using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace EasyChart { public sealed class ChartLabelController { private sealed class Entry { public Label Label; public bool Used; public int ZOrder; public bool ClipToPlot; public float Scale; public float ScaleFrom; public float ScaleTo; public float ScaleAnimStartTime; public bool ScaleAnimating; public bool HideOnScaleZero; } private readonly Dictionary _active = new Dictionary(256); private readonly Stack