using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class rewardSlotPrefab : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public Image rewardIcon; public Text rewardName; public Text rewardAmount; public GameObject detailBtm; public Text detailText; void OnEnable() { if (detailBtm != null) detailBtm.SetActive(false); } public void OnPointerEnter(PointerEventData eventData) { if (detailBtm != null) detailBtm.SetActive(true); } public void OnPointerExit(PointerEventData eventData) { if (detailBtm != null) detailBtm.SetActive(false); } }