using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Controls { public class MainControls : MonoBehaviour { public GameObject Store; public GameObject Ranking; public GameObject Mail; public GameObject Settings; public GameObject Lose; public GameObject Victory; public GameObject Mission; public GameObject DailyRewards; public GameObject SelectLevel; public Button StoreBtn; public Button RankingBtn; public Button DailyRewardsBtn; public Button MailBtn; public Button SettingsBtn; public Button MissionBtn; public Button SelectLevelBtn; public void Start() { StoreBtn.onClick.AddListener(OpenStore); RankingBtn.onClick.AddListener(OpenRanking); DailyRewardsBtn.onClick.AddListener(OpenDailyRewards); MailBtn.onClick.AddListener(OpenMail); SettingsBtn.onClick.AddListener(OpenSettings); MissionBtn.onClick.AddListener(OpenMission); SelectLevelBtn.onClick.AddListener(OpenLevelSelect); } void OpenStore() { Store.SetActive(true); } void OpenMail() { Mail.SetActive(true); } void OpenDailyRewards() { DailyRewards.SetActive(true); } void OpenRanking() { Ranking.SetActive(true); } void OpenSettings() { Settings.SetActive(true); } void OpenMission() { Mission.SetActive(true); } void OpenLevelSelect() { SelectLevel.SetActive(true); } } }