using System.Collections; using System.Collections.Generic; using UnityEngine; public class Character { /// /// 角色名称 /// public string name{get; set;} /// /// 职业 /// public string occupation{get; set;} /// /// 突破等级 /// public int boundaryLevel{get; set;} /// /// 技能名称 /// public string SkillName{get; set;} /// /// 是否为队长 /// public bool isLeader{get; set;} }