using UnityEngine; [CreateAssetMenu(fileName = "78xxx_equipmentConsumable", menuName = "Store/Equipment Consumable Definition")] public class equipmentConsumableSO : ScriptableObject { public enum EquipmentConsumableType { UpgradeMaterial, BreakthroughMaterial } [Header("Identity")] public EquipmentConsumableKind consumableKind = EquipmentConsumableKind.Material78101; public string consumableName; public Sprite consumableSprite; [TextArea(3, 3)] public string consumableDescription; [Header("Runtime Mirror")] public int runtimeOwnedCount; [Header("Gameplay")] public EquipmentConsumableType consumableType = EquipmentConsumableType.UpgradeMaterial; }