using UnityEngine; using TMPro; using UnityEngine.UI; public class ScoreManager : MonoBehaviour { public static ScoreManager Instance { get; private set; } public int totalScore = 0; private void Awake() { if (Instance == null) Instance = this; else Destroy(gameObject); } public void RecalculateTotal() { int sum = 0; int[] currents = new int[5]; int[] maxes = new int[5]; for (int i = 1; i <= 5; i++) { var go = GameObject.Find($"ally_0{i}"); if (go == null) { currents[i - 1] = 0; maxes[i - 1] = 0; continue; } var ally = go.GetComponent(); if (ally != null) { currents[i - 1] = ally.currentScore; maxes[i - 1] = ally.maxTrackScore; } else { currents[i - 1] = 0; maxes[i - 1] = 0; } sum += currents[i - 1]; } totalScore = sum; // update UI if available if (teamUIController.Instance != null) { var ui = teamUIController.Instance; // helper lambda to set text on TMP or legacy Text under a parent fallback void SetScoreText(TextMeshProUGUI assignedTmp, GameObject parent, int cur, int max, string slotName) { string value = cur + "/" + max; if (assignedTmp != null) { assignedTmp.text = value; Debug.Log($"[ScoreManager] Wrote to assigned TMP for {slotName}: '{value}' -> {assignedTmp.gameObject.name}"); return; } // try find TMP in parent if (parent != null) { var tmp = parent.GetComponentInChildren(true); if (tmp != null) { tmp.text = value; Debug.Log($"[ScoreManager] Wrote to TMP in parent {parent.name} for {slotName}: '{value}' -> {tmp.gameObject.name}"); return; } var legacy = parent.GetComponentInChildren(true); if (legacy != null) { legacy.text = value; Debug.Log($"[ScoreManager] Wrote to legacy Text in parent {parent.name} for {slotName}: '{value}' -> {legacy.gameObject.name}"); return; } } Debug.LogWarning($"[ScoreManager] Could not find UI to write score for {slotName}. assignedTmp is null and parent '{parent?.name}' has no TMP/Text children."); } // Update each slot: use the explicit TMP fields if set; otherwise try parent object fields SetScoreText(ui.teammate01_current_scoreText, ui.objectFather_ally01, currents[0], maxes[0], "teammate01"); SetScoreText(ui.teammate02_current_scoreText, ui.objectFather_ally02, currents[1], maxes[1], "teammate02"); SetScoreText(ui.teammate03_current_scoreText, ui.objectFather_ally03, currents[2], maxes[2], "teammate03"); SetScoreText(ui.teammate04_current_scoreText, ui.objectFather_ally04, currents[3], maxes[3], "teammate04"); SetScoreText(ui.teammate05_current_scoreText, ui.objectFather_ally05, currents[4], maxes[4], "teammate05"); // update total score (try TMP first, then legacy Text) if (ui.currentTotalScore != null) { var go = ui.currentTotalScore.gameObject; if (go != null) { var tmpComp = go.GetComponent(); if (tmpComp != null) { tmpComp.text = totalScore.ToString(); Debug.Log($"[ScoreManager] Wrote total to TMP: {totalScore} -> {tmpComp.gameObject.name}"); } else { var legacyComp = go.GetComponent(); if (legacyComp != null) { legacyComp.text = totalScore.ToString(); Debug.Log($"[ScoreManager] Wrote total to legacy Text: {totalScore} -> {legacyComp.gameObject.name}"); } else { ui.currentTotalScore.text = totalScore.ToString(); // fallback Debug.Log($"[ScoreManager] Wrote total to currentTotalScore field fallback: {totalScore}"); } } } else { ui.currentTotalScore.text = totalScore.ToString(); Debug.Log($"[ScoreManager] Wrote total to currentTotalScore fallback (no go): {totalScore}"); } } else { Debug.LogWarning("[ScoreManager] teamUIController.currentTotalScore is null; cannot display total score."); } } else { Debug.LogWarning("[ScoreManager] teamUIController.Instance is null; cannot update UI."); } } }