using UnityEngine; using System; public class InputManager : MonoBehaviour { public static event Action OnKeyPressed; public static event Action OnKeyReleased; private void Update() { foreach (string color in new string[] { "red", "green", "yellow", "purple", "blue" }) { KeyCode key = KeyBindingManager.GetKeyForColor(color); if (key == KeyCode.None) continue; if (Input.GetKeyDown(key)) { OnKeyPressed?.Invoke(key); // 调用 JudgeManager 统一判断最早的音符 JudgeManager.Instance.JudgeEarliestNote(key); } if (Input.GetKeyUp(key)) OnKeyReleased?.Invoke(key); } } }