using System; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; namespace MCPForUnity.Editor.Tools { [McpForUnityTool("get_tool_states")] public static class GetToolStates { public static object HandleCommand(JObject @params) { var empty = Array.Empty(); return new SuccessResponse( "Tool states are not tracked on the Unity side.", new { toolStates = empty, states = empty }); } } }