using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Store { public class StoreScript : MonoBehaviour { public Button Gems; public Button Coins; public GameObject Gems_On; public GameObject Gems_Off; public GameObject Coins_On; public GameObject Coins_Off; [Space(10)] public GameObject GemView; public GameObject CoinView; public void Start() { Gems_On.SetActive(true); Gems_Off.SetActive(false); Coins_Off.SetActive(true); Coins_On.SetActive(false); Gems.onClick.AddListener(gemsClick); Coins.onClick.AddListener(coinsClick); GemView.SetActive(true); CoinView.SetActive(false); } void gemsClick() { Switch("gems"); } void coinsClick() { Switch("coins"); } public void Switch(string name) { if (name == "gems") { Gems_On.SetActive(true); Gems_Off.SetActive(false); Coins_Off.SetActive(true); Coins_On.SetActive(false); GemView.SetActive(true); CoinView.SetActive(false); } else { Gems_On.SetActive(false); Gems_Off.SetActive(true); Coins_Off.SetActive(false); Coins_On.SetActive(true); GemView.SetActive(false); CoinView.SetActive(true); } } } }