using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Character
{
///
/// 角色名称
///
public string name{get; set;}
///
/// 职业
///
public string occupation{get; set;}
///
/// 突破等级
///
public string boundaryLevel{get; set;}
///
/// 技能名称
///
public string SkillName{get; set;}
///
/// 是否为队长
///
public bool isLeader{get; set;}
public Character(string name, string occupation, string boundaryLevel, string skillName)
{
this.name = name;
this.occupation = occupation;
this.boundaryLevel = boundaryLevel;
this.SkillName = skillName;
}
}