[i - 1] = 0;
maxes[i - 1] = 0;
}
sum += currents[i - 1];
}
totalScore = sum;
// update UI if available
if (teamUIController.Instance != null)
{
var ui = teamUIController.Instance;
// helper lambda to set text on TMP or legacy Text under a parent fallback
void SetScoreText(TextMeshProUGUI assignedTmp, GameObject parent, int cur, int max, string slotName)
{
string value = cur + "/" + max;
if (assignedTmp != null)
{
assignedTmp.text = value;
Debug.Log($"[ScoreManager] Wrote to assigned TMP for {slotName}: '{value}' -> {assignedTmp.gameObject.name}");
return;
}
// try find TMP in parent
if (parent != null)
{
var tmp = parent.GetComponentInChildren(true);
if (tmp != null)
{
tmp.text = value;
Debug.Log($"[ScoreManager] Wrote to TMP in parent {parent.name} for {slotName}: '{value}' -> {tmp.gameObject.name}");
return;
}
var legacy = parent.GetComponentInChildren(true);
if (legacy != null)
{
legacy.text = value;
Debug.Log($"[ScoreManager] Wrote to legacy Text in parent {parent.name} for {slotName}: '{value}' -> {legacy.gameObject.name}");
return;
}
}
Debug.LogWarning($"[ScoreManager] Could not find UI to write score for {slotName}. assignedTmp is null and parent '{parent?.name}' has no TMP/Text children.");
}
// Update each slot: use the explicit TMP fields if set; otherwise try parent object fields
SetScoreText(ui.teammate01_current_scoreText, ui.objectFather_ally01, currents[0], maxes[0], "teammate01");
SetScoreText(ui.teammate02_current_scoreText, ui.objectFather_ally02, currents[1], maxes[1], "teammate02");
SetScoreText(ui.teammate03_current_scoreText, ui.objectFather_ally03, currents[2], maxes[2], "teammate03");
SetScoreText(ui.teammate04_current_scoreText, ui.objectFather_ally04, currents[3], maxes[3], "teammate04");
SetScoreText(ui.teammate05_current_scoreText, ui.objectFather_ally05, currents[4], maxes[4], "teammate05");
// update total score (try TMP first, then legacy Text)
if (ui.currentTotalScore != null)
{
var go = ui.currentTotalScore.gameObject;
if (go != null)
{
var tmpComp = go.GetComponent();
if (tmpComp != null)
{
tmpComp.text = totalScore.ToString();
Debug.Log($"[ScoreManager] Wrote total to TMP: {totalScore} -> {tmpComp.gameObject.name}");
}
else
{
var legacyComp = go.GetComponent();
if (legacyComp != null)
{
legacyComp.text = totalScore.ToString();
Debug.Log($"[ScoreManager] Wrote total to legacy Text: {totalScore} -> {legacyComp.gameObject.name}");
}
else
{
ui.currentTotalScore.text = totalScore.ToString(); // fallback
Debug.Log($"[ScoreManager] Wrote total to currentTotalScore field fallback: {totalScore}");
}
}
}
else
{
ui.currentTotalScore.text = totalScore.ToString();
Debug.Log($"[ScoreManager] Wrote total to currentTotalScore fallback (no go): {totalScore}");
}
}
else
{
Debug.LogWarning("[ScoreManager] teamUIController.currentTotalScore is null; cannot display total score.");
}
}
else
{
Debug.LogWarning("[ScoreManager] teamUIController.Instance is null; cannot update UI.");
}
}
}