using UnityEngine; using UnityEngine.UI; public class eqpmtSkillPrefabItem : MonoBehaviour { public int skillId; public Image skillIcon; public Text skillName; public Text skillIdText; public void Bind(int id) { skillId = id; if (skillName != null) { skillName.text = $"Skill {skillId}"; } if (skillIdText != null) { skillIdText.text = skillId.ToString(); } if (skillIcon != null) { skillIcon.enabled = skillIcon.sprite != null; } } }