using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "NewDLCData", menuName = "EaseOut/dlcData")] public class dlcData : ScriptableObject { [Header("Inspector")] public Sprite dlc_image; [Header("Inspector")] public int dlcID; [Header("Inspector")] public string dlcName; [Header("Inspector")] public string dlcProducer; [Header("Inspector")] public bool dlcIsUnlocked; [Header("Inspector")] [TextArea(3,10)] public string dlcDescription; [Header("Inspector")] public string dlcPublishDate; [Header("Inspector")] public List songList = new List(); [Header("Inspector")] [Tooltip("Documentation text normalized.")] public AudioClip settlementMusic; }